; created with .Set Editor Beta 0.85 ; comment, contacts and bugs reports to Jlenlc@wanadoo.fr [GENERAL] Name=wdj01 Type=SET Version=V1.0 Interior=0 HasHeightTransition=0 EnvMap=ttf01__ref01 Transition=3 DisplayName=-1 UnlocalizedName=Worms Dense Jungle Border=Forest Default=Forest Floor=Forest [GRASS] Grass=1 Density=3.0 Height=1.3 AmbientRed=0.500 AmbientGreen=0.500 AmbientBlue=0.500 DiffuseRed=0.500 DiffuseGreen=0.500 DiffuseBlue=0.000 [TERRAIN TYPES] Count=3 [TERRAIN0] Name=Forest UnlocalizedName=Forest [TERRAIN1] Name=Cliff UnlocalizedName=Cliff [TERRAIN2] Name=Water UnlocalizedName=Water [CROSSER TYPES] Count=0 [PRIMARY RULES] Count=0 [SECONDARY RULES] Count=0 [TILES] Count=24 [TILE0] Model=wdj01_c01_01 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_c01_01 [TILE1] Model=wdj01_c01_02 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_c01_02 [TILE2] Model=wdj01_c01_03 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_c01_03 [TILE3] Model=wdj01_c01_04 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_c01_04 [TILE4] Model=wdj01_c01_05 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_c01_05 [TILE5] Model=wdj01_a01_01 WalkMesh=msb01 TopLeft=Cliff TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Cliff BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=mitf01_a01 [TILE6] Model=wdj01_a02_01 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Cliff BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mitf01_a02 [TILE7] Model=wdj01_a03_01 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Cliff BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=90 VisibilityNode=J VisibilityOrientation=90 ImageMap2D=mitf01_a03 [TILE8] Model=wdj01_a03_02 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Cliff BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=J Orientation=90 ImageMap2D=mitf01_a032 [TILE9] Model=wdj01_a04_01 WalkMesh=msb01 TopLeft=Cliff TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitf01_a04 [TILE10] Model=wdj01_a10_01 WalkMesh=msb01 TopLeft=Cliff TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Cliff BottomLeftHeight=0 BottomRight=Cliff BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=mitf01_a10 [TILE11] Model=wdj01_c01_06 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_c01_06 [TILE12] Model=wdj01_a04_02 WalkMesh=msb01 TopLeft=Cliff TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Forest BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mitf01_a04 [TILE13] Model=wdj01_a02_02 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Cliff BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mitf01_a02 [TILE14] Model=wdj01_a02_03 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Cliff TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Cliff BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=mitf01_a02 [TILE15] Model=wdj01_w01_01 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w01_01 [TILE16] Model=wdj01_w02_01 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w02_01 [TILE17] Model=wdj01_w02_02 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w02_02 [TILE18] Model=wdj01_w03_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w03_01 [TILE19] Model=wdj01_w05_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=-1 Sounds=-1 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w05_01 [TILE20] Model=wdj01_w04_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w04_01 [TILE21] Model=wdj01_w04_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w04_02 [TILE22] Model=wdj01_w02_03 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w02_03 [TILE23] Model=wdj01_w01_02 WalkMesh=msb01 TopLeft=Forest TopLeftHeight=0 TopRight=Forest TopRightHeight=0 BottomLeft=Forest BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=0 MainLight2=0 SourceLight1=0 SourceLight2=0 AnimLoop1=0 AnimLoop2=0 AnimLoop3=0 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=mi_wdj01_w01_02 [GROUPS] Count=0