2023-11-22 01:14:39 -07:00

12150 lines
150 KiB
Plaintext

; NEVERWINTER NIGHTS TILESET FILE
; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING
[GENERAL]
Name=fla01
Type=SET
Version=V1.0
Interior=1
HasHeightTransition=0
EnvMap=fla01__ref01
Transition=3
DisplayName=-1
UnlocalizedName=Fancy Castle
Border=Wall
Default=Wall
Floor=Stone
[GRASS]
Grass=0
[TERRAIN TYPES]
Count=6
[TERRAIN0]
Name=Wall
StrRef=63301
[TERRAIN1]
Name=Storage
StrRef=63547
[TERRAIN2]
Name=Rich
StrRef=63548
[TERRAIN3]
Name=Library
StrRef=63549
[TERRAIN4]
Name=Jail
StrRef=63550
[TERRAIN5]
Name=Stone
StrRef=63551
[CROSSER TYPES]
Count=3
[CROSSER0]
Name=Corridor
StrRef=63461
[CROSSER1]
Name=Doorway
StrRef=63463
[CROSSER2]
Name=Window
StrRef=68959
[PRIMARY RULES]
Count=36
[PRIMARY RULE0]
Placed=Wall
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE1]
Placed=Wall
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Storage
ChangedHeight=0
[PRIMARY RULE2]
Placed=Wall
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Rich
ChangedHeight=0
[PRIMARY RULE3]
Placed=Wall
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Library
ChangedHeight=0
[PRIMARY RULE4]
Placed=Wall
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Jail
ChangedHeight=0
[PRIMARY RULE5]
Placed=Wall
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Stone
ChangedHeight=0
[PRIMARY RULE6]
Placed=Storage
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE7]
Placed=Storage
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Storage
ChangedHeight=0
[PRIMARY RULE8]
Placed=Storage
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE9]
Placed=Storage
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE10]
Placed=Storage
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE11]
Placed=Storage
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE12]
Placed=Rich
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE13]
Placed=Rich
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE14]
Placed=Rich
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Rich
ChangedHeight=0
[PRIMARY RULE15]
Placed=Rich
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE16]
Placed=Rich
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE17]
Placed=Rich
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE18]
Placed=Library
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE19]
Placed=Library
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE20]
Placed=Library
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE21]
Placed=Library
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Library
ChangedHeight=0
[PRIMARY RULE22]
Placed=Library
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE23]
Placed=Library
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE24]
Placed=Jail
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE25]
Placed=Jail
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE26]
Placed=Jail
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE27]
Placed=Jail
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE28]
Placed=Jail
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Jail
ChangedHeight=0
[PRIMARY RULE29]
Placed=Jail
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE30]
Placed=Stone
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE31]
Placed=Stone
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE32]
Placed=Stone
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE33]
Placed=Stone
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE34]
Placed=Stone
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE35]
Placed=Stone
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Stone
ChangedHeight=0
[SECONDARY RULES]
Count=0
[TILES]
Count=356
[TILE0]
Model=fla01_l01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE1]
Model=fla01_l02_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l02
[TILE2]
Model=fla01_l03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_l03
[TILE3]
Model=fla01_l04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Corridor
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_l04
[TILE4]
Model=fla01_l05_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE5]
Model=fla01_l13_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_l13
[TILE5DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE5DOOR1]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE6]
Model=fla01_l14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=miic01_l14
[TILE6DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE7]
Model=fla01_l15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=3
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_l15
[TILE7DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE7DOOR1]
Type=0
X=-5.00
Y=0.03
Z=0.00
Orientation=90.0
[TILE7DOOR2]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE8]
Model=fla01_l16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE8DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE9]
Model=fla01_l17_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=4
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_l17
[TILE9DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE9DOOR1]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE9DOOR2]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE9DOOR3]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE10]
Model=fla01_b01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_b01
[TILE11]
Model=fla01_b02_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b02
[TILE12]
Model=fla01_b03_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b03
[TILE13]
Model=fla01_b04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b04
[TILE14]
Model=fla01_b06_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b06
[TILE15]
Model=fla01_b07_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b07
[TILE16]
Model=fla01_b08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b08
[TILE17]
Model=fla01_b09_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b09
[TILE18]
Model=fla01_b11_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b11
[TILE19]
Model=fla01_b13_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b13
[TILE19DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE20]
Model=fla01_b14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b14
