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0000000..37a7bff --- /dev/null +++ b/rust/Cargo.toml @@ -0,0 +1,31 @@ +[package] +name = "sinfar-installer" +version = "0.1.0" +edition = "2021" +authors = ["Your Name"] +description = "Sinfar installer application" + +[dependencies] +eframe = "0.23.0" +rfd = "0.12.0" # For file dialogs +reqwest = { version = "0.11", features = ["blocking", "json", "stream"] } +tokio = { version = "1", features = ["full"] } +futures-util = "0.3" +sevenz-rust = "0.5.0" # For 7z extraction +dirs = "5.0" # For finding common directories +anyhow = "1.0" # Error handling +log = "0.4" +env_logger = "0.10" +serde = { version = "1.0", features = ["derive"] } +serde_json = "1.0" +once_cell = "1.18" # For lazy statics +image = "0.24" # For icon handling +zip = "2.6.1" + +# Add this to handle Windows-specific dependencies +[target.'cfg(windows)'.dependencies] +winreg = "0.51" # For Windows registry access +winapi = { version = "0.3.9", features = ["winuser", "windef", "commdlg", "shellapi"] } + +[target.'cfg(unix)'.dependencies] +# Linux-specific dependencies if needed \ No newline at end of file diff --git a/rust/assets/installerico.ico b/rust/assets/installerico.ico new file mode 100644 index 0000000..e990e88 Binary files /dev/null and b/rust/assets/installerico.ico differ diff --git a/rust/src/app.rs b/rust/src/app.rs new file mode 100644 index 0000000..f2ea8f0 --- /dev/null +++ b/rust/src/app.rs @@ -0,0 +1,246 @@ +use eframe::{egui, Frame}; +use std::path::PathBuf; +use std::sync::Arc; +use crate::installer::validator::*; +use crate::installer::downloader::DownloadManager; +use crate::ui::download_progress::download_progress; +use crate::ui::game_selection::game_selection; +use crate::ui::installation_progress::installation_progress; +use crate::ui::path_selection::path_selection; + +#[derive(Debug, Clone, PartialEq, Eq)] +pub enum GameType { + Diamond, + EnhancedEdition, +} + +#[derive(Debug, Clone, PartialEq)] +pub enum InstallerState { + GameSelection, + PathSelection, + Download, + Installing, + Complete, +} + + +#[derive(Default)] +pub struct DownloadState { + pub progress: f32, + pub completed: bool, + pub files: Option>, + pub error: Option, +} + +pub struct SinfarInstallerApp<> { + pub state: InstallerState, + pub game_type: Option, + pub install_path: Option, + pub ee_exe_path: Option, + pub download_progress: f32, + pub extraction_progress: f32, + pub download_error: Option, + pub install_error: Option, + pub download_state: std::sync::Arc>, + pub eframe_ctx: Option, + pub runtime: Arc +} + +impl SinfarInstallerApp<> { + pub fn new(cc: &eframe::CreationContext<>, runtime: Arc) -> Self { + Self { + state: InstallerState::GameSelection, + game_type: Some(GameType::Diamond), + install_path: None, + ee_exe_path: None, + download_progress: 0.0, + extraction_progress: 0.0, + download_error: None, + install_error: None, + download_state: std::sync::Arc::new(std::sync::Mutex::new(DownloadState::default())), + eframe_ctx: None, + runtime, // Store the runtime + } + } + + fn next_state(&mut self) { + self.state = match self.state { + InstallerState::GameSelection => InstallerState::PathSelection, + InstallerState::PathSelection => InstallerState::Download, + InstallerState::Download => InstallerState::Installing, + InstallerState::Installing => InstallerState::Complete, + InstallerState::Complete => return, + }; + } + + fn previous_state(&mut self) { + self.state = match self.state { + InstallerState::GameSelection => return, + InstallerState::PathSelection => InstallerState::GameSelection, + InstallerState::Download => InstallerState::PathSelection, + InstallerState::Installing => return, // Can't go back during installation + InstallerState::Complete => return, + }; + } +} + +impl<> eframe::App for SinfarInstallerApp<> { + fn update(&mut self, ctx: &egui::Context, _frame: &mut Frame) { + self.eframe_ctx = Some(ctx.clone()); + + if self.state == InstallerState::Download { + if let Ok(state) = self.download_state.lock() { + self.download_progress = state.progress; + + // if state.completed { + // if let Some(files) = &state.files { + // // Store the files for installation + // //self.next_state(); // Proceed to installation + // //self.start_installation(); + // } + // } + + if let Some(error) = &state.error { + self.download_error = Some(error.clone()); + } + } + } + + egui::CentralPanel::default().show(ctx, |ui| { + ui.vertical_centered(|ui| { + ui.heading("Sinfar NWN Custom Content Installer"); + ui.add_space(10.0); + + match self.state { + InstallerState::GameSelection => { + game_selection::render(ui, self); + }, + InstallerState::PathSelection => { + path_selection::render(ui, self); + }, + InstallerState::Download => { + download_progress::render(ui, self); + }, + InstallerState::Installing => { + installation_progress::render(ui, self); + }, + InstallerState::Complete => { + ui.label("Installation complete!"); + ui.label("Launch the game from the desktop shortcut to start playing."); + + if