2023-11-22 01:14:39 -07:00

10884 lines
139 KiB
Plaintext

; NEVERWINTER NIGHTS TILESET FILE
; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING
[GENERAL]
Name=tze01
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=tze01__ref01
Transition=4
DisplayName=-1
UnlocalizedName=Aztec Exterior
Border=Cobble
Default=Cobble
Floor=Cobble
[GRASS]
Grass=1
Density=2.000
Height=1.000
AmbientRed=0.500
AmbientGreen=0.600
AmbientBlue=0.300
DiffuseRed=0.500
DiffuseGreen=0.600
DiffuseBlue=0.300
[TERRAIN TYPES]
Count=6
[TERRAIN0]
Name=Cobble
StrRef=63297
[TERRAIN1]
Name=Water
StrRef=5631
[TERRAIN2]
Name=Building
StrRef=63298
[TERRAIN3]
Name=EvilCastle
StrRef=63299
[TERRAIN4]
Name=GoodCastle
StrRef=63300
[TERRAIN5]
Name=Grass
[CROSSER TYPES]
Count=4
[CROSSER0]
Name=Wall
StrRef=63301
[CROSSER1]
Name=Stream
StrRef=63302
[CROSSER2]
Name=Dock
StrRef=63303
[CROSSER3]
Name=Bridge
StrRef=63304
[PRIMARY RULES]
Count=76
[PRIMARY RULE0]
Placed=Cobble
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE1]
Placed=Cobble
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE2]
Placed=Cobble
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Water
ChangedHeight=0
[PRIMARY RULE3]
Placed=Cobble
PlacedHeight=0
Adjacent=Water
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE4]
Placed=Cobble
PlacedHeight=0
Adjacent=Building
AdjacentHeight=0
Changed=Building
ChangedHeight=0
[PRIMARY RULE5]
Placed=Cobble
PlacedHeight=0
Adjacent=Building
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE6]
Placed=Cobble
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=0
Changed=EvilCastle
ChangedHeight=0
[PRIMARY RULE7]
Placed=Cobble
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE8]
Placed=Cobble
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=0
Changed=GoodCastle
ChangedHeight=0
[PRIMARY RULE9]
Placed=Cobble
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE10]
Placed=Cobble
PlacedHeight=1
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE11]
Placed=Cobble
PlacedHeight=1
Adjacent=Cobble
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE12]
Placed=Cobble
PlacedHeight=1
Adjacent=Water
AdjacentHeight=0
Changed=Water
ChangedHeight=0
[PRIMARY RULE13]
Placed=Cobble
PlacedHeight=1
Adjacent=Building
AdjacentHeight=0
Changed=Building
ChangedHeight=0
[PRIMARY RULE14]
Placed=Cobble
PlacedHeight=1
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE15]
Placed=Cobble
PlacedHeight=1
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE16]
Placed=Water
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE17]
Placed=Water
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE18]
Placed=Water
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Water
ChangedHeight=0
[PRIMARY RULE19]
Placed=Water
PlacedHeight=0
Adjacent=Water
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE20]
Placed=Water
PlacedHeight=0
Adjacent=Building
AdjacentHeight=0
Changed=Building
ChangedHeight=0
[PRIMARY RULE21]
Placed=Water
PlacedHeight=0
Adjacent=Building
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE22]
Placed=Water
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE23]
Placed=Water
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE24]
Placed=Water
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE25]
Placed=Water
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE26]
Placed=Water
PlacedHeight=1
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE27]
Placed=Water
PlacedHeight=1
Adjacent=Water
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE28]
Placed=Water
PlacedHeight=1
Adjacent=Building
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE29]
Placed=Water
PlacedHeight=1
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE30]
Placed=Water
PlacedHeight=1
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE31]
Placed=Building
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE32]
Placed=Building
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE33]
Placed=Building
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Water
ChangedHeight=0
[PRIMARY RULE34]
Placed=Building
PlacedHeight=0
Adjacent=Water
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE35]
Placed=Building
PlacedHeight=0
Adjacent=Building
AdjacentHeight=0
Changed=Building
ChangedHeight=0
[PRIMARY RULE36]
Placed=Building
PlacedHeight=0
Adjacent=Building
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE37]
Placed=Building
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE38]
Placed=Building
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE39]
Placed=Building
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE40]
Placed=Building
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE41]
Placed=Building
PlacedHeight=1
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE42]
Placed=Building
PlacedHeight=1
Adjacent=Water
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE43]
Placed=Building
PlacedHeight=1
Adjacent=Building
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE44]
Placed=Building
PlacedHeight=1
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE45]
Placed=Building
PlacedHeight=1
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE46]
Placed=EvilCastle
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE47]
Placed=EvilCastle
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE48]
Placed=EvilCastle
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE49]
Placed=EvilCastle
PlacedHeight=0
Adjacent=Water
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE50]
Placed=EvilCastle
PlacedHeight=0
Adjacent=Building
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE51]
Placed=EvilCastle
PlacedHeight=0
Adjacent=Building
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE52]
Placed=EvilCastle
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=0
Changed=EvilCastle
ChangedHeight=0
[PRIMARY RULE53]
Placed=EvilCastle