[TILE20DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE20DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE21]
Model=fla01_b15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_b15
[TILE21DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE22]
Model=fla01_b16_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_b16
[TILE22DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE23]
Model=fla01_c01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_c01
[TILE23DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE24]
Model=fla01_c03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_c03
[TILE24DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE25]
Model=fla01_c04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_c04
[TILE26]
Model=fla01_c06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_c06
[TILE26DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE27]
Model=fla01_c07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_c07
[TILE28]
Model=fla01_d01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE29]
Model=fla01_d02_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d02
[TILE30]
Model=fla01_d03_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d03
[TILE31]
Model=fla01_d04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d04
[TILE32]
Model=fla01_d06_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d06
[TILE33]
Model=fla01_d07_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d07
[TILE34]
Model=fla01_d08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d08
[TILE35]
Model=fla01_d09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d09
[TILE36]
Model=fla01_d11_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d11
[TILE37]
Model=fla01_d13_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d13
[TILE37DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE38]
Model=fla01_d14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d14
[TILE38DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE38DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE39]
Model=fla01_d15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_d15
[TILE39DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE40]
Model=fla01_d16_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_d16
[TILE40DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE41]
Model=fla01_e01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_e01
[TILE41DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE42]
Model=fla01_e03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_e03
[TILE42DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE43]
Model=fla01_e04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_e04
[TILE44]
Model=fla01_e06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_e06
[TILE44DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE45]
Model=fla01_e07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_e07
[TILE46]
Model=fla01_f01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_f01
[TILE47]
Model=fla01_f02_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE48]
Model=fla01_f03_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f03
[TILE49]
Model=fla01_f04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f04
[TILE50]
Model=fla01_f06_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f06
[TILE51]
Model=fla01_f07_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f07
[TILE52]
Model=fla01_f08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f08
[TILE53]
Model=fla01_f09_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f09
[TILE54]
Model=fla01_f11_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f11
[TILE55]
Model=fla01_f13_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f13
[TILE55DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE56]
Model=fla01_f14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f14
[TILE56DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE56DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE57]
Model=fla01_f15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_f15
[TILE57DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE58]
Model=fla01_f16_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_f16
[TILE58DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE59]
Model=fla01_g01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_g01
[TILE59DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE60]
Model=fla01_g03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_g03
[TILE60DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE61]
Model=fla01_g04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_g04
[TILE62]
Model=fla01_g06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_g06
[TILE62DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE63]
Model=fla01_g07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_g07
[TILE64]
Model=fla01_h01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE65]
Model=fla01_h02_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h02
[TILE66]
Model=fla01_h03_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h03
[TILE67]
Model=fla01_h04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h04
[TILE68]
Model=fla01_h06_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h06
[TILE69]
Model=fla01_h07_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h07
[TILE70]
Model=fla01_h08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h08
[TILE71]
Model=fla01_h09_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h09
[TILE72]
Model=fla01_h11_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h11
[TILE73]
Model=fla01_h13_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h13
[TILE73DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE74]
Model=fla01_h14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h14
[TILE74DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE74DOOR1]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE75]
Model=fla01_h15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_h15
[TILE75DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE76]
Model=fla01_h16_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_h16
[TILE76DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE77]
Model=fla01_i01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_i01