ui.button("Close").clicked() { + std::process::exit(0); + } + }, + } + }); + + ui.with_layout(egui::Layout::right_to_left(egui::Align::RIGHT), |ui| { + ui.horizontal(|ui| { + + let can_continue = match self.state { + InstallerState::GameSelection => self.game_type.is_some(), + InstallerState::PathSelection => { + match self.game_type { + Some(GameType::Diamond) => validator::validate_diamond_path(self.install_path.as_ref().unwrap()), + Some(GameType::EnhancedEdition) =>{ + validator::validate_ee_path(self.install_path.as_ref().unwrap()) && + validator::validate_ee_exe_path(self.ee_exe_path.as_ref().unwrap()) + }, + None => false, + } + }, + _ => true, + }; + + if self.state != InstallerState::Installing && self.state != InstallerState::Complete { + if ui.add_enabled(can_continue, egui::Button::new("Next")).clicked() { + self.next_state(); + if self.state == InstallerState::Download { + self.start_download(); + } else if self.state == InstallerState::Installing { + self.start_installation(); + } + } + + if self.state != InstallerState::GameSelection { + if ui.button("Back").clicked() { + self.previous_state(); + } + } + } + }); + }); + }); + } +} + +// Implementation of key installer functions +impl SinfarInstallerApp<> { + pub fn start_download(&mut self) { + + // let temp_dir = std::env::temp_dir().join("sinfar_installer"); + // println!("{}", temp_dir.display()) + + // Reset progress and errors + self.download_progress = 0.0; + self.download_error = None; + + // Initialize download state + let download_state = std::sync::Arc::new(std::sync::Mutex::new(DownloadState::default())); + self.download_state = download_state.clone(); + + // Clone the game type for the async closure + let game_type = self.game_type.clone().unwrap(); + + // Create a context handle for requesting UI updates + let ctx = eframe::egui::Context::clone(self.eframe_ctx.as_ref().unwrap()); + let repaint_ctx_progress = ctx.clone(); + let repaint_ctx_complete = ctx.clone(); + + // Spawn the download task + self.runtime.spawn(async move { + // Create a download manager with progress callback + let progress_state = download_state.clone(); + + let manager = DownloadManager::new(move |progress, _file| { + // Update progress through shared state + if let Ok(mut state) = progress_state.lock() { + state.progress = progress; + repaint_ctx_progress.request_repaint(); + } + }); + + // Start the download process + match manager.download_all_files(&game_type).await { + Ok(files) => { + // Mark download as complete with the files + if let Ok(mut state) = download_state.lock() { + state.completed = true; + state.files = Some(files); + repaint_ctx_complete.request_repaint(); + } + } + Err(e) => { + // Record the error + if let Ok(mut state) = download_state.lock() { + state.error = Some(format!("Download failed: {}", e)); + ctx.request_repaint(); + } + } + } + }); + } + + pub fn start_installation(&mut self) { + + + // This would be spawned in a separate thread + //let game_type = self.game_type.clone().unwrap(); + //let install_path = self.install_path.clone().unwrap(); + //let ee_exe_path = self.ee_exe_path.clone(); + + // Implementation with sevenz-rust would go here + // Update self.extraction_progress as files are extracted + } +} \ No newline at end of file diff --git a/rust/src/installer/downloader.rs b/rust/src/installer/downloader.rs new file mode 100644 index 0000000..0458aaf --- /dev/null +++ b/rust/src/installer/downloader.rs @@ -0,0 +1,242 @@ +// src/installer/downloader.rs +use anyhow::{Result, Context, anyhow}; +use reqwest::Client; +use tokio::io::AsyncWriteExt; +use std::path::{Path, PathBuf}; +use std::sync::Arc; +use std::time::Duration; +use futures_util::StreamExt; +use tokio::sync::Mutex; +use std::fs::metadata; +use reqwest::header::{HeaderMap, HeaderValue, RANGE, USER_AGENT}; +use log::{info, warn, error}; +use tokio::fs::File; +use crate::app::{GameType}; + +pub struct DownloadManager { + client: Client, + progress_callback: Arc>>, + temp_dir: PathBuf, +} + +impl DownloadManager { + pub fn new(progress_callback: F) -> Self + where + F: Fn(f32, &str) + Send + Sync + 'static + { + let client = Client::builder() + .timeout(Duration::from_secs(1800)) + .build() + .unwrap_or_default(); + + let temp_dir = std::env::temp_dir().join("sinfar_installer"); + println!("Files will be downloaded to: {}", temp_dir.display()); + // Ensure temp directory exists + if !temp_dir.exists() { + if let Err(e) = std::fs::create_dir_all(&temp_dir) { + warn!("Failed to create temp directory: {}", e); + } + } + + Self { + client, + progress_callback: Arc::new(Mutex::new(Box::new(progress_callback))), + temp_dir, + } + } + + /// Downloads a file with resume capability and progress tracking + pub async fn download_file(&self, url: &str, output_path: &Path) -> Result<()> { + info!("Starting download of {} to {}", url, output_path.display()); + + // Create parent directories if they don't exist + if let Some(parent) = output_path.parent() { + if !parent.exists() { + tokio::fs::create_dir_all(parent).await?; + } + } + + // Check if we can resume a previous download + let mut headers = HeaderMap::new(); + headers.insert(USER_AGENT, HeaderValue::from_static("Sinfar NWN Installer")); + + let mut downloaded_size: u64 = 0; + + if output_path.exists() { + if let Ok(metadata) = tokio::fs::metadata(output_path).await { + downloaded_size = metadata.len(); + if downloaded_size > 0 { + info!