Defana's fox
DDS reconverted from standart to Bioware for now resolution reduced to 512x
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435412f16f
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BIN
hak/sf_cre_mdls2/d_fox001.dds
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hak/sf_cre_mdls2/d_fox001.dds
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hak/sf_cre_mdls2/d_fox001.mdl
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hak/sf_cre_mdls2/d_fox001.mdl
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hak/sf_cre_mdls2/d_fox001.mtr
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hak/sf_cre_mdls2/d_fox001.mtr
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// Shaders
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customshaderVS vslit_sm_nm
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customshaderFS fs_plt_hair
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renderhint NormalTangents
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// Textures
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texture0 d_fox001
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texture1 d_fox001_n
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texture2 d_fox001_s
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texture3 null
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texture4 null
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texture5 null
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transparency 1
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twosided 1
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hak/sf_cre_mdls2/d_fox001.txi
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hak/sf_cre_mdls2/d_fox001.txi
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@ -0,0 +1,2 @@
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blending punchthrough
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alphamean 0.9
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hak/sf_cre_mdls2/d_fox001_n.dds
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hak/sf_cre_mdls2/d_fox001_n.dds
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hak/sf_cre_mdls2/d_fox001_s.dds
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hak/sf_cre_mdls2/d_fox001_s.dds
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hak/sf_cre_mdls2/d_fox002.dds
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hak/sf_cre_mdls2/d_fox002.dds
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hak/sf_cre_mdls2/d_fox002.mdl
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hak/sf_cre_mdls2/d_fox002.mdl
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hak/sf_cre_mdls2/d_fox002.mtr
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hak/sf_cre_mdls2/d_fox002.mtr
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// Shaders
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customshaderVS vslit_sm_nm
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customshaderFS fs_plt_hair
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renderhint NormalTangents
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// Textures
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texture0 d_fox002
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texture1 d_fox001_n
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texture2 d_fox001_s
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texture3 null
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texture4 null
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texture5 null
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transparency 1
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twosided 1
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2
hak/sf_cre_mdls2/d_fox002.txi
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2
hak/sf_cre_mdls2/d_fox002.txi
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@ -0,0 +1,2 @@
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blending punchthrough
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alphamean 0.9
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BIN
hak/sf_cre_mdls2/d_fox003.dds
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hak/sf_cre_mdls2/d_fox003.dds
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hak/sf_cre_mdls2/d_fox003.mdl
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hak/sf_cre_mdls2/d_fox003.mdl
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hak/sf_cre_mdls2/d_fox003.mtr
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hak/sf_cre_mdls2/d_fox003.mtr
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// Shaders
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customshaderVS vslit_sm_nm
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customshaderFS fs_plt_hair
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renderhint NormalTangents
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// Textures
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texture0 d_fox003
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texture1 d_fox001_n
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texture2 d_fox001_s
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texture3 null
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texture4 null
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texture5 null
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transparency 1
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twosided 1
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2
hak/sf_cre_mdls2/d_fox003.txi
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hak/sf_cre_mdls2/d_fox003.txi
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@ -0,0 +1,2 @@
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blending punchthrough
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alphamean 0.9
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24796
hak/sf_cre_mdls2/d_fox01.mdl
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24796
hak/sf_cre_mdls2/d_fox01.mdl
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File diff suppressed because it is too large
Load Diff
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hak/sf_cre_mdls2/fs_plt_hair.shd
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hak/sf_cre_mdls2/fs_plt_hair.shd
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/*=============================================================================
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fs_plt_hair.shd
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=============================================================================*/
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#define SHADER_TYPE 2
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#define LIGHTING 1
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#define FOG 1
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#define KEYHOLING 1
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#define NORMAL_MAP 1
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#define SPECULAR_MAP 1
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#define ROUGHNESS_MAP 1
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#define HEIGHT_MAP 0
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#define SELF_ILLUMINATION_MAP 1
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#define ENVIRONMENT_MAP 1
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#include "inc_standard"
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uniform float fAlpha;
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void main ()
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{
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FragmentColor = vec4(1.0);
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SetupStandardShaderInputs();
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float fAlphaFromTexture = texture2D(texUnit1, vTexCoords.xy).a;
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if (fAlpha == 0.0){
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if (fAlphaFromTexture < 0.2)
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{
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discard;
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}
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ApplyStandardShader();
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gl_FragColor = vec4(FragmentColor.rgb, fAlphaFromTexture);
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}
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else{
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if (fAlphaFromTexture < fAlpha)
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{
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discard;
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}
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ApplyStandardShader();
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gl_FragColor = vec4(FragmentColor.rgb, fAlphaFromTexture);
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}
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}
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@ -8288,3 +8288,6 @@
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8284 "[Animal] Dog: Wolf White" **** Wolf_Dog c_shwolf03 **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_Wolf 3 9 3 2 1 60 30 Wolf_head 0 1
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8285 "[Animal] Dog: Wolf Black" **** Wolf_Dog c_shwolf04 **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_Wolf 3 9 3 2 1 60 30 Wolf_head 0 1
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8286 "[Animal] Dog: Red" **** Wolf_Dog c_shwolf05 **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 2 1 1 po_Wolf 3 9 3 2 1 60 30 Wolf_head 0 1
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8287 "Dafena: Fox 001" **** Wolf_Dog d_fox001 **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 20 1 1 po_BlinkDog 3 9 3 2 1 60 30 Wolf_head 0 1
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8288 "Dafena: Fox 002" **** Wolf_Dog d_fox002 **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 20 1 1 po_BlinkDog 3 9 3 2 1 60 30 Wolf_head 0 1
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8289 "Dafena: Fox 003" **** Wolf_Dog d_fox003 **** R S **** 1 1 1 FAST 2.05 2.7 0.5 0.7 1 0.7 2.3 L 0 20 1 1 po_BlinkDog 3 9 3 2 1 60 30 Wolf_head 0 1
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