[TILE77DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE78]
Model=fla01_i03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_i03
[TILE78DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE79]
Model=fla01_i04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_i04
[TILE80]
Model=fla01_i06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_i06
[TILE80DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE81]
Model=fla01_i07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_i07
[TILE82]
Model=fla01_j01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE83]
Model=fla01_j02_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j02
[TILE84]
Model=fla01_j03_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j03
[TILE85]
Model=fla01_j04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j04
[TILE86]
Model=fla01_j06_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j06
[TILE87]
Model=fla01_j07_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j07
[TILE88]
Model=fla01_j08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j08
[TILE89]
Model=fla01_j09_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j09
[TILE90]
Model=fla01_j11_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j11
[TILE91]
Model=fla01_j13_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j13
[TILE91DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE92]
Model=fla01_j14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_j14
[TILE92DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE92DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE93]
Model=fla01_j15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_j15
[TILE93DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE94]
Model=fla01_j16_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_j16
[TILE94DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE95]
Model=fla01_k01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k01
[TILE95DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE96]
Model=fla01_k03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_k03
[TILE96DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE97]
Model=fla01_k04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k04
[TILE98]
Model=fla01_k06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_k06
[TILE98DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE99]
Model=fla01_k07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k07
[TILE100]
Model=fla01_h11_02
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h11
[TILE101]
Model=fla01_h11_03
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h11
[TILE102]
Model=fla01_h04_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_h04
[TILE103]
Model=fla01_o01_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o01
[TILE104]
Model=fla01_o02_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o02
[TILE105]
Model=fla01_o03_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o03
[TILE106]
Model=fla01_o05_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o05
[TILE107]
Model=fla01_o06_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o06
[TILE108]
Model=fla01_o07_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o07
[TILE109]
Model=fla01_p01_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_p01
[TILE110]
Model=fla01_p02_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_p02
[TILE111]
Model=fla01_p03_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_p03
[TILE112]
Model=fla01_p05_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_p05
[TILE113]
Model=fla01_q01_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_q01
[TILE114]
Model=fla01_q02_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_q02
[TILE115]
Model=fla01_q03_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_q03
[TILE116]
Model=fla01_o20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=miic01_o20
[TILE117]
Model=fla01_o09_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_o09
[TILE117DOOR0]
Type=0
X=3.21
Y=-0.00
Z=-0.01
Orientation=-90.0
[TILE118]
Model=fla01_o10_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=miic01_o10
[TILE118DOOR0]
Type=48
X=0.73
Y=-0.02
Z=0.00
Orientation=-90.0
[TILE119]
Model=fla01_o13_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_o13
[TILE119DOOR0]
Type=0
X=3.10
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE120]
Model=fla01_o14_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=miic01_o14
[TILE120DOOR0]
Type=49
X=0.10
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE121]
Model=fla01_p09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_p09
[TILE121DOOR0]
Type=0
X=2.49
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE122]
Model=fla01_p10_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=miic01_p10
[TILE122DOOR0]
Type=67
X=1.30
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE123]
Model=fla01_p13_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_p13
[TILE123DOOR0]
Type=0
X=3.10
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE124]
Model=fla01_p14_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=miic01_p14
[TILE124DOOR0]
Type=50
X=1.89
Y=0.00
Z=0.00
Orientation=-90.0
[TILE125]
Model=fla01_q09_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_q09
[TILE125DOOR0]
Type=0
X=2.96
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE126]
Model=fla01_q10_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=miic01_q10
[TILE126DOOR0]
Type=50
X=1.27
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE127]
Model=fla01_o16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=miic01_o16
[TILE127DOOR0]
Type=0
X=-0.00
Y=-0.00
Z=1.40
Orientation=0.0
[TILE128]
Model=fla01_p16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=miic01_p16
[TILE128DOOR0]
Type=0
X=0.00
Y=1.05
Z=-1.60
Orientation=0.0
[TILE129]
Model=fla01_m20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m20
[TILE129DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE129DOOR1]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE130]
Model=fla01_m19_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE130DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE131]
Model=fla01_m18_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE131DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE132]