("Resuming download from byte {}", downloaded_size); + headers.insert(RANGE, HeaderValue::from_str(&format!("bytes={}-", downloaded_size))?); + } + } + } + + let response = self.client.get(url) + .headers(headers) + .send() + .await + .context("Failed to send HTTP request")?; + + // Check if the server supports resuming + let can_resume = response.status().is_success() && response.status().as_u16() == 206; + let status = response.status(); + + if !status.is_success() { + return Err(anyhow!("Server returned error status: {}", status)); + } + + // Get total file size + let content_length = if can_resume { + if let Some(content_range) = response.headers().get("content-range") { + let range_str = content_range.to_str().unwrap_or(""); + if let Some(size_part) = range_str.split('/').nth(1) { + size_part.parse::().unwrap_or(0) + } else { + response.content_length().unwrap_or(0) + downloaded_size + } + } else { + response.content_length().unwrap_or(0) + downloaded_size + } + } else { + response.content_length().unwrap_or(0) + }; + + info!("Download size: {} bytes", content_length); + + // Open file in appropriate mode (append if resuming, create/truncate if starting fresh) + let mut file = if can_resume && downloaded_size > 0 { + info!("Opening file for append"); + tokio::fs::OpenOptions::new() + .write(true) + .append(true) + .open(output_path) + .await? + } else { + info!("Creating new file"); + downloaded_size = 0; + tokio::fs::File::create(output_path).await? + }; + + // Stream the response + let mut stream = response.bytes_stream(); + let progress_callback = self.progress_callback.clone(); + let filename = output_path.file_name() + .and_then(|f| f.to_str()) + .unwrap_or("file"); + + let mut last_update = std::time::Instant::now(); + + while let Some(chunk_result) = stream.next().await { + let chunk = chunk_result?; + file.write_all(&chunk).await?; + + downloaded_size += chunk.len() as u64; + + // Only update progress every 100ms to avoid overwhelming the UI + let now = std::time::Instant::now(); + if now.duration_since(last_update) > Duration::from_millis(100) || content_length == downloaded_size { + if content_length > 0 { + let progress = downloaded_size as f32 / content_length as f32; + let callback = progress_callback.lock().await; + callback(progress, filename); + } + last_update = now; + } + } + + info!("Download completed: {}", output_path.display()); + Ok(()) + } + + /// Downloads all required files for the installation + pub async fn download_all_files(&self, game_type: &GameType) -> Result> { + let mut downloaded_files = Vec::new(); + + // Always download the content files + let content_zip_path = self.temp_dir.join("sinfar_all_files_v30.7z"); + + // Check if file already exists and is of expected size + if !self.file_exists_with_size(&content_zip_path, 100_000_000) { + // File doesn't exist or is too small, download it + self.download_file( + "https://sinfar.net/haks/sinfar_all_files_v30.7z", + &content_zip_path + ).await?; + } else { + // File exists, update progress to 100% + let callback = self.progress_callback.lock().await; + callback(1.0, "sinfar_all_files_v30.7z"); + } + + downloaded_files.push(content_zip_path); + + // Download version-specific files + if *game_type == GameType::Diamond { + let launcher_path = self.temp_dir.join("sinfarx.exe"); + + if !self.file_exists_with_size(&launcher_path, 10_000) { + self.download_file( + "https://nwn.sinfar.net/files/sinfarx.exe", + &launcher_path + ).await?; + } else { + let callback = self.progress_callback.lock().await; + callback(1.0, "sinfarx.exe"); + } + + downloaded_files.push(launcher_path); + } else if *game_type == GameType::EnhancedEdition { + // For EE, download the appropriate launcher for the platform + #[cfg(windows)] + { + let launcher_zip_path = self.temp_dir.join("sinfarLauncher.zip"); + + if !self.file_exists_with_size(&launcher_zip_path, 10_000) { + self.download_file( + "https://nwn.sinfar.net/files/sinfarx/8181/win32_8181.zip", + &launcher_zip_path + ).await?; + } else { + let callback = self.progress_callback.lock().await; + callback(1.0, "sinfarLauncher.zip"); + } + + downloaded_files.push(launcher_zip_path); + } + + #[cfg(unix)] + { + let launcher_zip_path = self.temp_dir.join("sinfarLauncher.zip"); + + if !self.file_exists_with_size(&launcher_zip_path, 10_000) { + self.download_file( + "https://nwn.sinfar.net/files/sinfarx/8181/linux_8181.zip", + &launcher_zip_path + ).await?; + } else { + let callback = self.progress_callback.lock().await; + callback(1.0, "sinfarLauncher.zip"); + } + + downloaded_files.push(launcher_zip_path); + } + } + + Ok(downloaded_files) + } + + /// Check if a file exists and meets a minimum size requirement + fn file_exists_with_size(&self, path: &Path, min_size: u64) -> bool { + if let