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE54]
Placed=EvilCastle
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE55]
Placed=EvilCastle
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE56]
Placed=EvilCastle
PlacedHeight=1
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE57]
Placed=EvilCastle
PlacedHeight=1
Adjacent=Water
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE58]
Placed=EvilCastle
PlacedHeight=1
Adjacent=Building
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE59]
Placed=EvilCastle
PlacedHeight=1
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE60]
Placed=EvilCastle
PlacedHeight=1
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE61]
Placed=GoodCastle
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE62]
Placed=GoodCastle
PlacedHeight=0
Adjacent=Cobble
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE63]
Placed=GoodCastle
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE64]
Placed=GoodCastle
PlacedHeight=0
Adjacent=Water
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE65]
Placed=GoodCastle
PlacedHeight=0
Adjacent=Building
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE66]
Placed=GoodCastle
PlacedHeight=0
Adjacent=Building
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE67]
Placed=GoodCastle
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=0
[PRIMARY RULE68]
Placed=GoodCastle
PlacedHeight=0
Adjacent=EvilCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE69]
Placed=GoodCastle
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=0
Changed=GoodCastle
ChangedHeight=0
[PRIMARY RULE70]
Placed=GoodCastle
PlacedHeight=0
Adjacent=GoodCastle
AdjacentHeight=1
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE71]
Placed=GoodCastle
PlacedHeight=1
Adjacent=Cobble
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE72]
Placed=GoodCastle
PlacedHeight=1
Adjacent=Water
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE73]
Placed=GoodCastle
PlacedHeight=1
Adjacent=Building
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE74]
Placed=GoodCastle
PlacedHeight=1
Adjacent=EvilCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[PRIMARY RULE75]
Placed=GoodCastle
PlacedHeight=1
Adjacent=GoodCastle
AdjacentHeight=0
Changed=Cobble
ChangedHeight=1
[SECONDARY RULES]
Count=0
[TILES]
Count=330
[TILE0]
Model=tze01_a01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_a01
[TILE1]
Model=tze01_a02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_a02
[TILE2]
Model=tze01_a03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_a03
[TILE3]
Model=tze01_a04_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=mize01_a04
[TILE4]
Model=tze01_h11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=Wall
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=mize01_h11
[TILE5]
Model=tze01_j09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_j09
[TILE6]
Model=tze01_d01_01
WalkMesh=msb01
TopLeft=EvilCastle
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mize01_d01
[TILE7]
Model=tze01_b01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE8]
Model=tze01_b02_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE9]
Model=tze01_b03_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b03
[TILE10]
Model=tze01_b04_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=mize01_b04
[TILE11]
Model=tze01_b06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=1
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b06
[TILE12]
Model=tze01_b07_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b07
[TILE13]
Model=tze01_b08_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Water
BottomRightHeight=0
Top=
Right=Wall
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b08
[TILE14]
Model=tze01_b09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=mize01_b09
[TILE15]
Model=tze01_c01_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=V
Orientation=270
ImageMap2D=mize01_c01
[TILE15DOOR0]
Type=0
X=0.22
Y=3.35
Z=-0.40
Orientation=90.0
[TILE16]
Model=tze01_c02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_c02
[TILE17]
Model=tze01_c03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=J
Orientation=90
ImageMap2D=mize01_c03
[TILE18]
Model=tze01_c04_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE19]
Model=tze01_c06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=1
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_c06
[TILE20]
Model=tze01_c07_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=180
ImageMap2D=mize01_c07
[TILE21]
Model=tze01_c08_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=0
ImageMap2D=mize01_c08
[TILE22]
Model=tze01_d02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d02
[TILE23]
Model=tze01_d03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=EvilCastle
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=J
Orientation=90
ImageMap2D=mize01_d03
[TILE24]
Model=tze01_d04_01
WalkMesh=msb01
TopLeft=EvilCastle
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_d04
[TILE25]
Model=tze01_d07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d07
[TILE25DOOR0]
Type=54
X=4.95
Y=-0.20
Z=0.00
Orientation=-90.0
[TILE26]
Model=tze01_d06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d06
[TILE26DOOR0]
Type=54
X=4.95
Y=-0.20
Z=0.00
Orientation=-90.0
[TILE27]
Model=tze01_d08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=S
Orientation=90
ImageMap2D=mize01_d08
[TILE28]
Model=tze01_d09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d09
[TILE29]
Model=tze01_e01_01
WalkMesh=msb01
TopLeft=GoodCastle
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e01
[TILE30]
Model=tze01_e02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e02
[TILE31]
Model=tze01_e03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=GoodCastle
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=90
ImageMap2D=mize01_e03
[TILE32]