Model=fla01_l07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l07
[TILE132DOOR0]
Type=0
X=-0.00
Y=-0.80
Z=-0.01
Orientation=180.0
[TILE133]
Model=fla01_c15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_c15
[TILE133DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE134]
Model=fla01_c16_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_c16
[TILE134DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE135]
Model=fla01_e15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_e15
[TILE135DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE136]
Model=fla01_e16_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_e16
[TILE136DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE137]
Model=fla01_g15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_g15
[TILE137DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE138]
Model=fla01_g16_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_g16
[TILE138DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE139]
Model=fla01_i15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_i15
[TILE139DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE140]
Model=fla01_i16_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_i16
[TILE140DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE141]
Model=fla01_k15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_k15
[TILE141DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE142]
Model=fla01_k16_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_k16
[TILE142DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE143]
Model=fla01_h01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE144]
Model=fla01_h02_02
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h02
[TILE145]
Model=fla01_h02_03
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h02
[TILE146]
Model=fla01_h02_04
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h02
[TILE147]
Model=fla01_h01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE148]
Model=fla01_h01_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE149]
Model=fla01_d02_02
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d02
[TILE150]
Model=fla01_d02_03
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d02
[TILE151]
Model=fla01_b02_02
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b02
[TILE152]
Model=fla01_b02_03
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b02
[TILE153]
Model=fla01_b02_04
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b02
[TILE154]
Model=fla01_b08_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b08
[TILE155]
Model=fla01_b08_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b08
[TILE156]
Model=fla01_b02_05
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b02
[TILE157]
Model=fla01_f02_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE158]
Model=fla01_b01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_b01
[TILE159]
Model=fla01_b01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_b01
[TILE160]
Model=fla01_m09_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_m09
[TILE160DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE160DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=0.0
[TILE161]
Model=fla01_m10_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE161DOOR0]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE161DOOR1]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE162]
Model=fla01_m11_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=3
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m11
[TILE162DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE162DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE162DOOR2]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE163]
Model=fla01_m12_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_m12
[TILE163DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE163DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE164]
Model=fla01_m13_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=miic01_m13
[TILE164DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE164DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE165]
Model=fla01_m14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_m14
[TILE165DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE166]
Model=fla01_m15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_m15
[TILE166DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE166DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE167]
Model=fla01_m16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m16
[TILE167DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE168]
Model=fla01_m17_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m17
[TILE168DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE169]
Model=fla01_l09_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE169DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE170]
Model=tall_a01_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mall_a01
[TILE171]
Model=tall_b01_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mall_b01
[TILE172]
Model=fla01_l07_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
DoorVisibilityNode=N
DoorVisibilityOrientation=0
ImageMap2D=miic01_l07
[TILE172DOOR0]
Type=35
X=-0.00
Y=-0.61
Z=-0.00
Orientation=180.0
[TILE173]
Model=fla01_b02_06
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b02
[TILE174]
Model=fla01_k09_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_k09
[TILE175]
Model=fla01_e09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_e09
[TILE176]
Model=fla01_z20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=270
ImageMap2D=
[TILE176DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE177]
Model=fac01_a01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_a01
[TILE178]
Model=fac01_b01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_b01
[TILE179]
Model=fac01_c01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_c01
[TILE180]
Model=fac01_b02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_b02
[TILE181]
Model=fac01_a02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_a02
[TILE182]
Model=fac01_c02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_c02
[TILE183]
Model=fac01_c03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_c03