Ok(meta) = metadata(path) { + meta.is_file() && meta.len() >= min_size + } else { + false + } + } + + /// Get the path to the temporary directory + pub fn get_temp_dir(&self) -> &Path { + &self.temp_dir + } +} \ No newline at end of file diff --git a/rust/src/installer/extractor.rs b/rust/src/installer/extractor.rs new file mode 100644 index 0000000..5275ccd --- /dev/null +++ b/rust/src/installer/extractor.rs @@ -0,0 +1,190 @@ +// src/installer/extractor.rs +use anyhow::{Result, Context}; +use sevenz_rust::{Archive, BlockDecoder, decompress}; +use std::path::{Path, PathBuf}; +use std::sync::Arc; +use tokio::sync::Mutex; +use log::{info, warn, error}; +use std::fs; +use std::io::{Read, Write}; +use std::collections::HashMap; + +pub struct ExtractionManager { + progress_callback: Arc>>, +} + +impl ExtractionManager { + pub fn new(progress_callback: F) -> Self + where + F: Fn(f32, &str) + Send + Sync + 'static + { + Self { + progress_callback: Arc::new(Mutex::new(Box::new(progress_callback))), + } + } + + /// Extract a 7z archive with progress reporting + pub async fn extract_7z(&self, archive_path: &Path, output_dir: &Path) -> Result<()> { + info!("Extracting 7z archive: {} -> {}", archive_path.display(), output_dir.display()); + + // Make sure the output directory exists + if !output_dir.exists() { + tokio::fs::create_dir_all(output_dir).await?; + } + + // Get file size for progress calculation + let file_size = fs::metadata(archive_path)?.len(); + + // We'll handle extraction in a blocking task since sevenz-rust is synchronous + let archive_path = archive_path.to_path_buf(); + let output_dir = output_dir.to_path_buf(); + let progress_callback = self.progress_callback.clone(); + + tokio::task::spawn_blocking(move || -> Result<()> { + let archive_file = fs::File::open(&archive_path)?; + let out = fs::create_dir_all(&output_dir)?; + + // decompress takes a Read + Seek and a destination directory + decompress(&archive_file, &output_dir)?; + + // Call progress update with 100% after decompression + let filename = archive_path.file_name() + .and_then(|f| f.to_str()) + .unwrap_or("archive"); + + let progress_callback_clone = progress_callback.clone(); + tokio::runtime::Handle::current().block_on(async move { + let callback = progress_callback_clone.lock().await; + callback(1.0, filename); // 100% done + }); + + Ok(()) + }).await??; + + Ok(()) + } + + /// Extract a ZIP archive with progress reporting + pub async fn extract_zip(&self, archive_path: &Path, output_dir: &Path) -> Result<()> { + info!("Extracting ZIP archive: {} -> {}", archive_path.display(), output_dir.display()); + + // Make sure the output directory exists + if !output_dir.exists() { + tokio::fs::create_dir_all(output_dir).await?; + } + + // We'll handle extraction in a blocking task since the zip crate is synchronous + let archive_path = archive_path.to_path_buf(); + let output_dir = output_dir.to_path_buf(); + let progress_callback = self.progress_callback.clone(); + + tokio::task::spawn_blocking(move || -> Result<()> { + let file = fs::File::open(&archive_path)?; + let mut archive = zip::ZipArchive::new(file)?; + + let total_entries = archive.len(); + info!("ZIP archive contains {} entries", total_entries); + + for i in 0..total_entries { + let mut file = archive.by_index(i)?; + let outpath = match file.enclosed_name() { + Some(path) => output_dir.join(path), + None => continue, + }; + + // Update progress + let progress = (i + 1) as f32 / total_entries as f32; + let filename = outpath.file_name() + .and_then(|f| f.to_str()) + .unwrap_or("unknown"); + + if (*file.name()).ends_with('/') { + fs::create_dir_all(&outpath)?; + } else { + if let Some(p) = outpath.parent() { + if !p.exists() { + fs::create_dir_all(p)?; + } + } + let mut outfile = fs::File::create(&outpath)?; + std::io::copy(&mut file, &mut outfile)?; + } + + // Fix file permissions on Unix + #[cfg(unix)] + { + use std::os::unix::fs::PermissionsExt; + if let Some(mode) = file.unix_mode() { + fs::set_permissions(&outpath, fs::Permissions::from_mode(mode))?; + } + } + + // Update progress on the tokio runtime + let progress_callback_clone = progress_callback.clone(); + tokio::runtime::Handle::current().block_on(async move { + let callback = progress_callback_clone.lock().await; + callback(progress, filename); + }); + } + + info!("ZIP extraction completed successfully"); + Ok(()) + }).await??; + + Ok(()) + } + + /// Handles extraction of all downloaded files to their appropriate locations + pub async fn install_all_files( + &self, + downloaded_files: &[PathBuf], + install_path: &Path, + game_type: &str, + ee_exe_path: Option<&Path> + ) -> Result<()> { + // Find and extract the main content files + let content_archive = downloaded_files.iter() + .find(|p| p.file_name().map_or(false, |f| f.to_str().unwrap_or("").contains("sinfar_all_files"))) + .context("Content archive not found in downloaded files")?; + + // Extract main content + self.extract_7z(content_archive, install_path).await?; + + // Handle game-specific files + if game_type.to_lowercase() == "diamond" { + // For Diamond, find and copy the launcher + let launcher = downloaded_files.iter() + .find(|p| p.file_name().map_or(false, |f| f.to_str().unwrap_or("").contains("sinfarx.exe"))) + .context("Launcher executable not found in downloaded files")?; + + // Copy launcher to install directory + let target_path = install_path.join("sinfarx.exe"); + tokio::fs::copy(launcher, &target_path).await?; + + } else if game_type.to_lowercase() == "enhancededition" || game_type.to_lowercase() == "ee" { + // For EE, find the launcher zip + let launcher_zip = downloaded_files.iter() + .find(|p| p.file_name().map_or(false, |f| f.to_str().unwrap_or("").contains("sinfarLauncher.zip"))) + .context("Launcher ZIP not found in downloaded files")?; + + // Extract to the EE executable directory + if let Some(ee_path) = ee_exe_path { + // Create the bin/win32_8181 directory if it doesn't exist (Windows) + // or bin/linux_8181 directory (Linux) + #[cfg(windows)] + let extract_dir = ee_path.join("bin").join("win32_8181"); + + #[cfg(unix)] + let extract_dir = ee_path.join("bin").join("linux_8181"); + + // Extract the launcher + self.extract_zip(launcher_zip, &extract_dir).await?; + } else { + return Err(anyhow::anyhow!("EE executable path is required for EE installation")); + } + } + + info!("All files installed successfully"); + Ok(()) + } +} \ No newline at end of file diff --git a/rust/src/installer/mod.rs b/rust/src/installer/mod.rs new file mode 100644 index 0000000..cd7efc6 --- /dev/null +++ b/rust/src/installer/mod.rs @@ -0,0 +1,5 @@ +pub mod downloader; +pub mod downloaderv2; +pub mod extractor; +pub mod validator; +pub mod shortcut; \ No newline at end of file diff --git a/rust/src/installer/shortcut.rs b/rust/src/installer/shortcut.rs new file mode 100644 index 0000000..fa65534 --- /dev/null +++ b/rust/src/installer/shortcut.rs @@ -0,0 +1,64 @@ +pub mod shortcut { + use std::path::{Path, PathBuf}; + use std::io::Write; + use anyhow::Result; + + pub fn create_shortcut( + target_path: &Path, + shortcut_name: &str, + icon_path: Option<&Path>, + ) -> Result<()> { + #[cfg(windows)] + { + use std::os::windows::process::CommandExt; + use std::process::Command; + + let desktop_path = dirs::desktop_dir().unwrap_or_else(|| PathBuf::from(".")); + let shortcut_path = desktop_path.join(format!("{}.lnk", shortcut_name)); + + let powershell_command = format!( + "$s = (New-Object -ComObject WScript.Shell).CreateShortcut('{}'); $s.TargetPath = '{}'; {}; $s.Save()", + shortcut_path.to_string_lossy(), + target_path.to_string_lossy(), + if let Some(icon) = icon_path { + format!("$s.IconLocation = '{}'", icon.to_string_lossy()) + } else { + String::new() + } + ); + + Command::new("powershell") + .args(["-Command", &powershell_command]) + .creation_flags(0x08000000) // CREATE_NO_WINDOW + .output()?; + } + + #[cfg(unix)] + { + let desktop_path = dirs::desktop_dir().unwrap_or_else(|| PathBuf::from(".")); + let shortcut_path = desktop_path.join(format!("{}.desktop", shortcut_name)); + + let mut desktop_file = std::fs::File::create(shortcut_path)?; + + writeln!(desktop_file, "[Desktop Entry]")?; + writeln!(desktop_file, "Type=Application")?; + writeln!(desktop_file, "Name={}", shortcut_name)?; + writeln!(desktop_file, "Exec={}", target_path.to_string_lossy())?; + if let Some(icon) = icon_path { + writeln!(desktop_file, "Icon={}", icon.to_string_lossy())?; + } + writeln!(desktop_file, "Terminal=false")?; + + // Make the .desktop file executable + #[cfg(unix)] + { + use std::os::unix::fs::PermissionsExt; + let mut perms = std::fs::metadata(&shortcut_path)?.permissions(); + perms.set_mode(0o755); + std::fs::set_permissions(&shortcut_path, perms)?; + } + } + + Ok(()) + } +} \ No newline at end of file diff --git a/rust/src/installer/validator.rs b/rust/src/installer/validator.rs new file mode 100644 index 0000000..aac86d2 --- /dev/null +++ b/rust/src/installer/validator.rs @@ -0,0 +1,19 @@ +pub mod validator { + use std::path::Path; + + pub fn validate_diamond_path(path: &Path) -> bool { + path.join("tlk").exists() && path.join("hak").exists() + } + + pub fn validate_ee_path(path: &Path) -> bool { + path.join("tlk").exists() && path.join("hak").exists() + } + + pub fn validate_ee_exe_path(path: &Path) -> bool { + #[cfg(windows)] + return path.join("bin").join("win32").exists(); + + #[cfg(unix)] + return path.join("bin").join("linux-x86").exists() || path.join("bin").join("linux-x86_64").exists(); + } +} \ No newline at end of file diff --git a/rust/src/main.rs b/rust/src/main.rs new file mode 100644 index 0000000..49d0b47 --- /dev/null +++ b/rust/src/main.rs @@ -0,0 +1,51 @@ +use eframe::{NativeOptions, run_native, App}; +use log::info; +use tokio::runtime::Runtime; +use std::sync::Arc; +use eframe::IconData; + +mod app; +mod ui; +mod installer; +//mod util; + +fn main() { + env_logger::init(); + info!