Model=tze01_e04_01
WalkMesh=msb01
TopLeft=GoodCastle
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e04
[TILE33]
Model=tze01_e06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=mize01_e06
[TILE33DOOR0]
Type=60
X=4.80
Y=0.00
Z=7.50
Orientation=-90.0
[TILE34]
Model=tze01_e07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=mize01_e07
[TILE34DOOR0]
Type=60
X=4.80
Y=0.00
Z=7.50
Orientation=-90.0
[TILE35]
Model=tze01_e08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e08
[TILE36]
Model=tze01_e09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e09
[TILE37]
Model=tze01_h01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_h01
[TILE38]
Model=tze01_h03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=mize01_h03
[TILE39]
Model=tze01_h04_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=Wall
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=mize01_h04
[TILE40]
Model=tze01_h02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=mize01_h02
[TILE41]
Model=tze01_h17_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=Stream
Bottom=Wall
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=90
ImageMap2D=mize01_h17
[TILE42]
Model=tze01_h07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=90
ImageMap2D=mize01_h07
[TILE43]
Model=tze01_h05_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE44]
Model=tze01_o01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o01
[TILE45]
Model=tze01_o02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o02
[TILE46]
Model=tze01_o02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o02
[TILE47]
Model=tze01_o03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o03
[TILE48]
Model=tze01_o04_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o04
[TILE49]
Model=tze01_o05_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o05
[TILE50]
Model=tze01_s01_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_s01
[TILE50DOOR0]
Type=60
X=1.17
Y=1.58
Z=-0.72
Orientation=140.0
[TILE51]
Model=tze01_s02_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_s02
[TILE51DOOR0]
Type=60
X=-0.48
Y=1.30
Z=-0.60
Orientation=180.0
[TILE52]
Model=tze01_s03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_s03
[TILE53]
Model=tze01_t03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_t03
[TILE54]
Model=tze01_s05_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_s05
[TILE55]
Model=tze01_s07_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_s07
[TILE56]
Model=tze01_t07_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_t07
[TILE56DOOR0]
Type=60
X=-0.66
Y=0.00
Z=-0.40
Orientation=90.0
[TILE57]
Model=tze01_s08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_s08
[TILE58]
Model=tze01_t08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_t08
[TILE59]
Model=tze01_rnd_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE60]
Model=tze01_rnd_03
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o02
[TILE61]
Model=tze01_rnd_02
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_p01
[TILE62]
Model=tze01_l09_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Bridge
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_l09
[TILE63]
Model=tze01_s11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_s11
[TILE63DOOR0]
Type=0
X=3.20
Y=-1.80
Z=-0.40
Orientation=90.0
[TILE63DOOR1]
Type=0
X=-0.55
Y=-1.90
Z=2.60
Orientation=90.0
[TILE64]
Model=tze01_t11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_t11
[TILE64DOOR0]
Type=0
X=-3.30
Y=1.80
Z=-0.40
Orientation=-90.0
[TILE64DOOR1]
Type=0
X=0.50
Y=1.90
Z=2.60
Orientation=-90.0
[TILE65]
Model=tze02_b02_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE66]
Model=tze02_b02_03
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE67]
Model=tze02_b02_04
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE68]
Model=tze02_b02_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE69]
Model=tze02_b02_05
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE70]
Model=tze02_b02_06
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE71]
Model=tze01_b01_03
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE72]
Model=tze01_b01_04
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE73]
Model=tze01_b01_05
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE74]
Model=tze01_b01_06
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE75]
Model=tze01_h01_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_h01
[TILE76]
Model=tze01_h01_04
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_h01
[TILE77]
Model=tze01_h05_04
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE78]
Model=tze01_h05_05
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE79]
Model=tze01_h05_06
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE80]
Model=tze01_h05_07
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE81]
Model=tze01_h03_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=mize01_h03
[TILE82]
Model=tze01_h01_05
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_h05
[TILE83]
Model=tze01_h01_06
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_h05
[TILE84]
Model=tze01_rnd_04
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE85]
Model=tze01_rnd_05
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE86]
Model=tze01_rnd_06
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE87]
Model=tze01_rnd_07
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE88]
Model=tze01_rnd_08
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE89]
Model=tze01_rnd_09
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE90]
Model=tze01_rnd_10
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE91]
Model=tze01_w09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_w09
[TILE92]
Model=tze01_x09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x09
[TILE93]
Model=tze01_y09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_y09
