2DA V2.0 Corner1 Edge Corner2 Height Model 0 Woods **** Woods 0 twl02_z01 1 Woods **** **** 0 twl02_z01 2 Woods Path Woods 0 twl02_z02 3 Woods **** Clearing 0 twl02_z03 4 Clearing **** Clearing 0 twl02_z04 5 Clearing **** **** 0 twl02_z04 6 Clearing Path Clearing 0 twl02_z05 7 Clearing+ **** Clearing+ 1 twl02_z04 8 Clearing+ **** **** 1 twl02_z04 9 Clearing+ Path Clearing+ 1 twl02_z05 10 Clearing+ **** Clearing 0 twl02_z06 11 Sea **** Sea 0 twl02_z07 12 Sea **** **** 0 twl02_z07 13 Clearing **** Sea 0 twl02_z08 14 Clearing Wall Clearing 0 twl02_z09 15 Clearing Fort Clearing 0 twl02_z10 16 Clearing+ Fort Clearing+ 1 twl02_z10 17 Clearing+ Wall Clearing+ 1 twl02_z09 18 Sea DockP Sea 0 twl02_z11 19 Clearing **** City 0 twl02_z12 20 Clearing **** CityB 0 twl02_z13 21 City **** City 0 twl02_z14 22 City **** **** 0 twl02_z14 21 CityB **** CityB 0 twl02_z16 22 CityB **** **** 0 twl02_z16 22 CityB **** City 0 twl02_z15 23 Sea **** City 0 twl02_z17 24 Park **** **** 0 twl02_z18 25 Park **** Park 0 twl02_z18 26 Plaza **** **** 0 twl02_z19 27 Plaza **** Plaza 0 twl02_z19 28 Plaza **** City 0 twl02_z20 29 Park **** City 0 twl02_z21 30 Clearing **** Church 0 twl02_z22 31 Church **** Church 0 twl02_z23 32 Church **** **** 0 twl02_z23