2023-11-22 01:14:39 -07:00

1521 lines
19 KiB
Plaintext

; created with .Set Editor Beta 0.85
; comment, contacts and bugs reports to Jlenlc@wanadoo.fr
[GENERAL]
Name=wcs10
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=wcs10__ref01
Transition=4
DisplayName=-1
UnlocalizedName=Worms Cypress Bayou
Border=Swamp
Default=Swamp
Floor=Swamp
[GRASS]
Grass=1
Density=2.5
Height=1.5
AmbientRed=0.078
AmbientGreen=0.120
AmbientBlue=0.010
DiffuseRed=0.125
DiffuseGreen=0.125
DiffuseBlue=0.000
[TERRAIN TYPES]
Count=2
[TERRAIN0]
Name=Swamp
UnlocalizedName=Swamp
[TERRAIN1]
Name=Ground
UnlocalizedName=Ground
[CROSSER TYPES]
Count=1
[CROSSER0]
Name=Patch
UnlocalizedName=Patch
[PRIMARY RULES]
Count=0
[SECONDARY RULES]
Count=0
[TILES]
Count=48
[TILE0]
Model=wcs10_0_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE1]
Model=wcs10_1_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=6291456
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE2]
Model=wcs10_2_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE3]
Model=wcs10_3_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE4]
Model=wcs10_4_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE5]
Model=wcs10_5_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE6]
Model=wcs10_6_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE7]
Model=wcs10_7_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE8]
Model=wcs10_a01_01
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE9]
Model=wcs10_a01_02
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE10]
Model=wcs10_a01_03
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE11]
Model=wcs10_a01_04
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=544437093
Sounds=1835104083
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE12]
Model=wcs10_8_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE13]
Model=wcs10_9_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE14]
Model=wcs10_s2_0
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE15]
Model=wcs01_bog_24
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=G
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mitb_bog24
[TILE15DOOR0]
Type=0
X=2.0
Y=0
Z=2.0
Orientation=-90.0
[TILE16]
Model=wcs01_bog_25
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mitb_bog25
[TILE17]
Model=wcs01_bog_26
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog26
[TILE17DOOR0]
Type=0
X=0.00
Y=0.02
Z=1.50
Orientation=90.0
[TILE18]
Model=wcs01_bog_27
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog27
[TILE18DOOR0]
Type=0
X=1.30
Y=-1.50
Z=1.00
Orientation=45.0
[TILE19]
Model=wcs_patch_01
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE20]
Model=wcs_patch_02
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=
Bottom=Patch
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE21]
Model=wcs_patch_a1
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE22]
Model=wcs_patch_03
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=Patch
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE23]
Model=wcs_patch_a2
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=
Bottom=Patch
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE24]
Model=wcs_patch_a3
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=Patch
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE25]
Model=wcs_patch_04
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=Patch
Bottom=Patch
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE26]
Model=wcs_patch_05
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=Patch
Right=Patch
Bottom=Patch
Left=Patch
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE27]
Model=wcs_ground_01
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE28]
Model=wcs_ground_02
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE29]
Model=wcs_ground_00
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE30]
Model=wcs_ground_03
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=544825708
Sounds=1953261894
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE31]
Model=wcs_ground_00a
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=68
Sounds=1886611780
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE32]
Model=wcs_ground_00b
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE33]
Model=wcs_ground_01a
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Swamp
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE34]
Model=wcs_ground_00c
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE35]
Model=wcs_ground_00d
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE36]
Model=wcs_ground_02a
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE37]
Model=wcs_ground_01b
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE38]
Model=wcs_ground_02b
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE39]
Model=wcs01_hut_01
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog26
[TILE39DOOR0]
Type=0
X=0.0
Y=.039
Z=3.00
Orientation=90.0
[TILE40]
Model=wcs01_hut_02
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog26
[TILE40DOOR0]
Type=0
X=1.30
Y=-1.50
Z=2.50
Orientation=45
[TILE41]
Model=wcs01_hut_03a
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog26
[TILE41DOOR0]
Type=0
X=2.06
Y=0.00
Z=3.50
Orientation=90.0
[TILE42]
Model=wcs01_hut_03b
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog26
[TILE43]
Model=wcs01_hut_04
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitb_bog26
[TILE43DOOR0]
Type=0
X=-2.60
Y=0.00
Z=1.20
Orientation=-90.0
[TILE44]
Model=wcs_ground_05
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE45]
Model=wcs_ground_05a
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Swamp
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[TILE46]
Model=wcs_patch_to1
WalkMesh=msb01
TopLeft=Swamp
TopLeftHeight=0
TopRight=Swamp
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=Patch
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_temp01
[TILE47]
Model=wcs_ground_00e
WalkMesh=msb01
TopLeft=Ground
TopLeftHeight=0
TopRight=Ground
TopRightHeight=0
BottomLeft=Ground
BottomLeftHeight=0
BottomRight=Ground
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_temp01
[GROUPS]
Count=10
[GROUP0]
Name=Stonepatch Island 2x2
Rows=2
Columns=2
Tile0=8
Tile1=9
Tile2=10
Tile3=11
[GROUP1]
Name=Bayou Hut/water_A 1x1
Rows=1
Columns=1
Tile0=12
[GROUP2]
Name=Bayou Hut/water_B 1x1
Rows=1
Columns=1
Tile0=14
[GROUP3]
Name=Bayou Hut/water_C 1x2
Rows=1
Columns=2
Tile0=15
Tile1=16
[GROUP4]
Name=Bayou Hut/water_D 1x1
Rows=1
Columns=1
Tile0=17
[GROUP5]
Name=Bayou Hut/water_E 1x1
Rows=1
Columns=1
Tile0=18
[GROUP6]
Name=Bayou Hut/earth_A 1x1
Rows=1
Columns=1
Tile0=39
[GROUP7]
Name=Bayou Hut/earth_B 1x2
Rows=1
Columns=2
Tile0=41
Tile1=42
[GROUP8]
Name=Bayou Hut/earth_C 1x1
Rows=1
Columns=1
Tile0=40
[GROUP9]
Name=Bayou Hut/earth_D 1x1
Rows=1
Columns=1
Tile0=43