[TILE94]
Model=tze01_w10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_w10
[TILE95]
Model=tze01_x10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x10
[TILE95DOOR0]
Type=60
X=0.00
Y=0.45
Z=9.00
Orientation=0.0
[TILE96]
Model=tze01_y10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_y10
[TILE97]
Model=tze01_w11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_w11
[TILE98]
Model=tze01_x11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x11
[TILE99]
Model=tze01_y11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_y11
[TILE100]
Model=tze01_rnd_11
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mitr01_o01
[TILE101]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE102]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE103]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE104]
Model=tze01_s13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_s13
[TILE104DOOR0]
Type=0
X=0.91
Y=0.34
Z=2.60
Orientation=90.0
[TILE105]
Model=tze01_t13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_t13
[TILE105DOOR0]
Type=0
X=-2.60
Y=-1.85
Z=-0.40
Orientation=90.0
[TILE106]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE107]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE108]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE109]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE110]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE111]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE112]
Model=tze01_q01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_q01
[TILE113]
Model=tze01_r01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_r01
[TILE114]
Model=tze01_q02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_q02
[TILE115]
Model=tze01_r02_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_r02
[TILE116]
Model=tze01_q03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_q03
[TILE117]
Model=tze01_r03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_r03
[TILE118]
Model=tze01_q04_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_q04
[TILE119]
Model=tze01_r04_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_r04
[TILE120]
Model=tze01_q05_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_q05
[TILE121]
Model=tze01_r05_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_r05
[TILE122]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE123]
Model=tze01_r06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_r06
[TILE124]
Model=tze01_p02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p02
[TILE125]
Model=tze01_p03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p03
[TILE126]
Model=tze01_q09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_q09
[TILE127]
Model=tze01_r09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_r09
[TILE128]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE129]
Model=tze01_p06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p06
[TILE130]
Model=tze01_p05_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p05
[TILE131]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE132]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE133]
Model=tze01_p07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p07
[TILE133DOOR0]
Type=60
X=0.00
Y=0.02
Z=-1.75
Orientation=0.0
[TILE134]
Model=tze01_q07_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_q07
[TILE135]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE136]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE137]
Model=tze01_w12_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_w12
[TILE138]
Model=tze01_x12_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x12
[TILE138DOOR0]
Type=60
X=4.10
Y=-4.98
Z=15.10
Orientation=-90.0
[TILE139]
Model=tze01_y12_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_y12
[TILE140]
Model=tze01_w13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_w13
[TILE141]
Model=tze01_x13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_x13
[TILE142]
Model=tze01_y13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_y13
[TILE143]
Model=tze01_w14_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=9
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_w14
[TILE144]
Model=tze01_x14_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x14
[TILE144DOOR0]
Type=60
X=4.10
Y=4.98
Z=15.10
Orientation=-90.0
[TILE145]
Model=tze01_y14_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_y14
[TILE146]
Model=tze01_o07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o07
[TILE147]
Model=tze01_o06_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o06
[TILE148]
Model=tze01_c02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_c02
[TILE148DOOR0]
Type=0
X=3.90
Y=0.00
Z=-0.40
Orientation=90.0
[TILE149]
Model=tze01_c02_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_c02
[TILE149DOOR0]
Type=0
X=3.90
Y=0.00
Z=-0.40
Orientation=90.0
[TILE150]
Model=tze01_h09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=mize01_h09
[TILE151]
Model=tze01_h10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=Wall
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=180
ImageMap2D=mize01_h10
[TILE152]
Model=tze01_j10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=Stream
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_j10
[TILE153]
Model=tze01_j11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=Stream
Bottom=
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_j11
[TILE154]
Model=tze01_d20_01
WalkMesh=msb01
TopLeft=EvilCastle
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=EvilCastle
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_d20
[TILE155]
Model=tze01_h13_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=Wall
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=S
Orientation=270
ImageMap2D=mize01_h13
[TILE156]
Model=tze01_j13_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=Stream
