Added validation and cleanup of bad areas once the module finishes loading. Seems to have resolved the issue
Updated the AI handling. The creatures still spawn and do their thing but after a while the server detects them and shuts down their AI.
seaching for the string "CreateArea":
--- ctf_gm_newarea.nss --- 18: oNewArea = CreateArea(sNewAreaResRef);
--- test_test1.nss --- 1415: object oArea = CreateArea("test_bige…
This likely requires the sinfarx extension and the whole custom phenotype stuff. we will be better off rebuilding this system using the new nwnee stuff since it allows for a lot more animations…
No longer breaks your character. If it can't portal you, you return where you started as expected.
Issue was that the IP address set in x_nwscript.nss is set to the prod server. It needs to be updated to point at the dev/test environments.
There was also some issues with loading haks. Since…
The relevant scripts were recompiled and seem to be okay now. @ItsABadger Let me know if you can reproduce this issue but I suspect it should be resolved now.