; Oriental Interior Tileset ; by coulisfu [GENERAL] Name=ORI03 Type=SET Version=V1.0 Interior=1 HasHeightTransition=0 EnvMap=ttr01__ref01 Transition=5 DisplayName=-1 UnlocalizedName=[DO NOT USE - duplicate] Oriental Interior Border=Floor Default=Floor Floor=Floor [GRASS] Grass=1 Density=4.000 Height=1.200 AmbientRed=0.600 AmbientGreen=0.400 AmbientBlue=0.300 DiffuseRed=0.600 DiffuseGreen=0.400 DiffuseBlue=0.500 [TERRAIN TYPES] Count=3 [TERRAIN0] Name=Wall [TERRAIN1] Name=Noble [TERRAIN2] Name=Temple [CROSSER TYPES] Count=4 [CROSSER0] Name=Noble [CROSSER1] Name=Corridor_Noble [CROSSER2] Name=Corridor_Temple [CROSSER3] Name=Screen [TILES] Count=60 [TILE0] Model=ori02_a01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_a01_01 [TILE1] Model=ori02_b01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b01_01 [TILE2] Model=ori02_b02_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b02_01 [TILE3] Model=ori02_b03_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b03_01 [TILE4] Model=ori02_c01_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c01_01 [TILE5] Model=ori02_c02_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c02_01 [TILE6] Model=ori02_c03_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c03_01 [TILE7] Model=ori02_b04_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b04_01 [TILE8] Model=ori02_c04_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right=Screen Bottom=Screen Left=Screen MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c04_01 [TILE9] Model=ori02_c05_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left=Screen MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c05_01 [TILE10] Model=ori02_c06_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom=Screen Left=Screen MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c06_01 [TILE11] Model=ori02_c07_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c03_01 [TILE11DOOR0] Type=0 X=0.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE12] Model=ori02_c01_02 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c01_01 [TILE12DOOR0] Type=0 X=0.00 Y=2.50 Z=0.00 Orientation=90.0 [TILE13] Model=ori02_c03_02 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c03_02 [TILE14] Model=ori02_b04_02 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b04_02 [TILE15] Model=ori02_b04_03 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b04_03 [TILE16] Model=ori02_d01_01 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor_Noble Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_d01_01 [TILE17] Model=ori02_d02_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Noble Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_d02_01 [TILE18] Model=ori02_d03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Noble Right= Bottom=Corridor_Noble Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_d03_01 [TILE19] Model=ori02_d04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor_Noble Left=Corridor_Noble MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_d04_01 [TILE20] Model=ori02_d05_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Noble Right= Bottom=Corridor_Noble Left=Corridor_Noble MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_d05_01 [TILE21] Model=ori02_d06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Noble Right=Corridor_Noble Bottom=Corridor_Noble Left=Corridor_Noble MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_d06_01 [TILE22] Model=ori02_b02_02 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b02_02 [TILE22DOOR0] Type=0 X=-0.85 Y=1.20 Z=2.40 Orientation=270.00 [TILE23] Model=ori02_b02_03 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b02_03 [TILE23DOOR0] Type=0 X=2.45 Y=1.20 Z=-3.20 Orientation=270.00 [TILE24] Model=ori02_b04_04 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b04_04 [TILE25] Model=ori02_b01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b01_01 [TILE25DOOR0] Type=0 X=-0.10 Y=2.5 Z=0.00 Orientation=90.00 [TILE26] Model=ori02_b02_04 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b02_01 [TILE26DOOR0] Type=0 X=0.00 Y=-0.10 Z=0.00 Orientation=0.00 [TILE27] Model=ori02_b04_05 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Noble BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b04_05 [TILE28] Model=ori02_b03_02 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b03_02 [TILE29] Model=ori02_b03_03 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top= Right=Screen Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b03_03 [TILE30] Model=ori02_b03_04 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Noble BottomRightHeight=0 Top=Screen Right=Screen Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_b03_04 [TILE31] Model=ori02_e01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e01_01 [TILE32] Model=ori02_e02_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e02_01 [TILE33] Model=ori02_e03_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e03_01 [TILE34] Model=ori02_f01_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f01_01 [TILE35] Model=ori02_f02_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f02_01 [TILE36] Model=ori02_f03_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f03_01 [TILE37] Model=ori02_e04_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e04_01 [TILE38] Model=ori02_f04_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right=Screen Bottom=Screen Left=Screen MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f04_01 [TILE39] Model=ori02_f05_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left=Screen MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f05_01 [TILE40] Model=ori02_f06_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top= Right= Bottom=Screen Left=Screen MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f06_01 [TILE41] Model=ori02_f07_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f03_01 [TILE41DOOR0] Type=0 X=0.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE42] Model=ori02_f01_02 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f01_01 [TILE42DOOR0] Type=0 X=0.00 Y=2.50 Z=0.00 Orientation=90.0 [TILE43] Model=ori02_f03_02 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right= Bottom=Screen Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_f03_02 [TILE44] Model=ori02_g01_01 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor_Temple Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_g01_01 [TILE45] Model=ori02_g02_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Temple Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_g02_01 [TILE46] Model=ori02_g03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Temple Right= Bottom=Corridor_Temple Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_g03_01 [TILE47] Model=ori02_g04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor_Temple Left=Corridor_Temple MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_g04_01 [TILE48] Model=ori02_g05_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Temple Right= Bottom=Corridor_Temple Left=Corridor_Temple MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_g05_01 [TILE49] Model=ori02_g06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor_Temple Right=Corridor_Temple Bottom=Corridor_Temple Left=Corridor_Temple MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_g06_01 [TILE50] Model=ori02_e02_02 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e02_02 [TILE50DOOR0] Type=0 X=-0.85 Y=1.20 Z=2.40 Orientation=270.00 [TILE51] Model=ori02_e02_03 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e02_03 [TILE51DOOR0] Type=0 X=2.45 Y=1.20 Z=-3.20 Orientation=270.00 [TILE52] Model=ori02_e01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e01_01 [TILE52DOOR0] Type=0 X=-0.10 Y=2.5 Z=0.00 Orientation=90.00 [TILE53] Model=ori02_e02_04 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e02_01 [TILE53DOOR0] Type=0 X=0.00 Y=-0.10 Z=0.00 Orientation=0.00 [TILE54] Model=ori02_e04_05 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Temple BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e04_05 [TILE55] Model=ori02_e03_02 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e03_02 [TILE56] Model=ori02_e03_03 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top= Right=Screen Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e03_03 [TILE57] Model=ori02_e03_04 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Temple BottomRightHeight=0 Top=Screen Right=Screen Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e03_04 [TILE58] Model=ori02_b02_05 WalkMesh=msb01 TopLeft=Noble TopLeftHeight=0 TopRight=Noble TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_c02_01 [TILE59] Model=ori02_e02_05 WalkMesh=msb01 TopLeft=Temple TopLeftHeight=0 TopRight=Temple TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_ori02_e02_01 [GROUPS] Count=16 [GROUP0] Name=Noble_StairsUp Rows=1 Columns=1 Tile0=22 [GROUP1] Name=Noble_StairsDown Rows=1 Columns=1 Tile0=23 [GROUP2] Name=Noble_ScreenDoor Rows=1 Columns=1 Tile0=11 [GROUP3] Name=Noble_SideScreenDoor Rows=1 Columns=1 Tile0=12 [GROUP4] Name=Noble_Door Rows=1 Columns=1 Tile0=25 [GROUP5] Name=Noble_CornerDoor Rows=1 Columns=1 Tile0=26 [GROUP6] Name=Noble_RaisedPlatform Rows=1 Columns=1 Tile0=27 [GROUP7] Name=Temple_StairsDown Rows=1 Columns=1 Tile0=51 [GROUP8] Name=Temple_ScreenDoor Rows=1 Columns=1 Tile0=41 [GROUP9] Name=Temple_SideScreenDoor Rows=1 Columns=1 Tile0=42 [GROUP10] Name=Temple_Door Rows=1 Columns=1 Tile0=53 [GROUP11] Name=Temple_CornerDoor Rows=1 Columns=1 Tile0=52 [GROUP12] Name=Temple_RaisedPlatform Rows=1 Columns=1 Tile0=54 [GROUP13] Name=Noble_StairsUp Rows=1 Columns=1 Tile0=50 [GROUP14] Name=Noble_Bed Rows=1 Columns=1 Tile0=58 [GROUP15] Name=Temple_Bed Rows=1 Columns=1 Tile0=59