[TILE183DOOR0]
Type=0
X=4.70
Y=-2.35
Z=3.00
Orientation=270.0
[TILE184]
Model=fac01_b03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_b03
[TILE184DOOR0]
Type=0
X=4.70
Y=-2.35
Z=3.00
Orientation=270.0
[TILE185]
Model=fac01_a03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_a03
[TILE185DOOR0]
Type=0
X=4.70
Y=-2.35
Z=3.00
Orientation=270.0
[TILE186]
Model=fac01_b04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_b04
[TILE186DOOR0]
Type=0
X=-2.20
Y=4.75
Z=-4.25
Orientation=0.00
[TILE187]
Model=fac01_a04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_a04
[TILE187DOOR0]
Type=0
X=-2.20
Y=4.75
Z=-4.25
Orientation=0.00
[TILE188]
Model=fac01_c04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=2
SourceLight2=3
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_fac01_c04
[TILE188DOOR0]
Type=0
X=-2.20
Y=4.75
Z=-4.25
Orientation=0.00
[TILE189]
Model=flkc1_d01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE190]
Model=flkc1_j02_02
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j02
[TILE191]
Model=flkc1_q02_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_q02
[TILE192]
Model=flkc1_f02_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE193]
Model=flkc1_f01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_f01
[TILE194]
Model=flkc1_f13_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f13
[TILE194OOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE195]
Model=flkc1_o01_02
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_o01
[TILE196]
Model=flkc1_b13_02
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_b13
[TILE196OOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE197]
Model=flkc1_b08_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_b08
[TILE198]
Model=flkc1_c06_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_c06
[TILE198OOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE199]
Model=flkc1_l09_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE199DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE200]
Model=flkc1_g01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_g01
[TILE200OOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE201]
Model=flkc1_c01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_c01
[TILE201OOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE202]
Model=flkc1_l05_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE203]
Model=flkc1_f06_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f06
[TILE204]
Model=flkc1_c07_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_c07
[TILE205]
Model=fla01_j02_w1
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j02
[TILE206]
Model=fla01_j09_w1
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j09
[TILE207]
Model=fla01_j08_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j08
[TILE208]
Model=fla01_j01_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE209]
Model=fla01_j01_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE210]
Model=fla01_j01_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE211]
Model=fla01_j15_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_j15
[TILE211DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE212]
Model=fla01_j16_w1
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_j16
[TILE212DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE213]
Model=fla01_d02_w1
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d02
[TILE214]
Model=fla01_d08_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d08
[TILE215]
Model=fla01_d09_w1
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d09
[TILE216]
Model=fla01_d01_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE217]
Model=fla01_d01_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE218]
Model=fla01_d01_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE219]
Model=fla01_d15_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_d15
[TILE219DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE220]
Model=fla01_d16_w1
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_d16
[TILE220DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE221]
Model=fla01_f01_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_f01
[TILE222]
Model=fla01_f01_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_f01
[TILE223]
Model=fla01_f01_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_f01
[TILE224]
Model=fla01_f08_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f08
[TILE225]
Model=fla01_f09_w1
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f09
[TILE226]
Model=fla01_f02_w1
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE227]
Model=fla01_f15_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_f15
[TILE227DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE228]
Model=fla01_f16_w1
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_f16
[TILE228DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE229]
Model=fla01_l02_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l02
[TILE230]
Model=fla01_l02_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l02
[TILE231]
Model=fla01_l01_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE232]
Model=fla01_l01_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE233]
Model=fla01_l01_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE234]
Model=fla01_l03_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_l03
[TILE235]
Model=fla01_l05_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE236]
Model=fla01_l14_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=miic01_l14
[TILE236DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE237]
Model=fla01_l16_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE237DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE238]
Model=fla01_l16_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE238DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE239]
Model=fla01_l16_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE239DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE240]
Model=fla01_m20_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m20
[TILE240DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE240DOOR1]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE241]