("Starting Sinfar NWN Custom Content Installer"); + + let rt = Runtime::new().expect("Failed to create Tokio runtime"); + let rt = Arc::new(rt); + + let options = NativeOptions { + initial_window_size: Some(eframe::egui::vec2(600.0, 400.0)), + resizable: false, + icon_data: load_icon(), + ..Default::default() + }; + + let app_rt = rt.clone(); + run_native( + "Sinfar NWN Custom Content Installer", + options, + Box::new(move |cc| Box::new(app::SinfarInstallerApp::new(cc, app_rt.clone()))), + ).expect("Failed to start application"); +} + +fn load_icon() -> Option { + #[cfg(feature = "embed_icon")] + { + let icon_bytes = include_bytes!("../assets/installerico.ico"); + // Convert ico to rgba data + match image::load_from_memory(icon_bytes) { + Ok(image) => { + let image_rgba = image.to_rgba8(); + let (width, height) = image_rgba.dimensions(); + let rgba = image_rgba.into_raw(); + Some(eframe::IconData { rgba, width, height }) + }, + Err(_) => None, + } + } + #[cfg(not(feature = "embed_icon"))] + None +} \ No newline at end of file diff --git a/rust/src/ui/download_progress.rs b/rust/src/ui/download_progress.rs new file mode 100644 index 0000000..3597244 --- /dev/null +++ b/rust/src/ui/download_progress.rs @@ -0,0 +1,23 @@ +pub mod download_progress { + use eframe::egui::{Ui, ProgressBar}; + use crate::app::SinfarInstallerApp; + + pub fn render(ui: &mut Ui, app: &mut SinfarInstallerApp) { + ui.heading("Downloading Sinfar Custom Content"); + ui.add_space(10.0); + + ui.horizontal(|ui| { + ui.label("Downloading:"); + ui.add(ProgressBar::new(app.download_progress).show_percentage()); + }); + + if let Some(error) = &app.download_error { + ui.colored_label(eframe::egui::Color32::RED, format!("Error: {}", error)); + if ui.button("Retry").clicked() { + app.download_error = None; + app.download_progress = 0.0; + app.start_download(); + } + } + } +} \ No newline at end of file diff --git a/rust/src/ui/game_selection.rs b/rust/src/ui/game_selection.rs new file mode 100644 index 0000000..5744d78 --- /dev/null +++ b/rust/src/ui/game_selection.rs @@ -0,0 +1,38 @@ +pub mod game_selection { + use eframe::egui::Ui; + use crate::app::{SinfarInstallerApp, GameType}; + use std::sync::Once; + + static INIT: Once = Once::new(); + + pub fn render(ui: &mut Ui, app: &mut SinfarInstallerApp) { + INIT.call_once(|| { + print_selected_game_type(&app.game_type); + }); + + ui.heading("Select your game's version:"); + ui.add_space(10.0); + + ui.vertical(|ui| { + if ui.radio_value(&mut app.game_type, Some(GameType::Diamond), "Neverwinter Nights Diamond Edition").clicked() { + // Handle selection + print_selected_game_type(&app.game_type); + } + + if ui.radio_value(&mut app.game_type, Some(GameType::EnhancedEdition), "Neverwinter Nights: Enhanced Edition").clicked() { + // Handle selection + print_selected_game_type(&app.game_type); + } + }); + } + + fn print_selected_game_type(game_type: &Option){ + match game_type { + Some(game_type_ref) => match game_type_ref { + GameType::Diamond => println!("Diamond Edition selected"), + GameType::EnhancedEdition => println!("Enhanced Edition selected"), + }, + None => println!("No game selected. (If you see this.. you fucked up.)"), + } + } +} \ No newline at end of file diff --git a/rust/src/ui/installation_progress.rs b/rust/src/ui/installation_progress.rs new file mode 100644 index 0000000..9d512ce --- /dev/null +++ b/rust/src/ui/installation_progress.rs @@ -0,0 +1,22 @@ +pub mod installation_progress { + use eframe::egui::{Ui, ProgressBar}; + use crate::app::SinfarInstallerApp; + + pub fn render(ui: &mut Ui, app: &mut SinfarInstallerApp) { + ui.heading("Installing Sinfar Custom Content"); + ui.add_space(10.0); + + ui.horizontal(|ui| { + ui.label("Extracting files:"); + ui.add(ProgressBar::new(app.extraction_progress).show_percentage()); + }); + + if let Some(error) = &app.install_error { + ui.colored_label(eframe::egui::Color32::RED, error); + if ui.button("Retry").clicked() { + app.install_error = None; + app.start_installation(); + } + } + } +} \ No newline at end of file diff --git a/rust/src/ui/mod.rs b/rust/src/ui/mod.rs new file mode 100644 index 0000000..2c4beb7 --- /dev/null +++ b/rust/src/ui/mod.rs @@ -0,0 +1,4 @@ +pub mod game_selection; +pub mod path_selection; +pub mod download_progress; +pub mod installation_progress; \ No newline at end of file diff --git a/rust/src/ui/path_selection.rs b/rust/src/ui/path_selection.rs new file mode 100644 index 0000000..04951e3 --- /dev/null +++ b/rust/src/ui/path_selection.rs @@ -0,0 +1,105 @@ +pub mod path_selection { + use eframe::egui::{Ui, TextEdit}; + use crate::app::{SinfarInstallerApp, GameType}; + use crate::installer::validator::*; + + use rfd::FileDialog; + use std::path::PathBuf; + + pub fn render(ui: &mut Ui, app: &mut SinfarInstallerApp) { + ui.heading("Select installation paths"); + ui.add_space(10.0); + + // Set default paths if not set + if app.install_path.is_none() { + app.install_path = Some(default_install_path(&app.game_type.clone().unwrap_or(GameType::Diamond))); + } + + if app.game_type == Some(GameType::EnhancedEdition) && app.ee_exe_path.is_none() { + app.ee_exe_path = Some(default_ee_exe_path()); + } + + ui.label("Please select your Neverwinter Nights install folder:"); + + ui.horizontal(|ui| { + let mut path_str = app.install_path.clone().unwrap_or_default().to_string_lossy().to_string(); + let