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_j13
[TILE157]
Model=tze01_h15_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=S
Orientation=90
ImageMap2D=mize01_h15
[TILE158]
Model=tze01_j15_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_j15
[TILE159]
Model=tze01_a20_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_a20
[TILE160]
Model=tze01_b11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=Q
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_b11
[TILE161]
Model=tze01_b12_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=R
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_b12
[TILE162]
Model=tze01_b13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=S
Orientation=90
VisibilityNode=A
VisibilityOrientation=90
ImageMap2D=mize01_b13
[TILE163]
Model=tze01_b14_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Water
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=S
Orientation=90
VisibilityNode=A
VisibilityOrientation=90
ImageMap2D=mize01_b14
[TILE164]
Model=tze01_b15_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=R
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_b15
[TILE165]
Model=tze01_b16_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=Q
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_b16
[TILE166]
Model=tze01_b20_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_b20
[TILE167]
Model=tze01_c09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Building
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=270
ImageMap2D=mize01_c09
[TILE168]
Model=tze01_c11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=Q
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_c11
[TILE169]
Model=tze01_c12_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=R
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_c12
[TILE170]
Model=tze01_c13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=K
Orientation=180
VisibilityNode=I
VisibilityOrientation=0
ImageMap2D=mize01_c13
[TILE171]
Model=tze01_c14_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=K
Orientation=270
VisibilityNode=I
VisibilityOrientation=0
ImageMap2D=mize01_c14
[TILE172]
Model=tze01_c15_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=R
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_c15
[TILE173]
Model=tze01_c16_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=Q
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_c16
[TILE174]
Model=tze01_c20_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c20
[TILE175]
Model=tze01_e20_01
WalkMesh=msb01
TopLeft=GoodCastle
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=GoodCastle
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e20
[TILE176]
Model=tze01_j01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=Stream
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j01
[TILE177]
Model=tze01_j02_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Stream
Right=
Bottom=Stream
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j02
[TILE178]
Model=tze01_j03_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Stream
Right=
Bottom=Stream
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j03
[TILE179]
Model=tze01_j04_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Stream
Right=Stream
Bottom=Stream
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j04
[TILE180]
Model=tze01_j05_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Stream
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j05
[TILE181]
Model=tze01_j07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Stream
Right=
Bottom=Stream
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j07
[TILE182]
Model=tze01_k01_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=Dock
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k01
[TILE183]
Model=tze01_k02_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=
Bottom=Dock
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k02
[TILE184]
Model=tze01_k03_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=
Bottom=Dock
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k03
[TILE185]
Model=tze01_k04_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=Dock
Bottom=Dock
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_k04
[TILE186]
Model=tze01_k05_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k05
[TILE187]
Model=tze01_k07_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=
Bottom=Dock
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k07
[TILE188]
Model=tze01_k09_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_k09
[TILE189]
Model=tze01_l01_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=Bridge
Left=Bridge
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l01
[TILE190]
Model=tze01_l02_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Bridge
Right=
Bottom=Bridge
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l02
[TILE191]
Model=tze01_l03_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Bridge
Right=
Bottom=Bridge
Left=Bridge
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l03
[TILE192]
Model=tze01_l04_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Bridge
Right=Bridge
Bottom=Bridge
Left=Bridge
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_l04
[TILE193]
Model=tze01_l07_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Bridge
Right=
Bottom=Bridge
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l07
[TILE194]
Model=tze01_l05_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Bridge
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l05
[TILE195]
Model=tze01_l09_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Bridge
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_l09
[TILE196]
Model=tze01_c02_04
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=U
Orientation=180
ImageMap2D=mize01_c02
[TILE196DOOR0]
Type=0
X=3.20
Y=2.28
Z=-0.40