Model=fla01_m19_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE241DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE242]
Model=fla01_m19_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE242DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE243]
Model=fla01_m19_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE243DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE244]
Model=fla01_m18_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE244DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE245]
Model=fla01_m18_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE245DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE246]
Model=fla01_m18_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE246DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE247]
Model=fla01_m09_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_m09
[TILE247DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE247DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=0.0
[TILE248]
Model=fla01_m09_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_m09
[TILE248DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE248DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=0.0
[TILE249]
Model=fla01_m10_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE249DOOR0]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE249DOOR1]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE250]
Model=fla01_m10_w2
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE250DOOR0]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE250DOOR1]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE251]
Model=fla01_m10_w3
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE251DOOR0]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE251DOOR1]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE252]
Model=fla01_m11_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=3
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m11
[TILE252DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE252DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE252DOOR2]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE253]
Model=fla01_m12_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_m12
[TILE253DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE253DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE254]
Model=fla01_m13_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=miic01_m13
[TILE254DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE254DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE255]
Model=fla01_m16_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m16
[TILE255DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE256]
Model=fla01_m17_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m17
[TILE256DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE257]
Model=fla01_l09_w1
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE257DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE258]
Model=flw02_o20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=miic01_o20
[TILE259]
Model=flw02_d02_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d02
[TILE260]
Model=flw02_d02_02
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d02
[TILE261]
Model=flw02_f02_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE262]
Model=flw02_f02_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE263]
Model=flw02_j02_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j02
[TILE264]
Model=flw02_d01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE265]
Model=flw02_d01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE266]
Model=flw02_d01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE267]
Model=flw02_j01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE268]
Model=flw02_j01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE269]
Model=flw02_j01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_j01
[TILE270]
Model=flw02_f01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_f01
[TILE271]
Model=flw02_l02_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l02
[TILE272]
Model=flw02_l02_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=Corridor
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l02
[TILE273]
Model=flw02_m11_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=3
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m11
[TILE273DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE273DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE273DOOR2]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE274]
Model=flw02_o20_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=miic01_o20
[TILE275]
Model=flw02_e01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_e01
[TILE275DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE276]
Model=flw02_m19_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE276DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE277]
Model=flw02_m19_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE277DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE278]
Model=flw02_m19_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=Corridor
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=miic01_m19
[TILE278DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE279]
Model=flw02_m18_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE279DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE280]
Model=flw02_m18_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE280DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE281]
Model=flw02_m18_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m18
[TILE281DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE282]
Model=flw02_m17_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Corridor
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m17
[TILE282DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE283]
Model=flw02_m16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m16
[TILE283DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE284]
Model=flw02_m13_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Doorway
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=miic01_m13
[TILE284DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE284DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE285]