response = ui.add(TextEdit::singleline(&mut path_str).desired_width(ui.available_width() - 80.0)); + if response.changed() { + app.install_path = Some(PathBuf::from(path_str)); + } + + if ui.button("Browse...").clicked() { + if let Some(path) = FileDialog::new() + .set_title("Select Neverwinter Nights Folder") + .set_directory(app.install_path.clone().unwrap_or_default()) + .pick_folder() { + app.install_path = Some(path); + } + } + }); + + let is_content_path_valid = match &app.game_type { + Some(GameType::Diamond) => validator::validate_diamond_path(app.install_path.as_ref().unwrap()), + Some(GameType::EnhancedEdition) => validator::validate_ee_path(app.install_path.as_ref().unwrap()), + None => false, + }; + + if !is_content_path_valid { + ui.colored_label(eframe::egui::Color32::RED, "Invalid path: The selected folder must contain both 'tlk' and 'hak' subfolders."); + } + + // Only show EE path selection if EE is selected + if app.game_type == Some(GameType::EnhancedEdition) { + ui.add_space(10.0); + ui.label("Select the location of the nwn executable for Enhanced Edition:"); + + ui.horizontal(|ui| { + let mut ee_path_str = app.ee_exe_path.clone().unwrap_or_default().to_string_lossy().to_string(); + let response = ui.add(TextEdit::singleline(&mut ee_path_str).desired_width(ui.available_width() - 80.0)); + if response.changed() { + app.ee_exe_path = Some(PathBuf::from(ee_path_str)); + } + + if ui.button("Browse...").clicked() { + if let Some(path) = FileDialog::new() + .set_title("Select Neverwinter Nights executable location") + .set_directory(app.ee_exe_path.clone().unwrap_or_default()) + .pick_folder() { + app.ee_exe_path = Some(path); + } + } + }); + + if !validator::validate_ee_exe_path(app.ee_exe_path.as_ref().unwrap()) { + ui.colored_label(eframe::egui::Color32::RED, "Invalid path: Neverwinter Night EE not detected."); + } + } + } + + fn default_install_path(game_type: &GameType) -> PathBuf { + match game_type { + GameType::Diamond => { + #[cfg(windows)] + return PathBuf::from("C:\\Program Files (x86)\\GOG Galaxy\\Games\\NWN Diamond"); + + #[cfg(unix)] + return PathBuf::from("/home").join(whoami::username()).join(".local/share/NWN Diamond"); + }, + GameType::EnhancedEdition => { + #[cfg(windows)] + return PathBuf::from(dirs::document_dir().unwrap_or_default()).join("Neverwinter Nights"); + + #[cfg(unix)] + return PathBuf::from("/home").join(whoami::username()).join(".local/share/Neverwinter Nights"); + }, + } + } + + fn default_ee_exe_path() -> PathBuf { + #[cfg(windows)] + return PathBuf::from("C:\\Program Files (x86)\\GOG Galaxy\\Games\\Neverwinter Nights Enhanced Edition"); + + #[cfg(unix)] + return PathBuf::from("/home").join(whoami::username()).join(".local/share/Steam/steamapps/common/Neverwinter Nights"); + } +} \ No newline at end of file diff --git a/rust/src/util/mod.rs b/rust/src/util/mod.rs new file mode 100644 index 0000000..7ddff28 --- /dev/null +++ b/rust/src/util/mod.rs @@ -0,0 +1 @@ +pub mod platform; \ No newline at end of file diff --git a/rust/src/util/platform.rs b/rust/src/util/platform.rs new file mode 100644 index 0000000..15cdbf2 --- /dev/null +++ b/rust/src/util/platform.rs @@ -0,0 +1,280 @@ +// src/util/platform.rs +use std::path::{Path, PathBuf}; +use anyhow::Result; + +/// Platform-agnostic function to get the user's documents directory +pub fn get_documents_dir() -> Option { + dirs::document_dir() +} + +/// Get the default installation directory for NWN based on platform +pub fn get_default_nwn_dir(is_ee: bool) -> PathBuf { + if is_ee { + #[cfg(windows)] + { + if let Some(docs) = get_documents_dir() { + return docs.join("Neverwinter Nights"); + } else { + return PathBuf::from("C:\\Users\\Public\\Documents\\Neverwinter Nights"); + } + } + + #[cfg(unix)] + { + if let Some(home) = dirs::home_dir() { + return home.join(".local/share/Neverwinter Nights"); + } else { + return PathBuf::from("/home").join(whoami::username()).join(".local/share/Neverwinter Nights"); + } + } + } else { + // Diamond Edition + #[cfg(windows)] + { + // Try common installation paths for GOG and Steam + let gog_path = PathBuf::from("C:\\Program Files (x86)\\GOG Galaxy\\Games\\NWN Diamond"); + if gog_path.exists() { + return gog_path; + } + + let steam_path = PathBuf::from("C:\\Program Files (x86)\\Steam\\steamapps\\common\\NWN Diamond"); + if steam_path.exists() { + return steam_path; + } + + // Default to GOG path even if it doesn't exist + return gog_path; + } + + #[cfg(unix)] + { + if let Some(home) = dirs::home_dir() { + // Check common Linux installation locations + let steam_path = home.join(".steam/steam/steamapps/common/NWN Diamond"); + if steam_path.exists() { + return steam_path; + } + + let gog_path = home.join("GOG Games/NWN Diamond"); + if gog_path.exists() { + return gog_path; + } + + return home.join(".local/share/NWN Diamond"); + } else { + return PathBuf::from("/home").join(whoami::username()).join(".local/share/NWN Diamond"); + } + } + } +} + +/// Get the executable name with the correct extension based on platform +pub fn get_executable_name(base_name: &str) -> String { + #[cfg(windows)] + return format!