; NEVERWINTER NIGHTS TILESET FILE ; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING [GENERAL] Name=mbc31 Type=SET Version=V1.0 Interior=1 HasHeightTransition=0 EnvMap=mbc31__ref01 Transition=3 DisplayName=-1 UnlocalizedName=PHoD Metal Vault Interior Border=Wall Default=Wall Floor=Stone [GRASS] Grass=0 [TERRAIN TYPES] Count=6 [TERRAIN0] Name=Wall StrRef=63301 [TERRAIN1] Name=Storage StrRef=63547 [TERRAIN2] Name=Rich StrRef=63548 [TERRAIN3] Name=Library StrRef=63549 [TERRAIN4] Name=Jail StrRef=63550 [TERRAIN5] Name=Stone StrRef=63551 [CROSSER TYPES] Count=3 [CROSSER0] Name=Corridor StrRef=63461 [CROSSER1] Name=Doorway StrRef=63463 [CROSSER2] Name=Window StrRef=68959 [PRIMARY RULES] Count=36 [PRIMARY RULE0] Placed=Wall PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE1] Placed=Wall PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Storage ChangedHeight=0 [PRIMARY RULE2] Placed=Wall PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Rich ChangedHeight=0 [PRIMARY RULE3] Placed=Wall PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Library ChangedHeight=0 [PRIMARY RULE4] Placed=Wall PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Jail ChangedHeight=0 [PRIMARY RULE5] Placed=Wall PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Stone ChangedHeight=0 [PRIMARY RULE6] Placed=Storage PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE7] Placed=Storage PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Storage ChangedHeight=0 [PRIMARY RULE8] Placed=Storage PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE9] Placed=Storage PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE10] Placed=Storage PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE11] Placed=Storage PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE12] Placed=Rich PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE13] Placed=Rich PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE14] Placed=Rich PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Rich ChangedHeight=0 [PRIMARY RULE15] Placed=Rich PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE16] Placed=Rich PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE17] Placed=Rich PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE18] Placed=Library PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE19] Placed=Library PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE20] Placed=Library PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE21] Placed=Library PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Library ChangedHeight=0 [PRIMARY RULE22] Placed=Library PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE23] Placed=Library PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE24] Placed=Jail PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE25] Placed=Jail PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE26] Placed=Jail PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE27] Placed=Jail PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE28] Placed=Jail PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Jail ChangedHeight=0 [PRIMARY RULE29] Placed=Jail PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE30] Placed=Stone PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE31] Placed=Stone PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE32] Placed=Stone PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE33] Placed=Stone PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE34] Placed=Stone PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE35] Placed=Stone PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Stone ChangedHeight=0 [SECONDARY RULES] Count=0 [TILES] Count=357 [TILE0] Model=mbc31_l01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE1] Model=mbc31_l02_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l02 [TILE2] Model=mbc31_l03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_l03 [TILE3] Model=mbc31_l04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Corridor Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_l04 [TILE4] Model=mbc31_l05_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE5] Model=mbc31_l13_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_l13 [TILE5DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE5DOOR1] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE6] Model=mbc31_l14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=180 ImageMap2D=miic01_l14 [TILE6DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE7] Model=mbc31_l15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_l15 [TILE7DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE7DOOR1] Type=0 X=-5.00 Y=0.03 Z=0.00 Orientation=90.0 [TILE7DOOR2] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE8] Model=mbc31_l16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE8DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE9] Model=mbc31_l17_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=4 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_l17 [TILE9DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE9DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE9DOOR2] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE9DOOR3] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE10] Model=mbc31_b01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_b01 [TILE11] Model=mbc31_b02_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b02 [TILE12] Model=mbc31_b03_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b03 [TILE13] Model=mbc31_b04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b04 [TILE14] Model=mbc31_b06_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b06 [TILE15] Model=mbc31_b07_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b07 [TILE16] Model=mbc31_b08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b08 [TILE17] Model=mbc31_b09_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b09 [TILE18] Model=mbc31_b11_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b11 [TILE19] Model=mbc31_b13_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b13 [TILE19DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE20] Model=mbc31_b14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b14 [TILE20DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE20DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE21] Model=mbc31_b15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_b15 [TILE21DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE22] Model=mbc31_b16_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_b16 [TILE22DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE23] Model=mbc31_c01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_c01 [TILE23DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE24] Model=mbc31_c03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_c03 [TILE24DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE25] Model=mbc31_c04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_c04 [TILE26] Model=mbc31_c06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_c06 [TILE26DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE27] Model=mbc31_c07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_c07 [TILE28] Model=mbc31_d01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE29] Model=mbc31_d02_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d02 [TILE30] Model=mbc31_d03_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d03 [TILE31] Model=mbc31_d04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d04 [TILE32] Model=mbc31_d06_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d06 [TILE33] Model=mbc31_d07_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d07 [TILE34] Model=mbc31_d08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d08 [TILE35] Model=mbc31_d09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d09 [TILE36] Model=mbc31_d11_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d11 [TILE37] Model=mbc31_d13_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d13 [TILE37DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE38] Model=mbc31_d14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d14 [TILE38DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE38DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE39] Model=mbc31_d15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_d15 [TILE39DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE40] Model=mbc31_d16_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_d16 [TILE40DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE41] Model=mbc31_e01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_e01 [TILE41DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE42] Model=mbc31_e03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_e03 [TILE42DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE43] Model=mbc31_e04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_e04 [TILE44] Model=mbc31_e06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_e06 [TILE44DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE45] Model=mbc31_e07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_e07 [TILE46] Model=mbc31_f01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_f01 [TILE47] Model=mbc31_f02_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE48] Model=mbc31_f03_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f03 [TILE49] Model=mbc31_f04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f04 [TILE50] Model=mbc31_f06_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f06 [TILE51] Model=mbc31_f07_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f07 [TILE52] Model=mbc31_f08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f08 [TILE53] Model=mbc31_f09_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f09 [TILE54] Model=mbc31_f11_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f11 [TILE55] Model=mbc31_f13_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f13 [TILE55DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE56] Model=mbc31_f14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f14 [TILE56DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE56DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE57] Model=mbc31_f15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_f15 [TILE57DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE58] Model=mbc31_f16_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_f16 [TILE58DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE59] Model=mbc31_g01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_g01 [TILE59DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE60] Model=mbc31_g03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_g03 [TILE60DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE61] Model=mbc31_g04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_g04 [TILE62] Model=mbc31_g06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_g06 [TILE62DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE63] Model=mbc31_g07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_g07 [TILE64] Model=mbc31_h01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE65] Model=mbc31_h02_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h02 [TILE66] Model=mbc31_h03_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h03 [TILE67] Model=mbc31_h04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h04 [TILE68] Model=mbc31_h06_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h06 [TILE69] Model=mbc31_h07_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h07 [TILE70] Model=mbc31_h08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h08 [TILE71] Model=mbc31_h09_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h09 [TILE72] Model=mbc31_h11_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h11 [TILE73] Model=mbc31_h13_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h13 [TILE73DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE74] Model=mbc31_h14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h14 [TILE74DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE74DOOR1] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE75] Model=mbc31_h15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_h15 [TILE75DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE76] Model=mbc31_h16_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_h16 [TILE76DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE77] Model=mbc31_i01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_i01 [TILE77DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE78] Model=mbc31_i03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_i03 [TILE78DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE79] Model=mbc31_i04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_i04 [TILE80] Model=mbc31_i06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_i06 [TILE80DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE81] Model=mbc31_i07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_i07 [TILE82] Model=mbc31_j01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE83] Model=mbc31_j02_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j02 [TILE84] Model=mbc31_j03_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j03 [TILE85] Model=mbc31_j04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j04 [TILE86] Model=mbc31_j06_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j06 [TILE87] Model=mbc31_j07_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j07 [TILE88] Model=mbc31_j08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j08 [TILE89] Model=mbc31_j09_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j09 [TILE90] Model=mbc31_j11_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j11 [TILE91] Model=mbc31_j13_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j13 [TILE91DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE92] Model=mbc31_j14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_j14 [TILE92DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE92DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE93] Model=mbc31_j15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_j15 [TILE93DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE94] Model=mbc31_j16_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_j16 [TILE94DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE95] Model=mbc31_k01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k01 [TILE95DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE96] Model=mbc31_k03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_k03 [TILE96DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE97] Model=mbc31_k04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k04 [TILE98] Model=mbc31_k06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_k06 [TILE98DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE99] Model=mbc31_k07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k07 [TILE100] Model=mbc31_h11_02 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h11 [TILE101] Model=mbc31_h11_03 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h11 [TILE102] Model=mbc31_h04_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_h04 [TILE103] Model=mbc31_o01_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o01 [TILE104] Model=mbc31_o02_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o02 [TILE105] Model=mbc31_o03_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o03 [TILE106] Model=mbc31_o05_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o05 [TILE107] Model=mbc31_o06_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o06 [TILE108] Model=mbc31_o07_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o07 [TILE109] Model=mbc31_p01_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_p01 [TILE110] Model=mbc31_p02_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_p02 [TILE111] Model=mbc31_p03_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_p03 [TILE112] Model=mbc31_p05_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_p05 [TILE113] Model=mbc31_q01_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_q01 [TILE114] Model=mbc31_q02_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_q02 [TILE115] Model=mbc31_q03_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_q03 [TILE116] Model=mbc31_o20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=miic01_o20 [TILE117] Model=mbc31_o09_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_o09 [TILE117DOOR0] Type=0 X=3.21 Y=-0.00 Z=-0.01 Orientation=-90.0 [TILE118] Model=mbc31_o10_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=miic01_o10 [TILE118DOOR0] Type=48 X=0.73 Y=-0.02 Z=0.00 Orientation=-90.0 [TILE119] Model=mbc31_o13_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_o13 [TILE119DOOR0] Type=0 X=3.10 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE120] Model=mbc31_o14_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=miic01_o14 [TILE120DOOR0] Type=49 X=0.10 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE121] Model=mbc31_p09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_p09 [TILE121DOOR0] Type=0 X=2.49 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE122] Model=mbc31_p10_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=miic01_p10 [TILE122DOOR0] Type=67 X=1.30 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE123] Model=mbc31_p13_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_p13 [TILE123DOOR0] Type=0 X=3.10 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE124] Model=mbc31_p14_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=miic01_p14 [TILE124DOOR0] Type=50 X=1.89 Y=0.00 Z=0.00 Orientation=-90.0 [TILE125] Model=mbc31_q09_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_q09 [TILE125DOOR0] Type=0 X=2.96 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE126] Model=mbc31_q10_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=miic01_q10 [TILE126DOOR0] Type=50 X=1.27 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE127] Model=mbc31_o16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=180 ImageMap2D=miic01_o16 [TILE127DOOR0] Type=0 X=-0.00 Y=-0.00 Z=1.40 Orientation=0.0 [TILE128] Model=mbc31_p16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=180 ImageMap2D=miic01_p16 [TILE128DOOR0] Type=0 X=0.00 Y=1.05 Z=-1.60 Orientation=0.0 [TILE129] Model=mbc31_m20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m20 [TILE129DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE129DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE130] Model=mbc31_m19_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE130DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE131] Model=mbc31_m18_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE131DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE132] Model=mbc31_l07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l07 [TILE132DOOR0] Type=0 X=-0.00 Y=-0.80 Z=-0.01 Orientation=180.0 [TILE133] Model=mbc31_c15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_c15 [TILE133DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE134] Model=mbc31_c16_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_c16 [TILE134DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE135] Model=mbc31_e15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_e15 [TILE135DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE136] Model=mbc31_e16_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_e16 [TILE136DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE137] Model=mbc31_g15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_g15 [TILE137DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE138] Model=mbc31_g16_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_g16 [TILE138DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE139] Model=mbc31_i15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_i15 [TILE139DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE140] Model=mbc31_i16_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_i16 [TILE140DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE141] Model=mbc31_k15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_k15 [TILE141DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE142] Model=mbc31_k16_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_k16 [TILE142DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE143] Model=mbc31_h01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE144] Model=mbc31_h02_02 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h02 [TILE145] Model=mbc31_h02_03 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h02 [TILE146] Model=mbc31_h02_04 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h02 [TILE147] Model=mbc31_h01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE148] Model=mbc31_h01_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE149] Model=mbc31_d02_02 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d02 [TILE150] Model=mbc31_d02_03 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d02 [TILE151] Model=mbc31_b02_02 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b02 [TILE152] Model=mbc31_b02_03 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b02 [TILE153] Model=mbc31_b02_04 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b02 [TILE154] Model=mbc31_b08_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b08 [TILE155] Model=mbc31_b08_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b08 [TILE156] Model=mbc31_b02_05 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b02 [TILE157] Model=mbc31_f02_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE158] Model=mbc31_b01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_b01 [TILE159] Model=mbc31_b01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_b01 [TILE160] Model=mbc31_m09_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_m09 [TILE160DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE160DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE161] Model=mbc31_m10_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE161DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE161DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE162] Model=mbc31_m11_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m11 [TILE162DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE162DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE162DOOR2] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE163] Model=mbc31_m12_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_m12 [TILE163DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE163DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE164] Model=mbc31_m13_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=180 ImageMap2D=miic01_m13 [TILE164DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE164DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE165] Model=mbc31_m14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_m14 [TILE165DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE166] Model=mbc31_m15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_m15 [TILE166DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE166DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE167] Model=mbc31_m16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m16 [TILE167DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE168] Model=mbc31_m17_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m17 [TILE168DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE169] Model=mbc31_l09_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE169DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE170] Model=tall_a01_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mall_a01 [TILE171] Model=tall_b01_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mall_b01 [TILE172] Model=mbc31_l07_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 DoorVisibilityNode=N DoorVisibilityOrientation=0 ImageMap2D=miic01_l07 [TILE172DOOR0] Type=35 X=-0.00 Y=-0.61 Z=-0.00 Orientation=180.0 [TILE173] Model=mbc31_b02_06 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b02 [TILE174] Model=mbc31_k09_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_k09 [TILE175] Model=mbc31_e09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_e09 [TILE176] Model=mbc31_z20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=270 ImageMap2D= [TILE176DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE177] Model=mac31_a01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_a01 [TILE178] Model=mac31_b01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_b01 [TILE179] Model=mac31_c01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_c01 [TILE180] Model=mac31_b02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_b02 [TILE181] Model=mac31_a02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_a02 [TILE182] Model=mac31_c02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_c02 [TILE183] Model=mac31_c03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_c03 [TILE183DOOR0] Type=0 X=4.70 Y=-2.35 Z=3.00 Orientation=270.0 [TILE184] Model=mac31_b03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_b03 [TILE184DOOR0] Type=0 X=4.70 Y=-2.35 Z=3.00 Orientation=270.0 [TILE185] Model=mac31_a03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_a03 [TILE185DOOR0] Type=0 X=4.70 Y=-2.35 Z=3.00 Orientation=270.0 [TILE186] Model=mac31_b04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_b04 [TILE186DOOR0] Type=0 X=-2.20 Y=4.75 Z=-4.25 Orientation=0.00 [TILE187] Model=mac31_a04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_a04 [TILE187DOOR0] Type=0 X=-2.20 Y=4.75 Z=-4.25 Orientation=0.00 [TILE188] Model=mac31_c04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=2 SourceLight2=3 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=mi_mac31_c04 [TILE188DOOR0] Type=0 X=-2.20 Y=4.75 Z=-4.25 Orientation=0.00 [TILE189] Model=mlad31_d01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE190] Model=mlad31_j02_02 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j02 [TILE191] Model=mlad31_q02_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_q02 [TILE192] Model=mlad31_f02_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE193] Model=mlad31_f01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_f01 [TILE194] Model=mlad31_f13_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f13 [TILE194OOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE195] Model=mlad31_o01_02 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_o01 [TILE196] Model=mlad31_b13_02 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_b13 [TILE196OOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE197] Model=mlad31_b08_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_b08 [TILE198] Model=mlad31_c06_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_c06 [TILE198OOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE199] Model=mlad31_l09_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE199DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE200] Model=mlad31_g01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_g01 [TILE200OOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE201] Model=mlad31_c01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_c01 [TILE201OOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE202] Model=mlad31_l05_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE203] Model=mlad31_f06_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f06 [TILE204] Model=mlad31_c07_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_c07 [TILE205] Model=mbc31_j02_w1 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j02 [TILE206] Model=mbc31_j09_w1 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j09 [TILE207] Model=mbc31_j08_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j08 [TILE208] Model=mbc31_j01_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE209] Model=mbc31_j01_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE210] Model=mbc31_j01_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE211] Model=mbc31_j15_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_j15 [TILE211DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE212] Model=mbc31_j16_w1 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_j16 [TILE212DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE213] Model=mbc31_d02_w1 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d02 [TILE214] Model=mbc31_d08_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d08 [TILE215] Model=mbc31_d09_w1 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d09 [TILE216] Model=mbc31_d01_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE217] Model=mbc31_d01_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE218] Model=mbc31_d01_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE219] Model=mbc31_d15_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_d15 [TILE219DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE220] Model=mbc31_d16_w1 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_d16 [TILE220DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE221] Model=mbc31_f01_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_f01 [TILE222] Model=mbc31_f01_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_f01 [TILE223] Model=mbc31_f01_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_f01 [TILE224] Model=mbc31_f08_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f08 [TILE225] Model=mbc31_f09_w1 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f09 [TILE226] Model=mbc31_f02_w1 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE227] Model=mbc31_f15_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_f15 [TILE227DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE228] Model=mbc31_f16_w1 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_f16 [TILE228DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE229] Model=mbc31_l02_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l02 [TILE230] Model=mbc31_l02_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l02 [TILE231] Model=mbc31_l01_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE232] Model=mbc31_l01_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE233] Model=mbc31_l01_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE234] Model=mbc31_l03_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_l03 [TILE235] Model=mbc31_l05_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE236] Model=mbc31_l14_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=180 ImageMap2D=miic01_l14 [TILE236DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE237] Model=mbc31_l16_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE237DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE238] Model=mbc31_l16_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE238DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE239] Model=mbc31_l16_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE239DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE240] Model=mbc31_m20_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m20 [TILE240DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE240DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE241] Model=mbc31_m19_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE241DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE242] Model=mbc31_m19_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE242DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE243] Model=mbc31_m19_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE243DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE244] Model=mbc31_m18_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE244DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE245] Model=mbc31_m18_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE245DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE246] Model=mbc31_m18_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE246DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE247] Model=mbc31_m09_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_m09 [TILE247DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE247DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE248] Model=mbc31_m09_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_m09 [TILE248DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE248DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE249] Model=mbc31_m10_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE249DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE249DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE250] Model=mbc31_m10_w2 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE250DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE250DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE251] Model=mbc31_m10_w3 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE251DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE251DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE252] Model=mbc31_m11_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m11 [TILE252DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE252DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE252DOOR2] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE253] Model=mbc31_m12_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_m12 [TILE253DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE253DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE254] Model=mbc31_m13_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=180 ImageMap2D=miic01_m13 [TILE254DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE254DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE255] Model=mbc31_m16_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m16 [TILE255DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE256] Model=mbc31_m17_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m17 [TILE256DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE257] Model=mbc31_l09_w1 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE257DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE258] Model=mgc31_o20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=miic01_o20 [TILE259] Model=mgc31_d02_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d02 [TILE260] Model=mgc31_d02_02 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d02 [TILE261] Model=mgc31_f02_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE262] Model=mgc31_f02_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE263] Model=mgc31_j02_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j02 [TILE264] Model=mgc31_d01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE265] Model=mgc31_d01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE266] Model=mgc31_d01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE267] Model=mgc31_j01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE268] Model=mgc31_j01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE269] Model=mgc31_j01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_j01 [TILE270] Model=mgc31_f01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_f01 [TILE271] Model=mgc31_l02_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l02 [TILE272] Model=mgc31_l02_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l02 [TILE273] Model=mgc31_m11_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m11 [TILE273DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE273DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE273DOOR2] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE274] Model=mgc31_o20_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=miic01_o20 [TILE275] Model=mgc31_e01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_e01 [TILE275DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE276] Model=mgc31_m19_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE276DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE277] Model=mgc31_m19_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE277DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE278] Model=mgc31_m19_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=miic01_m19 [TILE278DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE279] Model=mgc31_m18_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE279DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE280] Model=mgc31_m18_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE280DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE281] Model=mgc31_m18_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m18 [TILE281DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE282] Model=mgc31_m17_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Corridor Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m17 [TILE282DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE283] Model=mgc31_m16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m16 [TILE283DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE284] Model=mgc31_m13_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Doorway Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=180 ImageMap2D=miic01_m13 [TILE284DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE284DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE285] Model=mgc31_m12_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_m12 [TILE285DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE285DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE286] Model=mgc31_m10_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE286DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE286DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE287] Model=mgc31_m10_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE288] Model=mgc31_m10_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_m10 [TILE289] Model=mgc31_m09_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Doorway Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_m09 [TILE289DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE289DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE290] Model=mgc31_m09_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Doorway Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_m09 [TILE290DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE290DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE291] Model=mgc31_d08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d08 [TILE292] Model=mgc31_d09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_d09 [TILE293] Model=mgc31_d15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_d15 [TILE293DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE294] Model=mgc31_d16_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_d16 [TILE294DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE295] Model=mgc31_d16_05 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_d16 [TILE295DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE296] Model=mgc31_f08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f08 [TILE297] Model=mgc31_f09_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f09 [TILE298] Model=mgc31_f15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_f15 [TILE298DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE299] Model=mgc31_f16_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_f16 [TILE299DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE300] Model=mgc31_j08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j08 [TILE301] Model=mgc31_j09_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j09 [TILE302] Model=mgc31_j15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_j15 [TILE302DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE303] Model=mgc31_j16_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_j16 [TILE303DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE304] Model=mgc31_l01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE305] Model=mgc31_l01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE306] Model=mgc31_l01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_l01 [TILE307] Model=mgc31_l03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_l03 [TILE308] Model=mgc31_l14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=180 ImageMap2D=miic01_l14 [TILE308DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE309] Model=mgc31_l16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE309DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE310] Model=mgc31_l16_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE310DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE311] Model=mgc31_l16_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=miic01_l16 [TILE311DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE312] Model=mgc31_l05_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE313] Model=mgc31_l05_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE314] Model=mgc31_l05_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE315] Model=mgc31_l05_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE316] Model=mgc31_l05_05 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE317] Model=mgc31_l05_06 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE318] Model=mgc31_l05_07 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l05 [TILE319] Model=mgc31_l09_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE319DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE320] Model=mgc31_l09_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE320DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE321] Model=mgc31_l09_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE321DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE322] Model=mgc31_l09_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE322DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE323] Model=mgc31_l09_05 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE323DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE324] Model=mgc31_l09_06 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE324DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE325] Model=mgc31_l09_07 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_l09 [TILE325DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE326] Model=mgc31_d01_09 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_d01 [TILE327] Model=mgc31_d04_09 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_d04 [TILE328] Model=mgc31_f02_09 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_f02 [TILE329] Model=mgc31_f04_09 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f04 [TILE330] Model=mgc31_f07_09 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f07 [TILE331] Model=mgc31_f11_09 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=miic01_f11 [TILE332] Model=mgc31_j02_09 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j02 [TILE333] Model=mgc31_i01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_i01 [TILE333DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE334] Model=mgc31_h01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE335] Model=mgc31_h01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE336] Model=mgc31_h01_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_h01 [TILE337] Model=mgc31_h08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h08 [TILE338] Model=mgc31_h09_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h09 [TILE339] Model=mgc31_h15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_h15 [TILE339DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE340] Model=mgc31_h16_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=miic01_h16 [TILE340DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE341] Model=mgc31_h02_03 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h02 [TILE342] Model=mgc31_h02_04 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_h02 [TILE343] Model=mgc31_j02_05 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j02 [TILE344] Model=mgc31_k01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k01 [TILE344DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE345] Model=mgc31_p16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=N Orientation=180 ImageMap2D=miic01_p16 [TILE345DOOR0] Type=0 X=0.00 Y=1.05 Z=-1.60 Orientation=0.0 [TILE345DOOR1] Type=0 X=0.00 Y=-5.00 Z=0.00 Orientation=0.0 [TILE346] Model=mgc31_e06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=miic01_e06 [TILE346DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE347] Model=mgc31_e07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_e07 [TILE348] Model=mgc31_o20_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=miic01_o20 [TILE349] Model=mgc31_o20_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=miic01_o20 [TILE350] Model=mgc31_o20_05 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=miic01_o20 [TILE351] Model=mgc31_m20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=90 ImageMap2D=miic01_m20 [TILE351DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE351DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE352] Model=mbc31_k08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k07 [TILE353] Model=mbc31_k08_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k07 [TILE354] Model=mgc31_k01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=miic01_k01 [TILE354DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE355] Model=mbc31_j30_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j30 [TILE356] Model=mbc31_pltf_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mall_a01 [GROUPS] Count=60 [GROUP0] Name=StorageRoom StrRef=63577 Rows=1 Columns=1 Tile0=23 [GROUP1] Name=StorageRoom01_1x2 StrRef=63578 Rows=2 Columns=1 Tile0=25 Tile1=24 [GROUP2] Name=StorageRoom02_1x2 StrRef=63579 Rows=2 Columns=1 Tile0=27 Tile1=26 [GROUP3] Name=Bedroom StrRef=63553 Rows=1 Columns=1 Tile0=41 [GROUP4] Name=Bedroom01_1x2 StrRef=63554 Rows=2 Columns=1 Tile0=43 Tile1=42 [GROUP5] Name=Bedroom02_1x2 StrRef=63555 Rows=2 Columns=1 Tile0=45 Tile1=44 [GROUP6] Name=LibraryRoom StrRef=63571 Rows=1 Columns=1 Tile0=59 [GROUP7] Name=LibraryRoom01_1x2 StrRef=63572 Rows=2 Columns=1 Tile0=61 Tile1=60 [GROUP8] Name=LibraryRoom02_1x2 StrRef=63573 Rows=2 Columns=1 Tile0=63 Tile1=62 [GROUP9] Name=JailRoom StrRef=63568 Rows=1 Columns=1 Tile0=77 [GROUP10] Name=JailRoom01_1x2 StrRef=63569 Rows=2 Columns=1 Tile0=79 Tile1=78 [GROUP11] Name=JailRoom02_1x2 StrRef=63570 Rows=2 Columns=1 Tile0=81 Tile1=80 [GROUP12] Name=StoneRoom StrRef=63574 Rows=1 Columns=1 Tile0=95 [GROUP13] Name=StoneRoom01_1x2 StrRef=63575 Rows=2 Columns=1 Tile0=97 Tile1=96 [GROUP14] Name=StoneRoom02_1x2 StrRef=63576 Rows=2 Columns=1 Tile0=99 Tile1=98 [GROUP15] Name=DoorStorage01 StrRef=63566 Rows=1 Columns=1 Tile0=117 [GROUP16] Name=DoorStorage02 StrRef=63567 Rows=1 Columns=1 Tile0=118 [GROUP17] Name=DoorRich01 StrRef=63562 Rows=1 Columns=1 Tile0=121 [GROUP18] Name=DoorRich02 StrRef=63563 Rows=1 Columns=1 Tile0=122 [GROUP19] Name=DoorLibrary01 StrRef=63560 Rows=1 Columns=1 Tile0=125 [GROUP20] Name=DoorLibrary02 StrRef=63561 Rows=1 Columns=1 Tile0=126 [GROUP21] Name=DoorJail01 StrRef=63558 Rows=1 Columns=1 Tile0=119 [GROUP22] Name=DoorJail02 StrRef=63559 Rows=1 Columns=1 Tile0=120 [GROUP23] Name=DoorStone01 StrRef=63564 Rows=1 Columns=1 Tile0=123 [GROUP24] Name=DoorStone02 StrRef=63565 Rows=1 Columns=1 Tile0=124 [GROUP25] Name=StairsUp StrRef=63483 Rows=1 Columns=1 Tile0=127 [GROUP26] Name=StairsDown StrRef=63481 Rows=1 Columns=1 Tile0=128 [GROUP27] Name=CorridorExit StrRef=63556 Rows=1 Columns=1 Tile0=132 [GROUP28] Name=Chessboard StrRef=63315 Rows=1 Columns=1 Tile0=171 [GROUP29] Name=Portal StrRef=63362 Rows=1 Columns=1 Tile0=170 [GROUP30] Name=CorridorExitBig StrRef=63557 Rows=1 Columns=1 Tile0=172 [GROUP31] Name=Fountain StrRef=63334 Rows=1 Columns=1 Tile0=174 [GROUP32] Name=Bath StrRef=63552 Rows=1 Columns=1 Tile0=175 [GROUP33] Name=Door_Trans StrRef=63466 Rows=1 Columns=1 Tile0=176 [GROUP34] Name=Rich_Corner_Empty Rows=1 Columns=1 Tile0=177 [GROUP35] Name=Library_Corner_Empty Rows=1 Columns=1 Tile0=178 [GROUP36] Name=Stone_Corner_Empty Rows=1 Columns=1 Tile0=179 [GROUP37] Name=Library_Corner Rows=1 Columns=1 Tile0=180 [GROUP38] Name=Rich_Corner Rows=1 Columns=1 Tile0=181 [GROUP39] Name=Stone_Corner Rows=1 Columns=1 Tile0=182 [GROUP40] Name=Stone_Corner_Up Rows=1 Columns=1 Tile0=183 [GROUP41] Name=Library_Corner_Up Rows=1 Columns=1 Tile0=184 [GROUP42] Name=Rich_Corner_Up Rows=1 Columns=1 Tile0=185 [GROUP43] Name=Library_Corner_Down Rows=1 Columns=1 Tile0=186 [GROUP44] Name=Rich_Corner_Down Rows=1 Columns=1 Tile0=187 [GROUP45] Name=Stone_Corner_Down Rows=1 Columns=1 Tile0=188 [GROUP46] Name=Empty_Library Rows=1 Columns=1 Tile0=200 [GROUP47] Name=Empty_Storage Rows=1 Columns=1 Tile0=201 [GROUP48] Name=Storage1x2empty Rows=2 Columns=1 Tile0=204 Tile1=198 [GROUP49] Name=Library Corner Window Rows=1 Columns=1 Tile0=270 [GROUP50] Name=Bedroom with Window Rows=1 Columns=1 Tile0=275 [GROUP51] Name=Jail Room with Window Rows=1 Columns=1 Tile0=333 [GROUP52] Name=Stone Arrow Loops Rows=1 Columns=1 Tile0=343 [GROUP53] Name=Turret Interior Rows=2 Columns=1 Tile0=344 Tile1=345 [GROUP54] Name=Bedroom 1x2 with Windows Rows=2 Columns=1 Tile0=347 Tile1=346 [GROUP55] Name=BathRoom_1x2 1 StrRef=63552 Rows=2 Columns=1 Tile0=352 Tile1=98 [GROUP56] Name=BathRoom_1x2 2 StrRef=63552 Rows=2 Columns=1 Tile0=353 Tile1=96 [GROUP57] Name=Turret Interior Dark Rows=2 Columns=1 Tile0=354 Tile1=345 [GROUP58] Name=Dais Rows=1 Columns=1 Tile0=355 [GROUP59] Name=Platform Rows=1 Columns=1 Tile0=356