Model=flw02_m12_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_m12
[TILE285DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE285DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE286]
Model=flw02_m10_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE286DOOR0]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE286DOOR1]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE287]
Model=flw02_m10_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE288]
Model=flw02_m10_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_m10
[TILE289]
Model=flw02_m09_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Doorway
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_m09
[TILE289DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE289DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=0.0
[TILE290]
Model=flw02_m09_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Doorway
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_m09
[TILE290DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE290DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=0.0
[TILE291]
Model=flw02_d08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d08
[TILE292]
Model=flw02_d09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_d09
[TILE293]
Model=flw02_d15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_d15
[TILE293DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE294]
Model=flw02_d16_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_d16
[TILE294DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE295]
Model=flw02_d16_05
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_d16
[TILE295DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE296]
Model=flw02_f08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f08
[TILE297]
Model=flw02_f09_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f09
[TILE298]
Model=flw02_f15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_f15
[TILE298DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE299]
Model=flw02_f16_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_f16
[TILE299DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE300]
Model=flw02_j08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j08
[TILE301]
Model=flw02_j09_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j09
[TILE302]
Model=flw02_j15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_j15
[TILE302DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE303]
Model=flw02_j16_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_j16
[TILE303DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE304]
Model=flw02_l01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE305]
Model=flw02_l01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE306]
Model=flw02_l01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_l01
[TILE307]
Model=flw02_l03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_l03
[TILE308]
Model=flw02_l14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=miic01_l14
[TILE308DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE309]
Model=flw02_l16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE309DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE310]
Model=flw02_l16_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Corridor
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE310DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE311]
Model=flw02_l16_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Corridor
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=miic01_l16
[TILE311DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE312]
Model=flw02_l05_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE313]
Model=flw02_l05_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE314]
Model=flw02_l05_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE315]
Model=flw02_l05_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE316]
Model=flw02_l05_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE317]
Model=flw02_l05_06
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE318]
Model=flw02_l05_07
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l05
[TILE319]
Model=flw02_l09_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE319DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE320]
Model=flw02_l09_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE320DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE321]
Model=flw02_l09_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE321DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE322]
Model=flw02_l09_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE322DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE323]
Model=flw02_l09_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE323DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE324]
Model=flw02_l09_06
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE324DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE325]
Model=flw02_l09_07
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_l09
[TILE325DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE326]
Model=flw02_d01_09
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_d01
[TILE327]
Model=flw02_d04_09
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_d04
[TILE328]
Model=flw02_f02_09
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_f02
[TILE329]
Model=flw02_f04_09
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f04
[TILE330]
Model=flw02_f07_09
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f07
[TILE331]
Model=flw02_f11_09
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=miic01_f11
[TILE332]
Model=flw02_j02_09
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j02
[TILE333]
Model=flw02_i01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_i01
[TILE333DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE334]
Model=flw02_h01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE335]
Model=flw02_h01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE336]
Model=flw02_h01_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_h01
[TILE337]
Model=flw02_h08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h08
[TILE338]
Model=flw02_h09_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h09
[TILE339]
Model=flw02_h15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_h15
