sinfar-haks/hak/sf_effects/vim_batsgib.mdl
2023-11-22 01:14:39 -07:00

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#MAXMODEL ASCII
# model: vim_batsgib
filedependancy vim_batsgib.max
newmodel vim_batsgib
setsupermodel vim_batsgib NULL
classification effect
setanimationscale 1
#MAXGEOM ASCII
beginmodelgeom vim_batsgib
node dummy vim_batsgib
parent NULL
#part-number 0
endnode
node emitter AuroraEmitter01
parent vim_batsgib
#part-number 1
p2p 0
p2p_sel 1
affectedByWind 0
m_isTinted 0
bounce 1
random 0
inherit 0
inheritvel 0
inherit_local 0
splat 0
inherit_part 0
renderorder 0
spawntype 0
update Explosion
render Normal
blend Normal
texture NULL
xgrid 0
ygrid 0
loop 0
deadspace 0
twosidedtex 0
blastRadius 0
blastLength 0
position 0 0 1.39653003
orientation 0 0 0 0
xsize 0
ysize 0
threshold 0
combinetime 0
colorStart 1 1 1
colorEnd 1 1 1
alphaStart 1
alphaEnd 1
sizeStart 1
sizeEnd 1
sizeStart_y 0
sizeEnd_y 0
birthrate 30
lifeExp -1
mass 2
spread 360
particleRot 3
velocity 1
randvel 0
bounce_co 0.200000003
blurlength 0
fps 1
frameStart 0
frameEnd 0
lightningDelay 0
lightningRadius 0
lightningScale 0
p2p_bezier2 0
p2p_bezier3 0
grav 0
drag 0
endnode
endmodelgeom vim_batsgib
#MAXANIM ASCII
newanim impact vim_batsgib
length 16.3332996
transtime 0.25
animroot vim_batsgib
event 0.0333333015 detonate
node dummy vim_batsgib
parent NULL
#part-number 0
endnode
node dummy ignore_NGon01
parent vim_batsgib
#part-number -1
endnode
node emitter AuroraEmitter01
parent vim_batsgib
#part-number 1
endnode
doneanim impact vim_batsgib
donemodel vim_batsgib