; created with .Set Editor Beta 0.85 ; comment, contacts and bugs reports to Jlenlc@wanadoo.fr [GENERAL] Name=wcs10 Type=SET Version=V1.0 Interior=0 HasHeightTransition=1 EnvMap=wcs10__ref01 Transition=4 DisplayName=-1 UnlocalizedName=Worms Cypress Bayou Border=Swamp Default=Swamp Floor=Swamp [GRASS] Grass=1 Density=2.5 Height=1.5 AmbientRed=0.078 AmbientGreen=0.120 AmbientBlue=0.010 DiffuseRed=0.125 DiffuseGreen=0.125 DiffuseBlue=0.000 [TERRAIN TYPES] Count=2 [TERRAIN0] Name=Swamp UnlocalizedName=Swamp [TERRAIN1] Name=Ground UnlocalizedName=Ground [CROSSER TYPES] Count=1 [CROSSER0] Name=Patch UnlocalizedName=Patch [PRIMARY RULES] Count=0 [SECONDARY RULES] Count=0 [TILES] Count=48 [TILE0] Model=wcs10_0_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE1] Model=wcs10_1_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=6291456 Sounds=12582912 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE2] Model=wcs10_2_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE3] Model=wcs10_3_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE4] Model=wcs10_4_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE5] Model=wcs10_5_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE6] Model=wcs10_6_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE7] Model=wcs10_7_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE8] Model=wcs10_a01_01 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE9] Model=wcs10_a01_02 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE10] Model=wcs10_a01_03 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE11] Model=wcs10_a01_04 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=544437093 Sounds=1835104083 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE12] Model=wcs10_8_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE13] Model=wcs10_9_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE14] Model=wcs10_s2_0 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE15] Model=wcs01_bog_24 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=G Orientation=270 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mitb_bog24 [TILE15DOOR0] Type=0 X=2.0 Y=0 Z=2.0 Orientation=-90.0 [TILE16] Model=wcs01_bog_25 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=90 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mitb_bog25 [TILE17] Model=wcs01_bog_26 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog26 [TILE17DOOR0] Type=0 X=0.00 Y=0.02 Z=1.50 Orientation=90.0 [TILE18] Model=wcs01_bog_27 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog27 [TILE18DOOR0] Type=0 X=1.30 Y=-1.50 Z=1.00 Orientation=45.0 [TILE19] Model=wcs_patch_01 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE20] Model=wcs_patch_02 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right= Bottom=Patch Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE21] Model=wcs_patch_a1 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE22] Model=wcs_patch_03 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right=Patch Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE23] Model=wcs_patch_a2 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right= Bottom=Patch Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE24] Model=wcs_patch_a3 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right=Patch Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE25] Model=wcs_patch_04 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right=Patch Bottom=Patch Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE26] Model=wcs_patch_05 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top=Patch Right=Patch Bottom=Patch Left=Patch MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE27] Model=wcs_ground_01 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE28] Model=wcs_ground_02 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE29] Model=wcs_ground_00 WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE30] Model=wcs_ground_03 WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=544825708 Sounds=1953261894 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE31] Model=wcs_ground_00a WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=68 Sounds=1886611780 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE32] Model=wcs_ground_00b WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE33] Model=wcs_ground_01a WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Swamp BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE34] Model=wcs_ground_00c WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE35] Model=wcs_ground_00d WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE36] Model=wcs_ground_02a WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE37] Model=wcs_ground_01b WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE38] Model=wcs_ground_02b WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE39] Model=wcs01_hut_01 WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog26 [TILE39DOOR0] Type=0 X=0.0 Y=.039 Z=3.00 Orientation=90.0 [TILE40] Model=wcs01_hut_02 WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog26 [TILE40DOOR0] Type=0 X=1.30 Y=-1.50 Z=2.50 Orientation=45 [TILE41] Model=wcs01_hut_03a WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog26 [TILE41DOOR0] Type=0 X=2.06 Y=0.00 Z=3.50 Orientation=90.0 [TILE42] Model=wcs01_hut_03b WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog26 [TILE43] Model=wcs01_hut_04 WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitb_bog26 [TILE43DOOR0] Type=0 X=-2.60 Y=0.00 Z=1.20 Orientation=-90.0 [TILE44] Model=wcs_ground_05 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE45] Model=wcs_ground_05a WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Swamp BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=-1 Sounds=-1 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [TILE46] Model=wcs_patch_to1 WalkMesh=msb01 TopLeft=Swamp TopLeftHeight=0 TopRight=Swamp TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top=Patch Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_temp01 [TILE47] Model=wcs_ground_00e WalkMesh=msb01 TopLeft=Ground TopLeftHeight=0 TopRight=Ground TopRightHeight=0 BottomLeft=Ground BottomLeftHeight=0 BottomRight=Ground BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mi_temp01 [GROUPS] Count=10 [GROUP0] Name=Stonepatch Island 2x2 Rows=2 Columns=2 Tile0=8 Tile1=9 Tile2=10 Tile3=11 [GROUP1] Name=Bayou Hut/water_A 1x1 Rows=1 Columns=1 Tile0=12 [GROUP2] Name=Bayou Hut/water_B 1x1 Rows=1 Columns=1 Tile0=14 [GROUP3] Name=Bayou Hut/water_C 1x2 Rows=1 Columns=2 Tile0=15 Tile1=16 [GROUP4] Name=Bayou Hut/water_D 1x1 Rows=1 Columns=1 Tile0=17 [GROUP5] Name=Bayou Hut/water_E 1x1 Rows=1 Columns=1 Tile0=18 [GROUP6] Name=Bayou Hut/earth_A 1x1 Rows=1 Columns=1 Tile0=39 [GROUP7] Name=Bayou Hut/earth_B 1x2 Rows=1 Columns=2 Tile0=41 Tile1=42 [GROUP8] Name=Bayou Hut/earth_C 1x1 Rows=1 Columns=1 Tile0=40 [GROUP9] Name=Bayou Hut/earth_D 1x1 Rows=1 Columns=1 Tile0=43