; NEVERWINTER NIGHTS TILESET FILE ; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING [GENERAL] Name=tze01 Type=SET Version=V1.0 Interior=0 HasHeightTransition=1 EnvMap=tze01__ref01 Transition=4 DisplayName=-1 UnlocalizedName=Aztec Exterior Border=Cobble Default=Cobble Floor=Cobble [GRASS] Grass=1 Density=2.000 Height=1.000 AmbientRed=0.500 AmbientGreen=0.600 AmbientBlue=0.300 DiffuseRed=0.500 DiffuseGreen=0.600 DiffuseBlue=0.300 [TERRAIN TYPES] Count=6 [TERRAIN0] Name=Cobble StrRef=63297 [TERRAIN1] Name=Water StrRef=5631 [TERRAIN2] Name=Building StrRef=63298 [TERRAIN3] Name=EvilCastle StrRef=63299 [TERRAIN4] Name=GoodCastle StrRef=63300 [TERRAIN5] Name=Grass [CROSSER TYPES] Count=4 [CROSSER0] Name=Wall StrRef=63301 [CROSSER1] Name=Stream StrRef=63302 [CROSSER2] Name=Dock StrRef=63303 [CROSSER3] Name=Bridge StrRef=63304 [PRIMARY RULES] Count=76 [PRIMARY RULE0] Placed=Cobble PlacedHeight=0 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE1] Placed=Cobble PlacedHeight=0 Adjacent=Cobble AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE2] Placed=Cobble PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Water ChangedHeight=0 [PRIMARY RULE3] Placed=Cobble PlacedHeight=0 Adjacent=Water AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE4] Placed=Cobble PlacedHeight=0 Adjacent=Building AdjacentHeight=0 Changed=Building ChangedHeight=0 [PRIMARY RULE5] Placed=Cobble PlacedHeight=0 Adjacent=Building AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE6] Placed=Cobble PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=0 Changed=EvilCastle ChangedHeight=0 [PRIMARY RULE7] Placed=Cobble PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE8] Placed=Cobble PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=0 Changed=GoodCastle ChangedHeight=0 [PRIMARY RULE9] Placed=Cobble PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE10] Placed=Cobble PlacedHeight=1 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE11] Placed=Cobble PlacedHeight=1 Adjacent=Cobble AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE12] Placed=Cobble PlacedHeight=1 Adjacent=Water AdjacentHeight=0 Changed=Water ChangedHeight=0 [PRIMARY RULE13] Placed=Cobble PlacedHeight=1 Adjacent=Building AdjacentHeight=0 Changed=Building ChangedHeight=0 [PRIMARY RULE14] Placed=Cobble PlacedHeight=1 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE15] Placed=Cobble PlacedHeight=1 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE16] Placed=Water PlacedHeight=0 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE17] Placed=Water PlacedHeight=0 Adjacent=Cobble AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE18] Placed=Water PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Water ChangedHeight=0 [PRIMARY RULE19] Placed=Water PlacedHeight=0 Adjacent=Water AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE20] Placed=Water PlacedHeight=0 Adjacent=Building AdjacentHeight=0 Changed=Building ChangedHeight=0 [PRIMARY RULE21] Placed=Water PlacedHeight=0 Adjacent=Building AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE22] Placed=Water PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE23] Placed=Water PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE24] Placed=Water PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE25] Placed=Water PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE26] Placed=Water PlacedHeight=1 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE27] Placed=Water PlacedHeight=1 Adjacent=Water AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE28] Placed=Water PlacedHeight=1 Adjacent=Building AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE29] Placed=Water PlacedHeight=1 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE30] Placed=Water PlacedHeight=1 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE31] Placed=Building PlacedHeight=0 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE32] Placed=Building PlacedHeight=0 Adjacent=Cobble AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE33] Placed=Building PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Water ChangedHeight=0 [PRIMARY RULE34] Placed=Building PlacedHeight=0 Adjacent=Water AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE35] Placed=Building PlacedHeight=0 Adjacent=Building AdjacentHeight=0 Changed=Building ChangedHeight=0 [PRIMARY RULE36] Placed=Building PlacedHeight=0 Adjacent=Building AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE37] Placed=Building PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE38] Placed=Building PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE39] Placed=Building PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE40] Placed=Building PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE41] Placed=Building PlacedHeight=1 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE42] Placed=Building PlacedHeight=1 Adjacent=Water AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE43] Placed=Building PlacedHeight=1 Adjacent=Building AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE44] Placed=Building PlacedHeight=1 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE45] Placed=Building PlacedHeight=1 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE46] Placed=EvilCastle PlacedHeight=0 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE47] Placed=EvilCastle PlacedHeight=0 Adjacent=Cobble AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE48] Placed=EvilCastle PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE49] Placed=EvilCastle PlacedHeight=0 Adjacent=Water AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE50] Placed=EvilCastle PlacedHeight=0 Adjacent=Building AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE51] Placed=EvilCastle PlacedHeight=0 Adjacent=Building AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE52] Placed=EvilCastle PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=0 Changed=EvilCastle ChangedHeight=0 [PRIMARY