11 Commits

Author SHA1 Message Date
AlastorStrixEfuartus
a3e52ab610 PLT luminance 254 --> should be 255
Cause found: ipf_chest215.plt uses the wrong background luminance.
Expected transparent background pixel: FF 00
luminance 255, Skin layer
Actual background pixel: FE 00
luminance 254, Skin layer
All background pixels use FE 00 and form one border-connected region. In pal_skin01.tga, luminance 254 is opaque, while luminance 255 is the transparent endpoint. This makes the background render nearly white instead of transparent.
The PLT header and dimensions are valid (PLT V1, 64×128). The safe correction is to change those border-connected FE 00 pixels to FF 00.
Also, ipf_chest212, 213, 215, 216, and 217 are byte-identical, so they likely share the same background bug.
2026-08-11 17:04:02 +02:00
AlastorStrixEfuartus
c4e3b00a37 TGA-->DDS finalization
remaining TGA files are VFX which have shifted RGB channels or are using TXI animations that work only with TGA
2026-08-11 16:53:35 +02:00
AlastorStrixEfuartus
171ca637d4 Icon fix 2026-08-11 03:47:15 +02:00
AlastorStrixEfuartus
3c3214ec6c PLT reduction 2026-07-12 22:01:24 +02:00
AlastorStrixEfuartus
5ff93c20ff Removal of duplicate data 2026-07-03 16:29:51 +02:00
AlastorStrixEfuartus
1b32cfac9d PLT optimizations 2026-06-23 00:58:30 +02:00
AlastorStrixEfuartus
ee5a771bc0 Non pow2 textures correction 2026-06-12 01:43:22 +02:00
AlastorStrixEfuartus
d0512b047b Model correction 2026-06-03 04:43:39 +02:00
AlastorStrixEfuartus
83e9c75176 More fixed texture dimensions 2025-10-06 14:43:25 +02:00
75a9ebf678 Cleaned & Recompiled MDL with faulty node (Main) 2025-07-01 09:04:23 +02:00
4cd39aa762 Initial Commit 2023-11-22 01:14:39 -07:00