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32 Commits

Author SHA1 Message Date
AlastorStrixEfuartus
e935ded4a8 Defana's fox
DDS reconverted from standart to Bioware for now resolution reduced to 512x
2025-11-13 17:37:32 +01:00
AlastorStrixEfuartus
435412f16f Added a mission resource 2025-11-13 17:07:02 +01:00
AlastorStrixEfuartus
0059fcb97a Texture fix - removed Image descriptor block 2025-10-28 16:59:52 +01:00
AlastorStrixEfuartus
edfc5e33f4 small adjustment 2025-10-07 10:35:03 +02:00
AlastorStrixEfuartus
f2bccfaf29 More optimized DDS files 2025-10-06 19:24:38 +02:00
AlastorStrixEfuartus
f0e11c0474 Optimized resolution 2025-10-06 18:53:19 +02:00
AlastorStrixEfuartus
0b1c2603c4 More optimalizations... 2025-10-06 17:25:01 +02:00
AlastorStrixEfuartus
4df13b090c One more 2025-10-06 16:36:54 +02:00
AlastorStrixEfuartus
4bb3ac5aa8 last few fixes 2025-10-06 16:36:47 +02:00
AlastorStrixEfuartus
8c4773c401 Invalid corrupted files (minimap) 2025-10-06 14:43:39 +02:00
AlastorStrixEfuartus
83e9c75176 More fixed texture dimensions 2025-10-06 14:43:25 +02:00
AlastorStrixEfuartus
5e77d6654c Fixed Geometry and UVMaps
I will send you to jesus for this
2025-10-06 13:54:13 +02:00
AlastorStrixEfuartus
8103cf5e6b First batch of corrrected texture dimensions 2025-10-06 13:53:21 +02:00
AlastorStrixEfuartus
8530944323 Texture is identical to base NWN --> DELETE 2025-09-24 08:50:51 +02:00
AlastorStrixEfuartus
b5ee1b7558 Fixed the color format 2025-09-24 08:12:33 +02:00
AlastorStrixEfuartus
1e4755bf1a test for automated hak building 2025-09-16 08:40:18 +02:00
89a4d16c56 Model Fix (Fixes made = 31753)
deleted unwanted vertex colors from node(s) [mesh1,mesh2,mesh3]
  vertices welded in [mesh1,mesh2,mesh3]
  tverts welded in [mesh1,mesh2,mesh3]
  Fixes made = 31753
2025-09-10 20:59:51 +02:00
8ef8b03197 Models replacement 2025-07-24 00:53:02 +02:00
c51a56ef16 Textures optimalizations
I will fucking kill someone for uploading these oversized fucks and getting away with it
2025-07-20 15:38:43 +02:00
40bfb1be3b Cleaned & Recompiled MDL with faulty node (Main3) 2025-07-01 09:05:08 +02:00
a0a37d6f99 Cleaned & Recompiled MDL with faulty node (Main2) 2025-07-01 09:05:01 +02:00
a8ea812275 Cleaned & Recompiled MDL with faulty node (Main1) 2025-07-01 09:04:54 +02:00
75a9ebf678 Cleaned & Recompiled MDL with faulty node (Main) 2025-07-01 09:04:23 +02:00
a42079565c More EE fixes... this one even crashed Toolset 2025-01-22 05:01:56 +01:00
7a8ea44d92 BG3 fountain fix for EE crash 2025-01-18 04:06:07 +01:00
3464c67f75 Fixed model - used to crashed EE 2024-12-26 00:14:19 +01:00
ae6c454892 Fixed model - used to crashed EE 2024-12-26 00:11:39 +01:00
0ead073ea9 Fixed+Added Tilesets Minimap Images 2024-12-26 00:10:13 +01:00
17dd135360 Added inverted normals for back hair in head model 2024-12-26 00:08:17 +01:00
65e6d9b2bc Shirtless suspenders for men 2024-12-25 23:24:00 +01:00
a1f396d7fb Smooth seams for hair vertices 2024-12-12 03:01:41 +01:00
89d6713ed1 Merge pull request 'WIP - Updated Model file for skyrim tree 14' (#3) from LockOn/sinfar-haks:master into master
Reviewed-on: core/sinfar-haks#3
2024-05-08 12:26:46 +00:00
1832 changed files with 29243 additions and 5467 deletions

17
hak/HakBuilder.cmd Normal file
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@echo off
REM ============================
REM Build .hak files from folders
REM ============================
REM Path to nwhak.exe (adjust if needed)
REM set NWHak="nwhak.exe"
REM Loop through all subfolders in current directory
for /d %%F in (*) do (
echo Building %%F_v30.hak from folder %%F ...
nwhak.exe "%%F_v30.hak" "%%F"
)
echo.
echo Done! All .hak files have been created.
pause

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hak/nwhak.exe Normal file

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hak/nwhak.ini Normal file
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[Application]
State=0
Top=1
Left=1
Height=450
Width=330

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// Shaders
customshaderVS vslit_sm_nm
customshaderFS fs_plt_hair
renderhint NormalTangents
// Textures
texture0 d_fox001
texture1 d_fox001_n
texture2 d_fox001_s
texture3 null
texture4 null
texture5 null
transparency 1
twosided 1

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blending punchthrough
alphamean 0.9

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// Shaders
customshaderVS vslit_sm_nm
customshaderFS fs_plt_hair
renderhint NormalTangents
// Textures
texture0 d_fox002
texture1 d_fox001_n
texture2 d_fox001_s
texture3 null
texture4 null
texture5 null
transparency 1
twosided 1

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alphamean 0.9

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// Shaders
customshaderVS vslit_sm_nm
customshaderFS fs_plt_hair
renderhint NormalTangents
// Textures
texture0 d_fox003
texture1 d_fox001_n
texture2 d_fox001_s
texture3 null
texture4 null
texture5 null
transparency 1
twosided 1

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blending punchthrough
alphamean 0.9

24796
hak/sf_cre_mdls2/d_fox01.mdl Normal file

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/*=============================================================================
fs_plt_hair.shd
=============================================================================*/
#define SHADER_TYPE 2
#define LIGHTING 1
#define FOG 1
#define KEYHOLING 1
#define NORMAL_MAP 1
#define SPECULAR_MAP 1
#define ROUGHNESS_MAP 1
#define HEIGHT_MAP 0
#define SELF_ILLUMINATION_MAP 1
#define ENVIRONMENT_MAP 1
#include "inc_standard"
uniform float fAlpha;
void main ()
{
FragmentColor = vec4(1.0);
SetupStandardShaderInputs();
float fAlphaFromTexture = texture2D(texUnit1, vTexCoords.xy).a;
if (fAlpha == 0.0){
if (fAlphaFromTexture < 0.2)
{
discard;
}
ApplyStandardShader();
gl_FragColor = vec4(FragmentColor.rgb, fAlphaFromTexture);
}
else{
if (fAlphaFromTexture < fAlpha)
{
discard;
}
ApplyStandardShader();
gl_FragColor = vec4(FragmentColor.rgb, fAlphaFromTexture);
}
}

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