RULE53] Placed=EvilCastle PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE54] Placed=EvilCastle PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE55] Placed=EvilCastle PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE56] Placed=EvilCastle PlacedHeight=1 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE57] Placed=EvilCastle PlacedHeight=1 Adjacent=Water AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE58] Placed=EvilCastle PlacedHeight=1 Adjacent=Building AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE59] Placed=EvilCastle PlacedHeight=1 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE60] Placed=EvilCastle PlacedHeight=1 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE61] Placed=GoodCastle PlacedHeight=0 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE62] Placed=GoodCastle PlacedHeight=0 Adjacent=Cobble AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE63] Placed=GoodCastle PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE64] Placed=GoodCastle PlacedHeight=0 Adjacent=Water AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE65] Placed=GoodCastle PlacedHeight=0 Adjacent=Building AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE66] Placed=GoodCastle PlacedHeight=0 Adjacent=Building AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE67] Placed=GoodCastle PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=0 [PRIMARY RULE68] Placed=GoodCastle PlacedHeight=0 Adjacent=EvilCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE69] Placed=GoodCastle PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=0 Changed=GoodCastle ChangedHeight=0 [PRIMARY RULE70] Placed=GoodCastle PlacedHeight=0 Adjacent=GoodCastle AdjacentHeight=1 Changed=Cobble ChangedHeight=1 [PRIMARY RULE71] Placed=GoodCastle PlacedHeight=1 Adjacent=Cobble AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE72] Placed=GoodCastle PlacedHeight=1 Adjacent=Water AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE73] Placed=GoodCastle PlacedHeight=1 Adjacent=Building AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE74] Placed=GoodCastle PlacedHeight=1 Adjacent=EvilCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [PRIMARY RULE75] Placed=GoodCastle PlacedHeight=1 Adjacent=GoodCastle AdjacentHeight=0 Changed=Cobble ChangedHeight=1 [SECONDARY RULES] Count=0 [TILES] Count=330 [TILE0] Model=tze01_a01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_a01 [TILE1] Model=tze01_a02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_a02 [TILE2] Model=tze01_a03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=O Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_a03 [TILE3] Model=tze01_a04_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=mize01_a04 [TILE4] Model=tze01_h11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right=Wall Bottom= Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=D Orientation=0 ImageMap2D=mize01_h11 [TILE5] Model=tze01_j09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_j09 [TILE6] Model=tze01_d01_01 WalkMesh=msb01 TopLeft=EvilCastle TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mize01_d01 [TILE7] Model=tze01_b01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE8] Model=tze01_b02_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE9] Model=tze01_b03_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b03 [TILE10] Model=tze01_b04_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=mize01_b04 [TILE11] Model=tze01_b06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=1 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b06 [TILE12] Model=tze01_b07_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b07 [TILE13] Model=tze01_b08_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Water BottomRightHeight=0 Top= Right=Wall Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b08 [TILE14] Model=tze01_b09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=mize01_b09 [TILE15] Model=tze01_c01_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=V Orientation=270 ImageMap2D=mize01_c01 [TILE15DOOR0] Type=0 X=0.22 Y=3.35 Z=-0.40 Orientation=90.0 [TILE16] Model=tze01_c02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_c02 [TILE17] Model=tze01_c03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=J Orientation=90 ImageMap2D=mize01_c03 [TILE18] Model=tze01_c04_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE19] Model=tze01_c06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=1 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_c06 [TILE20] Model=tze01_c07_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=180 ImageMap2D=mize01_c07 [TILE21] Model=tze01_c08_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=O Orientation=0 ImageMap2D=mize01_c08 [TILE22] Model=tze01_d02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d02 [TILE23] Model=tze01_d03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=EvilCastle BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=J Orientation=90 ImageMap2D=mize01_d03 [TILE24] Model=tze01_d04_01 WalkMesh=msb01 TopLeft=EvilCastle TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_d04 [TILE25] Model=tze01_d07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d07 [TILE25DOOR0] Type=54 X=4.95 Y=-0.20 Z=0.00 Orientation=-90.0 [TILE26] Model=tze01_d06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d06 [TILE26DOOR0] Type=54 X=4.95 Y=-0.20 Z=0.00 Orientation=-90.0 [TILE27] Model=tze01_d08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=S Orientation=90 ImageMap2D=mize01_d08 [TILE28] Model=tze01_d09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d09 [TILE29] Model=tze01_e01_01 WalkMesh=msb01 TopLeft=GoodCastle TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e01 [TILE30] Model=tze01_e02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e02 [TILE31] Model=tze01_e03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=GoodCastle BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=90 