104 lines
4.2 KiB
Plaintext
104 lines
4.2 KiB
Plaintext
Sen's Civilization In-Outerior Tileset 0.92
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-This tileset features a main Floor Up terrain that can be mixed with all other terrains and crossers, especially with [T}Floor Low.
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-The other floor terrains cant be breeded but have an almost full crosser support for [C]Corridor, [C]Doorway, [C]Window.
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-[C]Floorside Middlelayer is a side crosser to be used on the vertical side of mixed Floor Up/Floor Low and Wall/Floor Low terrains; it also allows a certain amount of mix with window, doorway and corridor crossers.
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-There is a set of placeables that can be used in conjunction with the window tiles:
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.1 useable placeable window, with open/close animations (you need to assign onuse script to have it work in game).
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.2 curtains reworked from Gaoneng's windows addon hak).
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-The light sources (lamps and chandeliers) and the skyboxed windows have day/night animations.
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-There is an additional winter hak that overrides the skyboxes textures for a snowy look, if you want to use it you give the winter hak higher priority.
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-The builder hak allows you to easily paint the skyboxes and orientate them in line your personal flavour (you may want the sun to rise north and sunset at east, or not), but you will remove it before playing.
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I still need to add and rework a few tiles, as well as placeables, but it is safe starting use this tileset since there will be backward compatibility.
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For bug report please send a mail to senemenelas@gmail.com
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or on the vault page: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750
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Credits:
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-NWN and NWN2 developers: models, textures, placeables
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-Gaoneng: skyboxed windows day/night animations, curtain placeables
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-Maxam: lower floor texture
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-Sen
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Thanks:
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Bannor Bloodfist
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Eredruie
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Fractal
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Imp
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Lord of Worms
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Pstemarie
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Six
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Winterhawk
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Zwerkules
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for testing, councils and feedback!
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TILESET INTEGRATION IN A MODULE:
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placeables.2da rows
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11009 "- [SIC] Window, A" **** sic_win1 **** **** **** **** 0 1 0 **** **** 1
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11010 "- [SIC] Curtain, A" **** sic_001 **** **** **** **** 23 1 0 **** **** 1
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11011 "- [SIC] Curtain, A Open L" **** sic_002 **** **** **** **** 23 1 0 **** **** 1
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11012 "- [SIC] Curtain, A Open R" **** sic_003 **** **** **** **** 23 1 0 **** **** 1
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11013 "- [SIC] Curtain, A Double" **** sic_004 **** **** **** **** 23 1 0 **** **** 1
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11014 "- [SIC] Curtain, A Double Open" **** sic_005 **** **** **** **** 23 1 0 **** **** 1
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doortypes.2da rows
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1351 MulsantirGreat01 door_mul01 TNO01 nw_door_ttr_01 5349 1 1 1
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environment.2da (you need to rework the tlk or keepint it as it is will appear as the 2nd Interior Bright on the list)
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31 InteriorWindowed 57949 cycle 183 193 202 255 255 255 0 111 55 0 75 75 75 0 0 0 0 0 0 0 0 0 30 4 0 0 14 13 0 0 3 3 2 0 0 0 0 0 0.6
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areag.ini values
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[sic11]
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AmbientSoundDay=66
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AmbientSoundNight=66
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AmbientSoundDayVolume=32
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AmbientSoundNightVolume=32
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EnvAudio=0
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MusicBattle=41
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MusicDay=50
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MusicNight=50
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MusicDelay=90000
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OnEnter=
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OnExit=
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OnHeartbeat=
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OnUserDefined=
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PlayerVsPlayer=3
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Interior=1
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Natural=0
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Subterranean=0
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ListenCheck=0
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SpotCheck=0
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NoRest=0
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EnvScheme=31
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