Orientation=90.0
[TILE197]
Model=tze01_c02_05
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_c02
[TILE198]
Model=tze01_c02_06
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=U
Orientation=180
ImageMap2D=mize01_c02
[TILE198DOOR0]
Type=0
X=3.06
Y=-0.35
Z=-0.40
Orientation=0.0
[TILE199]
Model=tze01_c02_07
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=U
Orientation=180
ImageMap2D=mize01_c02
[TILE199DOOR0]
Type=0
X=2.15
Y=2.30
Z=-0.40
Orientation=90.0
[TILE200]
Model=tze01_c02_08
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_c02
[TILE200DOOR0]
Type=0
X=4.30
Y=0.00
Z=-0.40
Orientation=90.0
[TILE201]
Model=tze01_c02_09
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c02
[TILE202]
Model=tze01_c04_02
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE203]
Model=tze01_c04_03
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE204]
Model=tze01_c04_04
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE205]
Model=tze01_c04_05
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE206]
Model=tze01_c04_06
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE207]
Model=tze01_c04_07
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE208]
Model=tze01_c04_08
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE209]
Model=tze01_c01_02
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=V
Orientation=270
ImageMap2D=mize01_c01
[TILE209DOOR0]
Type=0
X=4.13
Y=2.50
Z=-0.40
Orientation=90.0
[TILE210]
Model=tze01_c01_03
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c01
[TILE210DOOR0]
Type=0
X=4.60
Y=2.00
Z=-0.40
Orientation=90.0
[TILE211]
Model=tze01_k05_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k05
[TILE212]
Model=tze01_k02_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Dock
Right=
Bottom=Dock
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k02
[TILE213]
Model=tze01_k01_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=Dock
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_k01
[TILE214]
Model=tze01_d02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d02
[TILE215]
Model=tze01_b02_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b022
[TILE216]
Model=tze01_b02_03
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b023
[TILE217]
Model=tze01_b03_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b03
[TILE218]
Model=tze01_a02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_a02
[TILE219]
Model=tze01_a02_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_a02
[TILE220]
Model=tze01_b04_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=mize01_b042
[TILE221]
Model=tze01_j02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Stream
Right=
Bottom=Stream
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j02
[TILE222]
Model=tze01_j01_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=Stream
Left=Stream
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_j01
[TILE223]
Model=tze01_b01_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE224]
Model=tze01_d04_02
WalkMesh=msb01
TopLeft=EvilCastle
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_d04
[TILE225]
Model=tze01_d01_02
WalkMesh=msb01
TopLeft=EvilCastle
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mize01_d01
[TILE226]
Model=tze01_d02_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d02
[TILE227]
Model=tze01_d04_03
WalkMesh=msb01
TopLeft=EvilCastle
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_d04
[TILE228]
Model=tze01_d07_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=EvilCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=EvilCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_d07
[TILE228DOOR0]
Type=54
X=4.95
Y=-0.20
Z=0.00
Orientation=-90.0
[TILE229]
Model=tze01_e01_02
WalkMesh=msb01
TopLeft=GoodCastle
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e01
[TILE230]
Model=tze01_e02_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_e02
[TILE231]
Model=tze01_e07_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=mize01_e07
[TILE231DOOR0]
Type=60
X=4.80
Y=0.00
Z=7.50
Orientation=-90.0
[TILE232]
Model=tze01_e04_03
WalkMesh=msb01
TopLeft=GoodCastle
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e04
[TILE233]
Model=tze01_e04_02
WalkMesh=msb01
TopLeft=GoodCastle
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=mize01_e04
[TILE234]
Model=tze01_e02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=GoodCastle
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=GoodCastle
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_e02
[TILE235]
Model=tze01_l02_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=Bridge
Right=
Bottom=Bridge
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l02
[TILE236]
Model=tze01_l01_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=Bridge
Left=Bridge
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_l01
[TILE237]
Model=tze01_o16_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=1
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o16
[TILE238]
Model=tze01_r10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_r10
[TILE239]
Model=tze01_o17_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=1
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o17
[TILE240]
Model=tze01_p17_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_p17
[TILE241]
Model=tze01_o19_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=Dock
Bottom=
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o19
[TILE242]
Model=tze01_p19_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=Dock
Bottom=
Left=Dock
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_p19
[TILE243]
Model=tze01_o20_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o20
[TILE244]
Model=tze01_p20_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_p20
[TILE245]
Model=tze01_h02_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=mize01_h02
[TILE246]