ImageMap2D=mize01_e03 [TILE32] Model=tze01_e04_01 WalkMesh=msb01 TopLeft=GoodCastle TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e04 [TILE33] Model=tze01_e06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=90 ImageMap2D=mize01_e06 [TILE33DOOR0] Type=60 X=4.80 Y=0.00 Z=7.50 Orientation=-90.0 [TILE34] Model=tze01_e07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=90 ImageMap2D=mize01_e07 [TILE34DOOR0] Type=60 X=4.80 Y=0.00 Z=7.50 Orientation=-90.0 [TILE35] Model=tze01_e08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e08 [TILE36] Model=tze01_e09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e09 [TILE37] Model=tze01_h01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_h01 [TILE38] Model=tze01_h03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=mize01_h03 [TILE39] Model=tze01_h04_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right=Wall Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=D Orientation=0 ImageMap2D=mize01_h04 [TILE40] Model=tze01_h02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom=Wall Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D=mize01_h02 [TILE41] Model=tze01_h17_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right=Stream Bottom=Wall Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=90 ImageMap2D=mize01_h17 [TILE42] Model=tze01_h07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom=Wall Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=90 ImageMap2D=mize01_h07 [TILE43] Model=tze01_h05_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE44] Model=tze01_o01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o01 [TILE45] Model=tze01_o02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o02 [TILE46] Model=tze01_o02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o02 [TILE47] Model=tze01_o03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o03 [TILE48] Model=tze01_o04_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o04 [TILE49] Model=tze01_o05_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o05 [TILE50] Model=tze01_s01_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_s01 [TILE50DOOR0] Type=60 X=1.17 Y=1.58 Z=-0.72 Orientation=140.0 [TILE51] Model=tze01_s02_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_s02 [TILE51DOOR0] Type=60 X=-0.48 Y=1.30 Z=-0.60 Orientation=180.0 [TILE52] Model=tze01_s03_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_s03 [TILE53] Model=tze01_t03_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_t03 [TILE54] Model=tze01_s05_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_s05 [TILE55] Model=tze01_s07_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_s07 [TILE56] Model=tze01_t07_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_t07 [TILE56DOOR0] Type=60 X=-0.66 Y=0.00 Z=-0.40 Orientation=90.0 [TILE57] Model=tze01_s08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_s08 [TILE58] Model=tze01_t08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_t08 [TILE59] Model=tze01_rnd_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE60] Model=tze01_rnd_03 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o02 [TILE61] Model=tze01_rnd_02 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_p01 [TILE62] Model=tze01_l09_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left=Bridge MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_l09 [TILE63] Model=tze01_s11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_s11 [TILE63DOOR0] Type=0 X=3.20 Y=-1.80 Z=-0.40 Orientation=90.0 [TILE63DOOR1] Type=0 X=-0.55 Y=-1.90 Z=2.60 Orientation=90.0 [TILE64] Model=tze01_t11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_t11 [TILE64DOOR0] Type=0 X=-3.30 Y=1.80 Z=-0.40 Orientation=-90.0 [TILE64DOOR1] Type=0 X=0.50 Y=1.90 Z=2.60 Orientation=-90.0 [TILE65] Model=tze02_b02_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE66] Model=tze02_b02_03 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE67] Model=tze02_b02_04 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE68] Model=tze02_b02_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE69] Model=tze02_b02_05 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE70] Model=tze02_b02_06 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE71] Model=tze01_b01_03 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE72] Model=tze01_b01_04 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE73] Model=tze01_b01_05 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE74] Model=tze01_b01_06 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE75] Model=tze01_h01_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_h01 [TILE76] Model=tze01_h01_04 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_h01 [TILE77] Model=tze01_h05_04 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE78] Model=tze01_h05_05 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE79] Model=tze01_h05_06 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE80] Model=tze01_h05_07 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE81] Model=tze01_h03_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top=Wall Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=mize01_h03 [TILE82] Model=tze01_h01_05 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_h05 [TILE83] Model=tze01_h01_06 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_h05 [TILE84] Model=tze01_rnd_04 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE85] Model=tze01_rnd_05 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE86] Model=tze01_rnd_06 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE87] Model=tze01_rnd_07 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE88] Model=tze01_rnd_08 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE89] Model=tze01_rnd_09 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE90] Model=tze01_rnd_10 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE91] Model=tze01_w09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_w09 [TILE92] Model=tze01_x09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x09 [TILE93] Model=tze01_y09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_y09 [TILE94] Model=tze01_w10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_w10 [TILE95] Model=tze01_x10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x10 [TILE95DOOR0] Type=60 X=0.00 Y=0.45 Z=9.00 Orientation=0.0 [TILE96] Model=tze01_y10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_y10 [TILE97] Model=tze01_w11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_w11 [TILE98] Model=tze01_x11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x11 [TILE99] Model=tze01_y11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_y11 [TILE100] Model=tze01_rnd_11 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitr01_o01 [TILE101] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE102] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE103] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE104] Model=tze01_s13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_s13 [TILE104DOOR0] Type=0 X=0.91 Y=0.34 Z=2.60 Orientation=90.0 [TILE105] Model=tze01_t13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_t13 [TILE105DOOR0] Type=0 X=-2.60 Y=-1.85 Z=-0.40 Orientation=90.0 [TILE106] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE107] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE108] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE109] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE110] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE111] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE112] Model=tze01_q01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_q01 [TILE113] Model=tze01_r01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_r01 [TILE114] Model=tze01_q02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_q02 [TILE115] Model=tze01_r02_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_r02 [TILE116] Model=tze01_q03_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_q03 [TILE117] Model=tze01_r03_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_r03 [TILE118] Model=tze01_q04_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_q04 [TILE119] Model=tze01_r04_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_r04 [TILE120] Model=tze01_q05_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_q05 [TILE121] Model=tze01_r05_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_r05 [TILE122] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE123] Model=tze01_r06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_r06 [TILE124] Model=tze01_p02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p02 [TILE125] Model=tze01_p03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p03 [TILE126] Model=tze01_q09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_q09 [TILE127] Model=tze01_r09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_r09 [TILE128] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE129] Model=tze01_p06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p06 [TILE130] Model=tze01_p05_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p05 [TILE131] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE132] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE133] Model=tze01_p07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p07 [TILE133DOOR0] Type=60 X=0.00 Y=0.02 Z=-1.75 Orientation=0.0 [TILE134] Model=tze01_q07_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_q07 [TILE135] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE136] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE137] Model=tze01_w12_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_w12 [TILE138] Model=tze01_x12_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x12 [TILE138DOOR0] Type=60 X=4.10 Y=-4.98 Z=15.10 Orientation=-90.0 [TILE139] Model=tze01_y12_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_y12 [TILE140] Model=tze01_w13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_w13 [TILE141] Model=tze01_x13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_x13 [TILE142] Model=tze01_y13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_y13 [TILE143] Model=tze01_w14_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=9 Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_w14 [TILE144] Model=tze01_x14_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x14 [TILE144DOOR0] Type=60 X=4.10 Y=4.98 Z=15.10 Orientation=-90.0 [TILE145] Model=tze01_y14_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_y14 [TILE146] Model=tze01_o07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o07 [TILE147] Model=tze01_o06_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o06 [TILE148] Model=tze01_c02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_c02 [TILE148DOOR0] Type=0 X=3.90 Y=0.00 Z=-0.40 Orientation=90.0 [TILE149] Model=tze01_c02_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_c02 [TILE149DOOR0] Type=0 X=3.90 Y=0.00 Z=-0.40 Orientation=90.0 [TILE150] Model=tze01_h09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=mize01_h09 [TILE151] Model=tze01_h10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right=Wall Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=180 ImageMap2D=mize01_h10 [TILE152] Model=tze01_j10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right=Stream Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_j10 [TILE153] Model=tze01_j11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right=Stream Bottom= Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_j11 [TILE154] Model=tze01_d20_01 WalkMesh=msb01 TopLeft=EvilCastle TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=EvilCastle BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_d20 [TILE155] Model=tze01_h13_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right=Wall Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=S Orientation=270 ImageMap2D=mize01_h13 [TILE156] Model=tze01_j13_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right=Stream Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_j13 [TILE157] Model=tze01_h15_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=S Orientation=90 ImageMap2D=mize01_h15 [TILE158] Model=tze01_j15_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_j15 [TILE159] Model=tze01_a20_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_a20 [TILE160] Model=tze01_b11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=Q Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_b11 [TILE161] Model=tze01_b12_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=R Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_b12 [TILE162] Model=tze01_b13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=S Orientation=90 VisibilityNode=A VisibilityOrientation=90 ImageMap2D=mize01_b13 [TILE163] Model=tze01_b14_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Water TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=S Orientation=90 VisibilityNode=A VisibilityOrientation=90 ImageMap2D=mize01_b14 [TILE164] Model=tze01_b15_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=R Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_b15 [TILE165] Model=tze01_b16_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=Q Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_b16 [TILE166] Model=tze01_b20_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_b20 [TILE167] Model=tze01_c09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Building TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=270 ImageMap2D=mize01_c09 [TILE168] Model=tze01_c11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=Q Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_c11 [TILE169] Model=tze01_c12_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=R Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_c12 [TILE170] Model=tze01_c13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=K Orientation=180 VisibilityNode=I VisibilityOrientation=0 ImageMap2D=mize01_c13 [TILE171] Model=tze01_c14_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=K Orientation=270 VisibilityNode=I VisibilityOrientation=0 ImageMap2D=mize01_c14 [TILE172] Model=tze01_c15_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=R Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_c15 [TILE173] Model=tze01_c16_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=Q Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_c16 [TILE174] Model=tze01_c20_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c20 [TILE175] Model=tze01_e20_01 WalkMesh=msb01 TopLeft=GoodCastle TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=GoodCastle BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e20 [TILE176] Model=tze01_j01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom=Stream Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j01 [TILE177] Model=tze01_j02_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Stream Right= Bottom=Stream Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j02 [TILE178] Model=tze01_j03_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Stream Right= Bottom=Stream Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j03 [TILE179] Model=tze01_j04_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Stream Right=Stream Bottom=Stream Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j04 [TILE180] Model=tze01_j05_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Stream Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j05 [TILE181] Model=tze01_j07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Stream Right= Bottom=Stream Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j07 [TILE182] Model=tze01_k01_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom=Dock Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k01 [TILE183] Model=tze01_k02_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right= Bottom=Dock Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k02 [TILE184] Model=tze01_k03_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right= Bottom=Dock Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k03 [TILE185] Model=tze01_k04_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right=Dock Bottom=Dock Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_k04 [TILE186] Model=tze01_k05_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k05 [TILE187] Model=tze01_k07_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right= Bottom=Dock Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k07 [TILE188] Model=tze01_k09_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_k09 [TILE189] Model=tze01_l01_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom=Bridge Left=Bridge MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l01 [TILE190] Model=tze01_l02_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Bridge Right= Bottom=Bridge Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l02 [TILE191] Model=tze01_l03_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Bridge Right= Bottom=Bridge Left=Bridge MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l03 [TILE192] Model=tze01_l04_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Bridge Right=Bridge Bottom=Bridge Left=Bridge MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_l04 [TILE193] Model=tze01_l07_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Bridge Right= Bottom=Bridge Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l07 [TILE194] Model=tze01_l05_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Bridge Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l05 [TILE195] Model=tze01_l09_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left=Bridge MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_l09 [TILE196] Model=tze01_c02_04 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=U Orientation=180 ImageMap2D=mize01_c02 [TILE196DOOR0] Type=0 X=3.20 Y=2.28 Z=-0.40 Orientation=90.0 [TILE197] Model=tze01_c02_05 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_c02 [TILE198] Model=tze01_c02_06 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=U Orientation=180 ImageMap2D=mize01_c02 [TILE198DOOR0] Type=0 X=3.06 Y=-0.35 Z=-0.40 Orientation=0.0 [TILE199] Model=tze01_c02_07 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=U Orientation=180 ImageMap2D=mize01_c02 [TILE199DOOR0] Type=0 X=2.15 Y=2.30 Z=-0.40 Orientation=90.0 [TILE200] Model=tze01_c02_08 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_c02 [TILE200DOOR0] Type=0 X=4.30 Y=0.00 Z=-0.40 Orientation=90.0 [TILE201] Model=tze01_c02_09 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c02 [TILE202] Model=tze01_c04_02 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE203] Model=tze01_c04_03 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE204] Model=tze01_c04_04 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE205] Model=tze01_c04_05 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE206] Model=tze01_c04_06 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE207] Model=tze01_c04_07 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE208] Model=tze01_c04_08 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE209] Model=tze01_c01_02 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=V Orientation=270 ImageMap2D=mize01_c01 [TILE209DOOR0] Type=0 X=4.13 Y=2.50 Z=-0.40 Orientation=90.0 [TILE210] Model=tze01_c01_03 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c01 [TILE210DOOR0] Type=0 X=4.60 Y=2.00 Z=-0.40 Orientation=90.0 [TILE211] Model=tze01_k05_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k05 [TILE212] Model=tze01_k02_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Dock Right= Bottom=Dock Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k02 [TILE213] Model=tze01_k01_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom=Dock Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_k01 [TILE214] Model=tze01_d02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d02 [TILE215] Model=tze01_b02_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b022 [TILE216] Model=tze01_b02_03 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b023 [TILE217] Model=tze01_b03_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b03 [TILE218] Model=tze01_a02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_a02 [TILE219] Model=tze01_a02_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_a02 [TILE220] Model=tze01_b04_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=mize01_b042 [TILE221] Model=tze01_j02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Stream Right= Bottom=Stream Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j02 [TILE222] Model=tze01_j01_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom=Stream Left=Stream MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_j01 [TILE223] Model=tze01_b01_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE224] Model=tze01_d04_02 WalkMesh=msb01 TopLeft=EvilCastle TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_d04 [TILE225] Model=tze01_d01_02 WalkMesh=msb01 TopLeft=EvilCastle TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mize01_d01 [TILE226] Model=tze01_d02_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d02 [TILE227] Model=tze01_d04_03 WalkMesh=msb01 TopLeft=EvilCastle TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_d04 [TILE228] Model=tze01_d07_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=EvilCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=EvilCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_d07 [TILE228DOOR0] Type=54 X=4.95 Y=-0.20 Z=0.00 Orientation=-90.0 [TILE229] Model=tze01_e01_02 WalkMesh=msb01 TopLeft=GoodCastle TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e01 [TILE230] Model=tze01_e02_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_e02 [TILE231] Model=tze01_e07_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=90 ImageMap2D=mize01_e07 [TILE231DOOR0] Type=60 X=4.80 Y=0.00 Z=7.50 Orientation=-90.0 [TILE232] Model=tze01_e04_03 WalkMesh=msb01 TopLeft=GoodCastle TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e04 [TILE233] Model=tze01_e04_02 WalkMesh=msb01 TopLeft=GoodCastle TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mize01_e04 [TILE234] Model=tze01_e02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=GoodCastle TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=GoodCastle BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_e02 [TILE235] Model=tze01_l02_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top=Bridge Right= Bottom=Bridge Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l02 [TILE236] Model=tze01_l01_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom=Bridge Left=Bridge MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_l01 [TILE237] Model=tze01_o16_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=1 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o16 [TILE238] Model=tze01_r10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_r10 [TILE239] Model=tze01_o17_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=1 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o17 [TILE240] Model=tze01_p17_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_p17 [TILE241] Model=tze01_o19_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right=Dock Bottom= Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o19 [TILE242] Model=tze01_p19_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right=Dock Bottom= Left=Dock MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_p19 [TILE243] Model=tze01_o20_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o20 [TILE244] Model=tze01_p20_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_p20 [TILE245] Model=tze01_h02_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top=Wall Right= Bottom=Wall Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D=mize01_h02 [TILE246] Model=tze01_h02_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom=Wall Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D=mize01_h02 [TILE247] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE248] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE249] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE250] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE251] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE252] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE253] Model=tze01_q19_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=180 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_q19 [TILE254] Model=tze01_c20_02 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c20 [TILE255] Model=tze01_c20_03 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c20 [TILE256] Model=tze01_q12_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_q12 [TILE257] Model=tze01_r12_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_r12 [TILE258] Model=tze01_h05_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE259] Model=tze01_h05_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top=Wall Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=mize01_h05 [TILE260] Model=tze01_p01_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p01 [TILE261] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE262] Model=tze01_p16_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_p16 [TILE263] Model=tze01_p10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=Q Orientation=180 ImageMap2D=mize01_p10 [TILE264] Model=tze01_c02_10 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c02 [TILE265] Model=tze01_c01_04 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_c01 [TILE265DOOR0] Type=0 X=2.50 Y=4.25 Z=-0.40 Orientation=180.0 [TILE266] Model=tze01_c04_09 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE267] Model=tze01_c04_10 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_c04 [TILE268] Model=tze01_a20_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_a20 [TILE269] Model=tze01_a20_03 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_a203 [TILE270] Model=tze01_a20_04 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_a204 [TILE271] Model=tze01_a20_05 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_a20 [TILE272] Model=tze01_j17_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right=Stream Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_j17 [TILE273] Model=tze01_o10_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o10 [TILE273DOOR0] Type=68 X=0.30 Y=-0.65 Z=-0.34 Orientation=-90.0 [TILE274] Model=tze01_o12_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o12 [TILE275] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE276] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE277] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE278] Model=tze01_q13_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_q13 [TILE279] Model=tze01_q14_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_q14 [TILE280] Model=tze01_r13_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_r13 [TILE281] Model=tze01_r14_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_r14 [TILE282] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE283] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE284] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE285] Model=tze01_w07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 ImageMap2D=mize01_w07 [TILE286] Model=tze01_w08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 ImageMap2D=mize01_w08 [TILE287] Model=tze01_x07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x07 [TILE288] Model=tze01_x08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_x08 [TILE289] Model=tze01_y07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_y07 [TILE290] Model=tze01_y08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mize01_y08 [TILE291] Model=tze01_p08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p08 [TILE292] Model=tze01_p09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_p09 [TILE293] Model=tze01_o08_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o08 [TILE294] Model=tze01_o09_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_o09 [TILE295] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE296] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE297] Model=tze01_b02_04 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b024 [TILE298] Model=tze01_b20_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_b202 [TILE299] Model=tze01_o11_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o11 [TILE299DOOR0] Type=60 X=0.00 Y=0.00 Z=-1.70 Orientation=-90.0 [TILE300] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE301] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE302] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE303] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE304] Model=tze01_r07_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_r07 [TILE305] Model=tze01_h01_02 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom=Wall Left=Wall MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=mize01_h01 [TILE306] Model=tze01_a06_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=H VisibilityOrientation=0 ImageMap2D=mize01_a06 [TILE307] Model=tze01_a07_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=I VisibilityOrientation=0 ImageMap2D=mize01_a07 [TILE308] Model=tze01_a08_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=J VisibilityOrientation=90 ImageMap2D=mize01_a08 [TILE309] Model=tze01_a09_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_a09 [TILE310] Model=tze01_a11_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_a11 [TILE311] Model=tze01_a12_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_a12 [TILE312] Model=tze01_a13_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_a13 [TILE313] Model=tze01_a14_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=90 ImageMap2D=mize01_a14 [TILE314] Model=tze01_a15_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=180 VisibilityNode=I VisibilityOrientation=180 