("{}.exe", base_name); + + #[cfg(unix)] + return base_name.to_string(); +} + +/// Check if we need elevated permissions for a path +pub fn needs_elevation(path: &Path) -> bool { + #[cfg(windows)] + { + // Common paths that typically need elevation on Windows + path.to_string_lossy().to_lowercase().contains("program files") || + path.to_string_lossy().to_lowercase().contains("programfiles") || + path.to_string_lossy().to_lowercase().contains("\\windows\\") + } + + #[cfg(unix)] + { + // Common paths that typically need elevation on Linux + path.to_string_lossy().starts_with("/usr") || + path.to_string_lossy().starts_with("/opt") || + path.to_string_lossy().starts_with("/bin") || + path.to_string_lossy().starts_with("/sbin") + } +} + +/// Request elevated permissions +pub fn request_elevation() -> Result { + #[cfg(windows)] + { + use std::process::Command; + use std::env; + + let executable = env::current_exe()?; + + // Don't try to re-elevate if we're already elevated + if is_elevated()? { + return Ok(true); + } + + // Use the Windows ShellExecute to prompt for elevation + let result = Command::new("powershell") + .args(&[ + "-Command", + &format!("Start-Process -FilePath '{}' -Verb RunAs", executable.to_string_lossy()), + ]) + .output()?; + + // If the command executed successfully, exit the current non-elevated process + if result.status.success() { + std::process::exit(0); + } + + Ok(false) + } + + #[cfg(unix)] + { + use std::process::Command; + use std::env; + + let executable = env::current_exe()?; + + // Don't try to re-elevate if we're already elevated + if is_elevated()? { + return Ok(true); + } + + // Try pkexec first (GNOME/KDE) + if Command::new("which").arg("pkexec").output()?.status.success() { + let _ = Command::new("pkexec") + .arg(executable) + .spawn()?; + std::process::exit(0); + } + + // Try gksudo next (older GNOME) + if Command::new("which").arg("gksudo").output()?.status.success() { + let _ = Command::new("gksudo") + .arg("--") + .arg(executable) + .spawn()?; + std::process::exit(0); + } + + // Try kdesudo (KDE) + if Command::new("which").arg("kdesudo").output()?.status.success() { + let _ = Command::new("kdesudo") + .arg("--") + .arg(executable) + .spawn()?; + std::process::exit(0); + } + + // Fallback to terminal-based sudo + if Command::new("which").arg("sudo").output()?.status.success() { + let _ = Command::new("sudo") + .arg(executable) + .spawn()?; + std::process::exit(0); + } + + Ok(false) + } +} + +/// Check if the current process has elevated permissions +pub fn is_elevated() -> Result { + #[cfg(windows)] + { + use std::process::Command; + + // This command succeeds only if the process has admin privileges + let output = Command::new("net") + .args(&["session"]) + .output()?; + + Ok(output.status.success()) + } + + #[cfg(unix)] + { + // On Unix-like systems, check if we're root (uid 0) + Ok(unsafe { libc::geteuid() == 0 }) + } +} + +/// Create a desktop shortcut in a platform-specific way +pub fn create_desktop_shortcut( + target: &Path, + name: &str, + icon: Option<&Path>, + description: Option<&str> +) -> Result<()> { + #[cfg(windows)] + { + use std::process::Command; + + let desktop = if let Some(desktop_dir) = dirs::desktop_dir() { + desktop_dir + } else { + return Err(anyhow::anyhow!("Could not find desktop directory")); + }; + + let shortcut_path = desktop.join(format!("{}.lnk", name)); + + // Create Windows shortcut using PowerShell + let mut ps_cmd = String::from("$ws = New-Object -ComObject WScript.Shell; "); + ps_cmd.push_str(&format!("$s = $ws.CreateShortcut('{}'); ", shortcut_path.to_string_lossy())); + ps_cmd.push_str(&format!("$s.TargetPath = '{}'; ", target.to_string_lossy())); + + if let Some(icon_path) = icon { + ps_cmd.push_str(&format!("$s.IconLocation = '{}'; ", icon_path.to_string_lossy())); + } + + if let Some(desc) = description { + ps_cmd.push_str(&format!("$s.Description = '{}'; ", desc)); + } + + ps_cmd.push_str("$s.Save()"); + + Command::new("powershell") + .args(&["-Command", &ps_cmd]) + .output()?; + + Ok(()) + } + + #[cfg(unix)] + { + use std::fs::File; + use std::io::Write; + + let desktop = if let Some(desktop_dir) = dirs::desktop_dir() { + desktop_dir + } else { + return Err(anyhow::anyhow!("Could not find desktop directory")); + }; + + let shortcut_path = desktop.join(format!("{}.desktop", name)); + + let mut file = File::create(&shortcut_path)?; + + writeln!(file, "[Desktop Entry]")?; + writeln!(file, "Type=Application")?; + writeln!(file, "Name={}", name)?; + writeln!(file, "Exec={}", target.to_string_lossy())?; + + if let Some(icon_path) = icon { + writeln!(file, "Icon={}", icon_path.to_string_lossy())?; + } + + if let Some(desc) = description { + writeln!(file, "Comment={}", desc)?; + } + + writeln!(file, "Terminal=false")?; + + // Make executable + use std::os::unix::fs::PermissionsExt; + let mut perms = std::fs::metadata(&shortcut_path)?.permissions(); + perms.set_mode(0o755); // rwxr-xr-x + std::fs::set_permissions(&shortcut_path, perms)?; + + Ok(()) + } +} \ No newline at end of file