[TILE339DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE340]
Model=flw02_h16_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=miic01_h16
[TILE340DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE341]
Model=flw02_h02_03
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h02
[TILE342]
Model=flw02_h02_04
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_h02
[TILE343]
Model=flw02_j02_05
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j02
[TILE344]
Model=flw02_k01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k01
[TILE344DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE345]
Model=flw02_p16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=miic01_p16
[TILE345DOOR0]
Type=0
X=0.00
Y=1.05
Z=-1.60
Orientation=0.0
[TILE345DOOR1]
Type=0
X=0.00
Y=-5.00
Z=0.00
Orientation=0.0
[TILE346]
Model=flw02_e06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=miic01_e06
[TILE346DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE347]
Model=flw02_e07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Window
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_e07
[TILE348]
Model=flw02_o20_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=miic01_o20
[TILE349]
Model=flw02_o20_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Window
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=miic01_o20
[TILE350]
Model=flw02_o20_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=
Bottom=Window
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=miic01_o20
[TILE351]
Model=flw02_m20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Window
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=miic01_m20
[TILE351DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE351DOOR1]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE352]
Model=fla01_k08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k07
[TILE353]
Model=fla01_k08_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k07
[TILE354]
Model=flw02_k01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Window
Bottom=Window
Left=Window
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=miic01_k01
[TILE354DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE355]
Model=fla01_j30_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=miic01_j30
[GROUPS]
Count=59
[GROUP0]
Name=StorageRoom
StrRef=63577
Rows=1
Columns=1
Tile0=23
[GROUP1]
Name=StorageRoom01_1x2
StrRef=63578
Rows=2
Columns=1
Tile0=25
Tile1=24
[GROUP2]
Name=StorageRoom02_1x2
StrRef=63579
Rows=2
Columns=1
Tile0=27
Tile1=26
[GROUP3]
Name=Bedroom
StrRef=63553
Rows=1
Columns=1
Tile0=41
[GROUP4]
Name=Bedroom01_1x2
StrRef=63554
Rows=2
Columns=1
Tile0=43
Tile1=42
[GROUP5]
Name=Bedroom02_1x2
StrRef=63555
Rows=2
Columns=1
Tile0=45
Tile1=44
[GROUP6]
Name=LibraryRoom
StrRef=63571
Rows=1
Columns=1
Tile0=59
[GROUP7]
Name=LibraryRoom01_1x2
StrRef=63572
Rows=2
Columns=1
Tile0=61
Tile1=60
[GROUP8]
Name=LibraryRoom02_1x2
StrRef=63573
Rows=2
Columns=1
Tile0=63
Tile1=62
[GROUP9]
Name=JailRoom
StrRef=63568
Rows=1
Columns=1
Tile0=77
[GROUP10]
Name=JailRoom01_1x2
StrRef=63569
Rows=2
Columns=1
Tile0=79
Tile1=78
[GROUP11]
Name=JailRoom02_1x2
StrRef=63570
Rows=2
Columns=1
Tile0=81
Tile1=80
[GROUP12]
Name=StoneRoom
StrRef=63574
Rows=1
Columns=1
Tile0=95
[GROUP13]
Name=StoneRoom01_1x2
StrRef=63575
Rows=2
Columns=1
Tile0=97
Tile1=96
[GROUP14]
Name=StoneRoom02_1x2
StrRef=63576
Rows=2
Columns=1
Tile0=99
Tile1=98
[GROUP15]
Name=DoorStorage01
StrRef=63566
Rows=1
Columns=1
Tile0=117
[GROUP16]
Name=DoorStorage02
StrRef=63567
Rows=1
Columns=1
Tile0=118
[GROUP17]
Name=DoorRich01
StrRef=63562
Rows=1
Columns=1
Tile0=121
[GROUP18]
Name=DoorRich02
StrRef=63563
Rows=1
Columns=1
Tile0=122
[GROUP19]
Name=DoorLibrary01
StrRef=63560
Rows=1
Columns=1
Tile0=125
[GROUP20]
Name=DoorLibrary02
StrRef=63561
Rows=1
Columns=1
Tile0=126
[GROUP21]
Name=DoorJail01
StrRef=63558
Rows=1
Columns=1
Tile0=119
[GROUP22]
Name=DoorJail02
StrRef=63559
Rows=1
Columns=1
Tile0=120
[GROUP23]
Name=DoorStone01
StrRef=63564
Rows=1
Columns=1
Tile0=123
[GROUP24]
Name=DoorStone02
StrRef=63565
Rows=1
Columns=1
Tile0=124
[GROUP25]
Name=StairsUp
StrRef=63483
Rows=1
Columns=1
Tile0=127
[GROUP26]
Name=StairsDown
StrRef=63481
Rows=1
Columns=1
Tile0=128
[GROUP27]
Name=CorridorExit
StrRef=63556
Rows=1
Columns=1
Tile0=132
[GROUP28]
Name=Chessboard
StrRef=63315
Rows=1
Columns=1
Tile0=171
[GROUP29]
Name=Portal
StrRef=63362
Rows=1
Columns=1
Tile0=170
[GROUP30]
Name=CorridorExitBig
StrRef=63557
Rows=1
Columns=1
Tile0=172
[GROUP31]
Name=Fountain
StrRef=63334
Rows=1
Columns=1
Tile0=174
[GROUP32]
Name=Bath
StrRef=63552
Rows=1
Columns=1
Tile0=175
[GROUP33]
Name=Door_Trans
StrRef=63466
Rows=1
Columns=1
Tile0=176
[GROUP34]
Name=Rich_Corner_Empty
Rows=1
Columns=1
Tile0=177
[GROUP35]
Name=Library_Corner_Empty
Rows=1
Columns=1
Tile0=178
[GROUP36]
Name=Stone_Corner_Empty
Rows=1
Columns=1
Tile0=179
[GROUP37]
Name=Library_Corner
Rows=1
Columns=1
Tile0=180
[GROUP38]
Name=Rich_Corner
Rows=1
Columns=1
Tile0=181
[GROUP39]
Name=Stone_Corner
Rows=1
Columns=1
Tile0=182
[GROUP40]
Name=Stone_Corner_Up
Rows=1
Columns=1
Tile0=183
[GROUP41]
Name=Library_Corner_Up
Rows=1
Columns=1
Tile0=184
[GROUP42]
Name=Rich_Corner_Up
Rows=1
Columns=1
Tile0=185
[GROUP43]
Name=Library_Corner_Down
Rows=1
Columns=1
Tile0=186
[GROUP44]
Name=Rich_Corner_Down
Rows=1
Columns=1
Tile0=187
[GROUP45]
Name=Stone_Corner_Down
Rows=1
Columns=1
Tile0=188
[GROUP46]
Name=Empty_Library
Rows=1
Columns=1
Tile0=200
[GROUP47]
Name=Empty_Storage
Rows=1
Columns=1
Tile0=201
[GROUP48]
Name=Storage1x2empty
Rows=2
Columns=1
Tile0=204
Tile1=198
[GROUP49]
Name=Library Corner Window
Rows=1
Columns=1
Tile0=270
[GROUP50]
Name=Bedroom with Window
Rows=1
Columns=1
Tile0=275
[GROUP51]
Name=Jail Room with Window
Rows=1
Columns=1
Tile0=333
[GROUP52]
Name=Stone Arrow Loops
Rows=1
Columns=1
Tile0=343
[GROUP53]
Name=Turret Interior
Rows=2
Columns=1
Tile0=344
Tile1=345
[GROUP54]
Name=Bedroom 1x2 with Windows
Rows=2
Columns=1
Tile0=347
Tile1=346
[GROUP55]
Name=BathRoom_1x2 1
StrRef=63552
Rows=2
Columns=1
Tile0=352
Tile1=98
[GROUP56]
Name=BathRoom_1x2 2
StrRef=63552
Rows=2
Columns=1
Tile0=353
Tile1=96
[GROUP57]
Name=Turret Interior Dark
Rows=2
Columns=1
Tile0=354
Tile1=345
[GROUP58]
Name=Dais
Rows=1
Columns=1
Tile0=355