; created with .Set Editor Beta 0.85 ; comment, contacts and bugs reports to Jlenlc@wanadoo.fr [GENERAL] Name=ISC02 Type=SET Version=V1.0 Interior=1 HasHeightTransition=0 EnvMap=isc02_refl Transition=3 DisplayName=-1 UnlocalizedName=Undercity Sewer Border=Wall Default=Wall Floor=Wall [GRASS] Grass=0 [TERRAIN TYPES] Count=2 [TERRAIN0] Name=Wall UnlocalizedName=Wall [TERRAIN1] Name=Water UnlocalizedName=Water [CROSSER TYPES] Count=1 [CROSSER0] Name=Pipe UnlocalizedName=Pipe [PRIMARY RULES] Count=0 [SECONDARY RULES] Count=0 [TILES] Count=17 [TILE0] Model=isc02_a00_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=P Orientation=0 ImageMap2D=mi_isc02_a00_01 [TILE1] Model=isc02_b00_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Pipe Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=180 ImageMap2D=mi_isc02_b00_01 [TILE2] Model=isc02_b10_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Pipe Right= Bottom=Pipe Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=mi_isc02_b10_01 [TILE3] Model=isc02_b20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Pipe Left=Pipe MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_isc02_b20_01 [TILE4] Model=isc02_b30_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Pipe Right= Bottom=Pipe Left=Pipe MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mi_isc02_b30_01 [TILE5] Model=isc02_b40_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Pipe Right=Pipe Bottom=Pipe Left=Pipe MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_isc02_b40_01 [TILE6] Model=isc02_b10_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Pipe Right= Bottom=Pipe Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=mi_isc02_b10_02 [TILE7] Model=isc02_b30_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Pipe Right= Bottom=Pipe Left=Pipe MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=I VisibilityOrientation=0 ImageMap2D=mi_isc02_b30_02 [TILE8] Model=isc02_b20_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Pipe Left=Pipe MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_isc02_b20_02 [TILE9] Model=isc02_a10_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_isc02_a10_01 [TILE10] Model=isc02_a20_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mi_isc02_a20_01 [TILE11] Model=isc02_a30_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mi_isc02_a30_01 [TILE12] Model=isc02_a40_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_isc02_a40_01 [TILE13] Model=isc02_a21_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Pipe Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=U Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_isc02_a21_01 [TILE14] Model=isc02_a20_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=-1 Sounds=-1 PathNode=I Orientation=0 ImageMap2D=mi_isc02_a20_02 [TILE15] Model=isc02_a40_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=2003137372 Sounds=80 PathNode=A Orientation=0 ImageMap2D=mi_isc02_a40_02 [TILE16] Model=isc02_a20_03 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mi_isc02_a20_03 [TILE16DOOR0] Type=0 X=2.45 Y=0.00 Z=-1.70 Orientation=-90.0 [GROUPS] Count=1 [GROUP0] Name=Hall Door Rows=1 Columns=1 Tile0=16