Model=tze01_h02_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=mize01_h02
[TILE247]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE248]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE249]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE250]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE251]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE252]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE253]
Model=tze01_q19_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_q19
[TILE254]
Model=tze01_c20_02
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c20
[TILE255]
Model=tze01_c20_03
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c20
[TILE256]
Model=tze01_q12_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_q12
[TILE257]
Model=tze01_r12_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_r12
[TILE258]
Model=tze01_h05_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE259]
Model=tze01_h05_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=mize01_h05
[TILE260]
Model=tze01_p01_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p01
[TILE261]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE262]
Model=tze01_p16_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_p16
[TILE263]
Model=tze01_p10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=Q
Orientation=180
ImageMap2D=mize01_p10
[TILE264]
Model=tze01_c02_10
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c02
[TILE265]
Model=tze01_c01_04
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_c01
[TILE265DOOR0]
Type=0
X=2.50
Y=4.25
Z=-0.40
Orientation=180.0
[TILE266]
Model=tze01_c04_09
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE267]
Model=tze01_c04_10
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_c04
[TILE268]
Model=tze01_a20_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_a20
[TILE269]
Model=tze01_a20_03
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_a203
[TILE270]
Model=tze01_a20_04
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_a204
[TILE271]
Model=tze01_a20_05
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_a20
[TILE272]
Model=tze01_j17_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=Stream
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_j17
[TILE273]
Model=tze01_o10_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o10
[TILE273DOOR0]
Type=68
X=0.30
Y=-0.65
Z=-0.34
Orientation=-90.0
[TILE274]
Model=tze01_o12_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o12
[TILE275]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE276]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE277]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE278]
Model=tze01_q13_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_q13
[TILE279]
Model=tze01_q14_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_q14
[TILE280]
Model=tze01_r13_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_r13
[TILE281]
Model=tze01_r14_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_r14
[TILE282]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE283]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE284]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE285]
Model=tze01_w07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=mize01_w07
[TILE286]
Model=tze01_w08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=mize01_w08
[TILE287]
Model=tze01_x07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x07
[TILE288]
Model=tze01_x08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_x08
[TILE289]
Model=tze01_y07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_y07
[TILE290]
Model=tze01_y08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mize01_y08
[TILE291]
Model=tze01_p08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p08
[TILE292]
Model=tze01_p09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_p09
[TILE293]
Model=tze01_o08_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o08
[TILE294]
Model=tze01_o09_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_o09
[TILE295]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE296]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE297]
Model=tze01_b02_04
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b024
[TILE298]
Model=tze01_b20_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_b202
[TILE299]
Model=tze01_o11_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o11
[TILE299DOOR0]
Type=60
X=0.00
Y=0.00
Z=-1.70
Orientation=-90.0
[TILE300]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE301]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE302]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE303]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE304]
Model=tze01_r07_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_r07
[TILE305]
Model=tze01_h01_02
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mize01_h01
[TILE306]
Model=tze01_a06_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=H
VisibilityOrientation=0
ImageMap2D=mize01_a06
[TILE307]
Model=tze01_a07_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=I
VisibilityOrientation=0
ImageMap2D=mize01_a07
[TILE308]
Model=tze01_a08_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=J
VisibilityOrientation=90
ImageMap2D=mize01_a08
[TILE309]
Model=tze01_a09_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_a09
[TILE310]
Model=tze01_a11_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_a11
[TILE311]
Model=tze01_a12_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_a12
[TILE312]
Model=tze01_a13_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_a13
[TILE313]
Model=tze01_a14_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=mize01_a14
[TILE314]
Model=tze01_a15_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
VisibilityNode=I
VisibilityOrientation=180
ImageMap2D=mize01_a15
[TILE315]