ImageMap2D=mize01_a15 [TILE315] Model=tze01_a16_01 WalkMesh=msb01 TopLeft=Building TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Building BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=90 VisibilityNode=I VisibilityOrientation=180 ImageMap2D=mize01_a16 [TILE316] Model=tze01_o14_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_o14 [TILE317] Model=tze01_o13_01 WalkMesh=msb01 TopLeft=Cobble TopLeftHeight=0 TopRight=Cobble TopRightHeight=1 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Cobble BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mize01_o13 [TILE317DOOR0] Type=60 X=3.60 Y=0.00 Z=4.00 Orientation=90.0 [TILE318] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D= [TILE319] Model=padding WalkMesh=msb01 TopLeft= TopLeftHeight=0 TopRight= TopRightHeight=0 BottomLeft= BottomLeftHeight=0 BottomRight= BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D= [TILE320] Model=tze01_a07_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Building TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Building BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=I VisibilityOrientation=0 ImageMap2D=mize01_a07 [TILE321] Model=tze01_q08_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Cobble TopRightHeight=0 BottomLeft=Cobble BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_s02 [TILE322] Model=tze01_u11_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b01 [TILE323] Model=tze01_u09_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b02 [TILE324] Model=tze01_u10_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Grass BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b03 [TILE325] Model=tze01_u12_01 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=mize01_b04 [TILE326] Model=tze01_u11_02 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mize01_b06 [TILE327] Model=tze01_u09_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b07 [TILE328] Model=tze01_u12_02 WalkMesh=msb01 TopLeft=Grass TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=mize01_b09 [TILE329] Model=tze01_u09_03 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=mize01_b07 [GROUPS] Count=58 [GROUP0] Name=WallGate StrRef=63386 Rows=1 Columns=1 Tile0=42 [GROUP1] Name=Market01 StrRef=63356 Rows=1 Columns=1 Tile0=45 [GROUP2] Name=Market02 StrRef=63357 Rows=1 Columns=1 Tile0=46 [GROUP3] Name=House01 Rows=1 Columns=1 Tile0=50 [GROUP4] Name=House02 Rows=1 Columns=1 Tile0=51 [GROUP5] Name=SlumHouse_1x2 StrRef=63370 Rows=1 Columns=2 Tile0=52 Tile1=53 [GROUP6] Name=well Rows=1 Columns=1 Tile0=54 [GROUP7] Name=longhouse Rows=1 Columns=2 Tile0=55 Tile1=56 [GROUP8] Name=skullracks Rows=1 Columns=2 Tile0=57 Tile1=58 [GROUP9] Name=House07_1x2 StrRef=63351 Rows=1 Columns=2 Tile0=63 Tile1=64 [GROUP10] Name=QTemple_3x3 StrRef=63341 Rows=3 Columns=3 Tile0=97 Tile1=98 Tile2=99 Tile3=94 Tile4=95 Tile5=96 Tile6=91 Tile7=92 Tile8=93 [GROUP11] Name=House08_1x2 StrRef=63352 Rows=1 Columns=2 Tile0=104 Tile1=105 [GROUP12] Name=Market_2x1 StrRef=63355 Rows=1 Columns=2 Tile0=112 Tile1=113 [GROUP13] Name=treemarket Rows=1 Columns=1 Tile0=114 [GROUP14] Name=field,maize Rows=2 Columns=2 Tile0=118 Tile1=119 Tile2=116 Tile3=117 [GROUP15] Name=stage Rows=1 Columns=1 Tile0=120 [GROUP16] Name=calendarstone Rows=1 Columns=1 Tile0=121 [GROUP17] Name=well,gazebo Rows=1 Columns=1 Tile0=124 [GROUP18] Name=VegGarden StrRef=63381 Rows=1 Columns=1 Tile0=125 [GROUP19] Name=Construction StrRef=63318 Rows=1 Columns=1 Tile0=129 [GROUP20] Name=BurnedBuilding StrRef=63310 Rows=1 Columns=1 Tile0=130 [GROUP21] Name=SewerEntrance01 StrRef=63366 Rows=1 Columns=1 Tile0=133 [GROUP22] Name=lookouttower Rows=1 Columns=1 Tile0=134 [GROUP23] Name=templo Rows=3 Columns=3 Tile0=143 Tile1=144 Tile2=145 Tile3=140 Tile4=141 Tile5=142 Tile6=137 Tile7=138 Tile8=139 [GROUP24] Name=CityGate_2x2 StrRef=63316 Rows=2 Columns=2 Tile0=239 Tile1=240 Tile2=237 Tile3=262 [GROUP25] Name=fishery Rows=2 Columns=2 Tile0=243 Tile1=244 Tile2=241 Tile3=242 [GROUP26] Name=Gazebo StrRef=63336 Rows=1 Columns=1 Tile0=146 [GROUP27] Name=Well StrRef=63387 Rows=1 Columns=1 Tile0=147 [GROUP28] Name=coveredwell Rows=1 Columns=1 Tile0=49 [GROUP29] Name=smallshrine Rows=1 Columns=1 Tile0=48 [GROUP30] Name=Trees Rows=1 Columns=1 Tile0=47 [GROUP31] Name=floatingfishery StrRef=63369 Rows=1 Columns=2 Tile0=253 Tile1=244 [GROUP32] Name=garden Rows=1 Columns=1 Tile0=257 [GROUP33] Name=WallGap01 StrRef=63384 Rows=1 Columns=1 Tile0=258 [GROUP34] Name=WallGap02 StrRef=63385 Rows=1 Columns=1 Tile0=259 [GROUP35] Name=WallChunk StrRef=63383 Rows=1 Columns=1 Tile0=260 [GROUP36] Name=Destroyedstage Rows=1 Columns=1 Tile0=263 [GROUP37] Name=CaveEntrance StrRef=63314 Rows=1 Columns=1 Tile0=273 [GROUP38] Name=Ramp StrRef=63363 Rows=1 Columns=1 Tile0=274 [GROUP39] Name=sbentry1 Rows=1 Columns=1 Tile0=26 [GROUP40] Name=sbentry2 Rows=1 Columns=1 Tile0=228 [GROUP41] Name=sbentry3 Rows=1 Columns=1 Tile0=25 [GROUP42] Name=BW_Temple StrRef=63313 Rows=1 Columns=1 Tile0=198 [GROUP43] Name=templedoor1 Rows=1 Columns=1 Tile0=33 [GROUP44] Name=templedoor2 Rows=1 Columns=1 Tile0=231 [GROUP45] Name=templedoor3 Rows=1 Columns=1 Tile0=34 [GROUP46] Name=Chinampasdoor Rows=1 Columns=1 Tile0=187 [GROUP47] Name=BridgeDoor StrRef=63309 Rows=1 Columns=1 Tile0=193 [GROUP48] Name=holdingpen Rows=1 Columns=1 Tile0=256 [GROUP49] Name=Pond Rows=2 Columns=2 Tile0=279 Tile1=281 Tile2=278 Tile3=280 [GROUP50] Name=Ballcourt Rows=2 Columns=3 Tile0=286 Tile1=288 Tile2=290 Tile3=285 Tile4=287 Tile5=289 [GROUP51] Name=holybirdmantotem Rows=2 Columns=2 Tile0=294 Tile1=292 Tile2=293 Tile3=291 [GROUP52] Name=riverlookout Rows=1 Columns=1 Tile0=215 [GROUP53] Name=Chinampasfloating Rows=1 Columns=1 Tile0=298 [GROUP54] Name=ElevationDoor01 StrRef=63327 Rows=1 Columns=1 Tile0=299 [GROUP55] Name=BW_Breach StrRef=63312 Rows=1 Columns=1 Tile0=304 [GROUP56] Name=ElevationTower1 StrRef=63328 Rows=1 Columns=1 Tile0=317 [GROUP57] Name=ElevationTower2 StrRef=63329 Rows=1 Columns=1 Tile0=316