Model=tze01_a16_01
WalkMesh=msb01
TopLeft=Building
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Building
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=90
VisibilityNode=I
VisibilityOrientation=180
ImageMap2D=mize01_a16
[TILE316]
Model=tze01_o14_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_o14
[TILE317]
Model=tze01_o13_01
WalkMesh=msb01
TopLeft=Cobble
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=1
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Cobble
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mize01_o13
[TILE317DOOR0]
Type=60
X=3.60
Y=0.00
Z=4.00
Orientation=90.0
[TILE318]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=
[TILE319]
Model=padding
WalkMesh=msb01
TopLeft=
TopLeftHeight=0
TopRight=
TopRightHeight=0
BottomLeft=
BottomLeftHeight=0
BottomRight=
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=
[TILE320]
Model=tze01_a07_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Building
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Building
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=I
VisibilityOrientation=0
ImageMap2D=mize01_a07
[TILE321]
Model=tze01_q08_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Cobble
TopRightHeight=0
BottomLeft=Cobble
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_s02
[TILE322]
Model=tze01_u11_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b01
[TILE323]
Model=tze01_u09_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b02
[TILE324]
Model=tze01_u10_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b03
[TILE325]
Model=tze01_u12_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=mize01_b04
[TILE326]
Model=tze01_u11_02
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mize01_b06
[TILE327]
Model=tze01_u09_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b07
[TILE328]
Model=tze01_u12_02
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=mize01_b09
[TILE329]
Model=tze01_u09_03
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=mize01_b07
[GROUPS]
Count=58
[GROUP0]
Name=WallGate
StrRef=63386
Rows=1
Columns=1
Tile0=42
[GROUP1]
Name=Market01
StrRef=63356
Rows=1
Columns=1
Tile0=45
[GROUP2]
Name=Market02
StrRef=63357
Rows=1
Columns=1
Tile0=46
[GROUP3]
Name=House01
Rows=1
Columns=1
Tile0=50
[GROUP4]
Name=House02
Rows=1
Columns=1
Tile0=51
[GROUP5]
Name=SlumHouse_1x2
StrRef=63370
Rows=1
Columns=2
Tile0=52
Tile1=53
[GROUP6]
Name=well
Rows=1
Columns=1
Tile0=54
[GROUP7]
Name=longhouse
Rows=1
Columns=2
Tile0=55
Tile1=56
[GROUP8]
Name=skullracks
Rows=1
Columns=2
Tile0=57
Tile1=58
[GROUP9]
Name=House07_1x2
StrRef=63351
Rows=1
Columns=2
Tile0=63
Tile1=64
[GROUP10]
Name=QTemple_3x3
StrRef=63341
Rows=3
Columns=3
Tile0=97
Tile1=98
Tile2=99
Tile3=94
Tile4=95
Tile5=96
Tile6=91
Tile7=92
Tile8=93
[GROUP11]
Name=House08_1x2
StrRef=63352
Rows=1
Columns=2
Tile0=104
Tile1=105
[GROUP12]
Name=Market_2x1
StrRef=63355
Rows=1
Columns=2
Tile0=112
Tile1=113
[GROUP13]
Name=treemarket
Rows=1
Columns=1
Tile0=114
[GROUP14]
Name=field,maize
Rows=2
Columns=2
Tile0=118
Tile1=119
Tile2=116
Tile3=117
[GROUP15]
Name=stage
Rows=1
Columns=1
Tile0=120
[GROUP16]
Name=calendarstone
Rows=1
Columns=1
Tile0=121
[GROUP17]
Name=well,gazebo
Rows=1
Columns=1
Tile0=124
[GROUP18]
Name=VegGarden
StrRef=63381
Rows=1
Columns=1
Tile0=125
[GROUP19]
Name=Construction
StrRef=63318
Rows=1
Columns=1
Tile0=129
[GROUP20]
Name=BurnedBuilding
StrRef=63310
Rows=1
Columns=1
Tile0=130
[GROUP21]
Name=SewerEntrance01
StrRef=63366
Rows=1
Columns=1
Tile0=133
[GROUP22]
Name=lookouttower
Rows=1
Columns=1
Tile0=134
[GROUP23]
Name=templo
Rows=3
Columns=3
Tile0=143
Tile1=144
Tile2=145
Tile3=140
Tile4=141
Tile5=142
Tile6=137
Tile7=138
Tile8=139
[GROUP24]
Name=CityGate_2x2
StrRef=63316
Rows=2
Columns=2
Tile0=239
Tile1=240
Tile2=237
Tile3=262
[GROUP25]
Name=fishery
Rows=2
Columns=2
Tile0=243
Tile1=244
Tile2=241
Tile3=242
[GROUP26]
Name=Gazebo
StrRef=63336
Rows=1
Columns=1
Tile0=146
[GROUP27]
Name=Well
StrRef=63387
Rows=1
Columns=1
Tile0=147
[GROUP28]
Name=coveredwell
Rows=1
Columns=1
Tile0=49
[GROUP29]
Name=smallshrine
Rows=1
Columns=1
Tile0=48
[GROUP30]
Name=Trees
Rows=1
Columns=1
Tile0=47
[GROUP31]
Name=floatingfishery
StrRef=63369
Rows=1
Columns=2
Tile0=253
Tile1=244
[GROUP32]
Name=garden
Rows=1
Columns=1
Tile0=257
[GROUP33]
Name=WallGap01
StrRef=63384
Rows=1
Columns=1
Tile0=258
[GROUP34]
Name=WallGap02
StrRef=63385
Rows=1
Columns=1
Tile0=259
[GROUP35]
Name=WallChunk
StrRef=63383
Rows=1
Columns=1
Tile0=260
[GROUP36]
Name=Destroyedstage
Rows=1
Columns=1
Tile0=263
[GROUP37]
Name=CaveEntrance
StrRef=63314
Rows=1
Columns=1
Tile0=273
[GROUP38]
Name=Ramp
StrRef=63363
Rows=1
Columns=1
Tile0=274
[GROUP39]
Name=sbentry1
Rows=1
Columns=1
Tile0=26
[GROUP40]
Name=sbentry2
Rows=1
Columns=1
Tile0=228
[GROUP41]
Name=sbentry3
Rows=1
Columns=1
Tile0=25
[GROUP42]
Name=BW_Temple
StrRef=63313
Rows=1
Columns=1
Tile0=198
[GROUP43]
Name=templedoor1
Rows=1
Columns=1
Tile0=33
[GROUP44]
Name=templedoor2
Rows=1
Columns=1
Tile0=231
[GROUP45]
Name=templedoor3
Rows=1
Columns=1
Tile0=34
[GROUP46]
Name=Chinampasdoor
Rows=1
Columns=1
Tile0=187
[GROUP47]
Name=BridgeDoor
StrRef=63309
Rows=1
Columns=1
Tile0=193
[GROUP48]
Name=holdingpen
Rows=1
Columns=1
Tile0=256
[GROUP49]
Name=Pond
Rows=2
Columns=2
Tile0=279
Tile1=281
Tile2=278
Tile3=280
[GROUP50]
Name=Ballcourt
Rows=2
Columns=3
Tile0=286
Tile1=288
Tile2=290
Tile3=285
Tile4=287
Tile5=289
[GROUP51]
Name=holybirdmantotem
Rows=2
Columns=2
Tile0=294
Tile1=292
Tile2=293
Tile3=291
[GROUP52]
Name=riverlookout
Rows=1
Columns=1
Tile0=215
[GROUP53]
Name=Chinampasfloating
Rows=1
Columns=1
Tile0=298
[GROUP54]
Name=ElevationDoor01
StrRef=63327
Rows=1
Columns=1
Tile0=299
[GROUP55]
Name=BW_Breach
StrRef=63312
Rows=1
Columns=1
Tile0=304
[GROUP56]
Name=ElevationTower1
StrRef=63328
Rows=1
Columns=1
Tile0=317
[GROUP57]
Name=ElevationTower2
StrRef=63329
Rows=1
Columns=1
Tile0=316